コード例 #1
0
ファイル: CSGGrid.cs プロジェクト: matthewRitter/GolfIt
        public static Vector3 SnapDeltaToGrid(Camera camera, Vector3 worldDeltaMovement, Vector3[] worldPoints, bool snapToGridPlane = true, bool snapToSelf = false)
        {
            UpdateGridOrientation(camera);
            if (gridOrientation == null || worldPoints == null || worldPoints.Length == 0)
            {
                return(worldDeltaMovement);
            }

            var worldPlane  = gridOrientation.gridWorkPlane;
            var scaleVector = gridOrientation.gridSnapScale;
            var snapVector  = gridOrientation.gridSnapVector;

            var gridLocalDeltaMovement = VectorToGridSpace(worldDeltaMovement);
            var gridLocalPlane         = PlaneToGridSpace(worldPlane);

            if (snapToGridPlane)
            {
                scaleVector.x *= (Mathf.Abs(gridLocalPlane.a) >= 1 - MathConstants.EqualityEpsilon) ? 0 : 1;
                scaleVector.y *= (Mathf.Abs(gridLocalPlane.b) >= 1 - MathConstants.EqualityEpsilon) ? 0 : 1;
                scaleVector.z *= (Mathf.Abs(gridLocalPlane.c) >= 1 - MathConstants.EqualityEpsilon) ? 0 : 1;
            }
            var snappedDeltaMovement = gridLocalDeltaMovement;

            if (Mathf.Abs(scaleVector.x) < MathConstants.EqualityEpsilon)
            {
                snappedDeltaMovement.x = 0;
            }
            if (Mathf.Abs(scaleVector.y) < MathConstants.EqualityEpsilon)
            {
                snappedDeltaMovement.y = 0;
            }
            if (Mathf.Abs(scaleVector.z) < MathConstants.EqualityEpsilon)
            {
                snappedDeltaMovement.z = 0;
            }

            Vector3[] gridLocalPoints;
            if (worldPoints.Length > 1)
            {
                var bounds = new AABB();
                bounds.Reset();
                for (int i = 0; i < worldPoints.Length; i++)
                {
                    Vector3 localPoint = PointToGridSpace(worldPoints[i]);
                    if (snapToGridPlane)
                    {
                        localPoint = GeometryUtility.ProjectPointOnPlane(gridLocalPlane, localPoint);
                    }
                    if (float.IsNaN(localPoint.x) || float.IsNaN(localPoint.y) || float.IsNaN(localPoint.z) ||
                        float.IsInfinity(localPoint.x) || float.IsInfinity(localPoint.y) || float.IsInfinity(localPoint.z))
                    {
                        continue;
                    }
                    bounds.Extend(localPoint);
                }
                gridLocalPoints = bounds.GetCorners();
            }
            else
            {
                var     localGridSpacePoint = PointToGridSpace(worldPoints[0]);
                Vector3 projectedPoint      = localGridSpacePoint;
                if (snapToGridPlane)
                {
                    projectedPoint = GeometryUtility.ProjectPointOnPlane(gridLocalPlane, localGridSpacePoint);
                }

                if (float.IsNaN(projectedPoint.x) || float.IsNaN(projectedPoint.y) || float.IsNaN(projectedPoint.z) ||
                    float.IsInfinity(projectedPoint.x) || float.IsInfinity(projectedPoint.y) || float.IsInfinity(projectedPoint.z))
                {
                    gridLocalPoints = new Vector3[0] {
                    }
                }
                ;
                else
                {
                    gridLocalPoints = new Vector3[] { projectedPoint }
                };
            }

            for (int i = 0; i < gridLocalPoints.Length; i++)
            {
                var oldPoint = gridLocalPoints[i];
                var newPoint = gridLocalPoints[i] + gridLocalDeltaMovement;
                if (snapToGridPlane)
                {
                    newPoint = GeometryUtility.ProjectPointOnPlane(gridLocalPlane, newPoint);
                }
                newPoint = GridUtility.CleanPosition(newPoint);

                var snappedNewPoint = SnapRoundPosition(newPoint, snapVector);

                if (snapToGridPlane)
                {
                    snappedNewPoint = GeometryUtility.ProjectPointOnPlane(gridLocalPlane, snappedNewPoint);
                }
                snappedNewPoint = GridUtility.CleanPosition(snappedNewPoint);

                var foundDeltaMovement = (snappedNewPoint - oldPoint);

                foundDeltaMovement.x *= scaleVector.x;
                foundDeltaMovement.y *= scaleVector.y;
                foundDeltaMovement.z *= scaleVector.z;

                if (i == 0 || Math.Abs(foundDeltaMovement.x) < Mathf.Abs(snappedDeltaMovement.x))
                {
                    snappedDeltaMovement.x = foundDeltaMovement.x;
                }
                if (i == 0 || Math.Abs(foundDeltaMovement.y) < Mathf.Abs(snappedDeltaMovement.y))
                {
                    snappedDeltaMovement.y = foundDeltaMovement.y;
                }
                if (i == 0 || Math.Abs(foundDeltaMovement.z) < Mathf.Abs(snappedDeltaMovement.z))
                {
                    snappedDeltaMovement.z = foundDeltaMovement.z;
                }
            }

            if (snapToSelf)
            {
                var snapDelta = (snappedDeltaMovement - gridLocalDeltaMovement);
                if (Mathf.Abs(snapDelta.x) > Mathf.Abs(gridLocalDeltaMovement.x))
                {
                    snappedDeltaMovement.x = 0;
                }
                if (Mathf.Abs(snapDelta.y) > Mathf.Abs(gridLocalDeltaMovement.y))
                {
                    snappedDeltaMovement.y = 0;
                }
                if (Mathf.Abs(snapDelta.z) > Mathf.Abs(gridLocalDeltaMovement.z))
                {
                    snappedDeltaMovement.z = 0;
                }
            }

            worldDeltaMovement = VectorFromGridSpace(snappedDeltaMovement);
            return(worldDeltaMovement);
        }
コード例 #2
0
ファイル: CSGGrid.cs プロジェクト: matthewRitter/GolfIt
        public static Vector3 SnapDeltaToRayGrid(Camera camera, Ray worldRay, Vector3 worldDeltaMovement, Vector3[] worldPoints, bool snapToSelf = false)
        {
            UpdateGridOrientation(camera);
            if (gridOrientation == null || worldPoints == null || worldPoints.Length == 0)
            {
                return(worldDeltaMovement);
            }

            var snapVector  = gridOrientation.gridSnapVector;
            var scaleVector = gridOrientation.gridSnapScale;

            var localDeltaMovement = VectorToGridSpace(worldDeltaMovement);
            var localLineDir       = VectorToGridSpace(worldRay.direction);
            var localLineOrg       = PointToGridSpace(worldRay.origin);

            scaleVector.x *= ((Mathf.Abs(localLineDir.y) >= 1 - MathConstants.EqualityEpsilon) || (Mathf.Abs(localLineDir.z) >= 1 - MathConstants.EqualityEpsilon)) ? 0 : 1;
            scaleVector.y *= ((Mathf.Abs(localLineDir.x) >= 1 - MathConstants.EqualityEpsilon) || (Mathf.Abs(localLineDir.z) >= 1 - MathConstants.EqualityEpsilon)) ? 0 : 1;
            scaleVector.z *= ((Mathf.Abs(localLineDir.x) >= 1 - MathConstants.EqualityEpsilon) || (Mathf.Abs(localLineDir.y) >= 1 - MathConstants.EqualityEpsilon)) ? 0 : 1;

            var snappedDeltaMovement = localDeltaMovement;

            if (Mathf.Abs(scaleVector.x) < MathConstants.EqualityEpsilon)
            {
                snappedDeltaMovement.x = 0;
            }
            if (Mathf.Abs(scaleVector.y) < MathConstants.EqualityEpsilon)
            {
                snappedDeltaMovement.y = 0;
            }
            if (Mathf.Abs(scaleVector.z) < MathConstants.EqualityEpsilon)
            {
                snappedDeltaMovement.z = 0;
            }

            Vector3[] localPoints;
            if (worldPoints.Length > 1)
            {
                var bounds = new AABB();
                bounds.Reset();
                for (int i = 0; i < worldPoints.Length; i++)
                {
                    var localPoint = GeometryUtility.ProjectPointOnInfiniteLine(PointToGridSpace(worldPoints[i]), localLineOrg, localLineDir);
                    bounds.Extend(localPoint);
                }
                localPoints = bounds.GetCorners();
            }
            else
            {
                localPoints = new Vector3[] { GeometryUtility.ProjectPointOnInfiniteLine(PointToGridSpace(worldPoints[0]), localLineOrg, localLineDir) };
            }

            for (int i = 0; i < localPoints.Length; i++)
            {
                var oldPoint = localPoints[i];
                var newPoint = GeometryUtility.ProjectPointOnInfiniteLine(oldPoint + localDeltaMovement, localLineOrg, localLineDir);

                var snappedNewPoint = SnapRoundPosition(newPoint, snapVector);

                snappedNewPoint = GridUtility.CleanPosition(GeometryUtility.ProjectPointOnInfiniteLine(snappedNewPoint, localLineOrg, localLineDir));

                var foundDeltaMovement = (snappedNewPoint - oldPoint);

                foundDeltaMovement.x *= scaleVector.x;
                foundDeltaMovement.y *= scaleVector.y;
                foundDeltaMovement.z *= scaleVector.z;

                if (i == 0 || Math.Abs(foundDeltaMovement.x) < Mathf.Abs(snappedDeltaMovement.x))
                {
                    snappedDeltaMovement.x = foundDeltaMovement.x;
                }
                if (i == 0 || Math.Abs(foundDeltaMovement.y) < Mathf.Abs(snappedDeltaMovement.y))
                {
                    snappedDeltaMovement.y = foundDeltaMovement.y;
                }
                if (i == 0 || Math.Abs(foundDeltaMovement.z) < Mathf.Abs(snappedDeltaMovement.z))
                {
                    snappedDeltaMovement.z = foundDeltaMovement.z;
                }
            }

            if (snapToSelf)
            {
                var snapDelta = (snappedDeltaMovement - localDeltaMovement);
                if (Mathf.Abs(snapDelta.x) > Mathf.Abs(localDeltaMovement.x))
                {
                    snappedDeltaMovement.x = 0;
                }
                if (Mathf.Abs(snapDelta.y) > Mathf.Abs(localDeltaMovement.y))
                {
                    snappedDeltaMovement.y = 0;
                }
                if (Mathf.Abs(snapDelta.z) > Mathf.Abs(localDeltaMovement.z))
                {
                    snappedDeltaMovement.z = 0;
                }
            }

            worldDeltaMovement = VectorFromGridSpace(snappedDeltaMovement);
            return(worldDeltaMovement);
        }
コード例 #3
0
ファイル: CSGGrid.cs プロジェクト: matthewRitter/GolfIt
        public static Vector3 SnapLocalPointToWorldGridDelta(Camera camera, Matrix4x4 pointLocalToWorld, Matrix4x4 pointWorldToLocal, Vector3[] localPoints)
        {
            UpdateGridOrientation(camera);
            if (gridOrientation == null || localPoints == null || localPoints.Length == 0)
            {
                return(Vector3.zero);
            }


            var worldToGridLocal = Matrix4x4.TRS(-gridOrientation.gridWorkCenter, Quaternion.identity, Vector3.one) * ToGridSpaceMatrix();
            var gridLocalToWorld = FromGridSpaceMatrix() * Matrix4x4.TRS(gridOrientation.gridWorkCenter, Quaternion.identity, Vector3.one);
            //var gridLocalToPointLocal	= gridLocalToWorld  * pointWorldToLocal;
            var pointLocalToGridLocal = pointLocalToWorld * worldToGridLocal;

            Vector3[] gridLocalPoints;
            if (localPoints.Length > 1)
            {
                var bounds = new AABB();
                bounds.Reset();
                for (int i = 0; i < localPoints.Length; i++)
                {
                    Vector3 localPoint = pointLocalToGridLocal.MultiplyPoint(localPoints[i]);
                    if (float.IsNaN(localPoint.x) || float.IsNaN(localPoint.y) || float.IsNaN(localPoint.z) ||
                        float.IsInfinity(localPoint.x) || float.IsInfinity(localPoint.y) || float.IsInfinity(localPoint.z))
                    {
                        continue;
                    }
                    bounds.Extend(localPoint);
                }
                gridLocalPoints = bounds.GetCorners();
            }
            else
            {
                var localGridSpacePoint = pointLocalToGridLocal.MultiplyPoint(localPoints[0]);
                if (float.IsNaN(localGridSpacePoint.x) || float.IsNaN(localGridSpacePoint.y) || float.IsNaN(localGridSpacePoint.z) ||
                    float.IsInfinity(localGridSpacePoint.x) || float.IsInfinity(localGridSpacePoint.y) || float.IsInfinity(localGridSpacePoint.z))
                {
                    gridLocalPoints = new Vector3[0] {
                    }
                }
                ;
                else
                {
                    gridLocalPoints = new Vector3[] { localGridSpacePoint }
                };
            }

            var snappedDeltaMovement = Vector3.zero;
            var snapVector           = gridOrientation.gridSnapVector;

            for (int i = 0; i < gridLocalPoints.Length; i++)
            {
                var foundDeltaMovement = DeltaSnapRoundPosition(gridLocalPoints[i], snapVector);

                if (i == 0 || Math.Abs(foundDeltaMovement.x) < Mathf.Abs(snappedDeltaMovement.x))
                {
                    snappedDeltaMovement.x = foundDeltaMovement.x;
                }
                if (i == 0 || Math.Abs(foundDeltaMovement.y) < Mathf.Abs(snappedDeltaMovement.y))
                {
                    snappedDeltaMovement.y = foundDeltaMovement.y;
                }
                if (i == 0 || Math.Abs(foundDeltaMovement.z) < Mathf.Abs(snappedDeltaMovement.z))
                {
                    snappedDeltaMovement.z = foundDeltaMovement.z;
                }
            }

            var scaleVector = gridOrientation.gridSnapScale;

            snappedDeltaMovement.x *= scaleVector.x;
            snappedDeltaMovement.y *= scaleVector.y;
            snappedDeltaMovement.z *= scaleVector.z;
            var worldDeltaMovement = gridLocalToWorld.MultiplyVector(snappedDeltaMovement);

            return(worldDeltaMovement);
        }