private ITicker _LootStrategy() { var th = new TurnHandler(this); var traceStrategy = new TraceStrategy(this); Guid target = Guid.Empty; var builder = new Regulus.BehaviourTree.Builder(); var distance = 1f; var node = builder .Sequence() .Action(_NotEnemy) .Action((delta) => _FindLootTarget(out target)) .Action((delta) => traceStrategy.Reset(target, distance)) .Action((delta) => traceStrategy.Tick(delta)) .Action((delta) => _Loot(target)) .End() .Build(); return(node); }
private ITicker _DistanceWayfindingStrategy() { var builder = new Regulus.BehaviourTree.Builder(); var th = new TurnHandler(this); var od = new ObstacleDetector(); od.OutputEvent += th.Input; return(builder .Sequence() // 是否碰到障礙物 .Action((delta) => _DetectObstacle(delta, _Entiry.GetViewLength() / 2, _GetOffsetDirection(10.31f * 2))) // 停止移動 //.Action(_StopMove) // 檢查周遭障礙物 .Action((delta) => od.Detect(delta, _DecisionTime, _Entiry, this, _Entiry.GetViewLength(), 180)) // 旋轉至出口 .Action((delta) => th.Run(delta)) .End().Build()); }