public static Vector3 SnapDeltaToGrid(Camera camera, Vector3 worldDeltaMovement, Vector3[] worldPoints, bool snapToGridPlane = true, bool snapToSelf = false) { UpdateGridOrientation(camera); if (gridOrientation == null || worldPoints == null || worldPoints.Length == 0) { return(worldDeltaMovement); } var worldPlane = gridOrientation.gridWorkPlane; var scaleVector = gridOrientation.gridSnapScale; var snapVector = gridOrientation.gridSnapVector; var gridLocalDeltaMovement = VectorToGridSpace(worldDeltaMovement); var gridLocalPlane = PlaneToGridSpace(worldPlane); if (snapToGridPlane) { scaleVector.x *= (Mathf.Abs(gridLocalPlane.a) >= 1 - MathConstants.EqualityEpsilon) ? 0 : 1; scaleVector.y *= (Mathf.Abs(gridLocalPlane.b) >= 1 - MathConstants.EqualityEpsilon) ? 0 : 1; scaleVector.z *= (Mathf.Abs(gridLocalPlane.c) >= 1 - MathConstants.EqualityEpsilon) ? 0 : 1; } var snappedDeltaMovement = gridLocalDeltaMovement; if (Mathf.Abs(scaleVector.x) < MathConstants.EqualityEpsilon) { snappedDeltaMovement.x = 0; } if (Mathf.Abs(scaleVector.y) < MathConstants.EqualityEpsilon) { snappedDeltaMovement.y = 0; } if (Mathf.Abs(scaleVector.z) < MathConstants.EqualityEpsilon) { snappedDeltaMovement.z = 0; } Vector3[] gridLocalPoints; if (worldPoints.Length > 1) { var bounds = new AABB(); bounds.Reset(); for (int i = 0; i < worldPoints.Length; i++) { Vector3 localPoint = PointToGridSpace(worldPoints[i]); if (snapToGridPlane) { localPoint = GeometryUtility.ProjectPointOnPlane(gridLocalPlane, localPoint); } if (float.IsNaN(localPoint.x) || float.IsNaN(localPoint.y) || float.IsNaN(localPoint.z) || float.IsInfinity(localPoint.x) || float.IsInfinity(localPoint.y) || float.IsInfinity(localPoint.z)) { continue; } bounds.Extend(localPoint); } gridLocalPoints = bounds.GetCorners(); } else { var localGridSpacePoint = PointToGridSpace(worldPoints[0]); Vector3 projectedPoint = localGridSpacePoint; if (snapToGridPlane) { projectedPoint = GeometryUtility.ProjectPointOnPlane(gridLocalPlane, localGridSpacePoint); } if (float.IsNaN(projectedPoint.x) || float.IsNaN(projectedPoint.y) || float.IsNaN(projectedPoint.z) || float.IsInfinity(projectedPoint.x) || float.IsInfinity(projectedPoint.y) || float.IsInfinity(projectedPoint.z)) { gridLocalPoints = new Vector3[0] { } } ; else { gridLocalPoints = new Vector3[] { projectedPoint } }; } for (int i = 0; i < gridLocalPoints.Length; i++) { var oldPoint = gridLocalPoints[i]; var newPoint = gridLocalPoints[i] + gridLocalDeltaMovement; if (snapToGridPlane) { newPoint = GeometryUtility.ProjectPointOnPlane(gridLocalPlane, newPoint); } newPoint = GridUtility.CleanPosition(newPoint); var snappedNewPoint = SnapRoundPosition(newPoint, snapVector); if (snapToGridPlane) { snappedNewPoint = GeometryUtility.ProjectPointOnPlane(gridLocalPlane, snappedNewPoint); } snappedNewPoint = GridUtility.CleanPosition(snappedNewPoint); var foundDeltaMovement = (snappedNewPoint - oldPoint); foundDeltaMovement.x *= scaleVector.x; foundDeltaMovement.y *= scaleVector.y; foundDeltaMovement.z *= scaleVector.z; if (i == 0 || Math.Abs(foundDeltaMovement.x) < Mathf.Abs(snappedDeltaMovement.x)) { snappedDeltaMovement.x = foundDeltaMovement.x; } if (i == 0 || Math.Abs(foundDeltaMovement.y) < Mathf.Abs(snappedDeltaMovement.y)) { snappedDeltaMovement.y = foundDeltaMovement.y; } if (i == 0 || Math.Abs(foundDeltaMovement.z) < Mathf.Abs(snappedDeltaMovement.z)) { snappedDeltaMovement.z = foundDeltaMovement.z; } } if (snapToSelf) { var snapDelta = (snappedDeltaMovement - gridLocalDeltaMovement); if (Mathf.Abs(snapDelta.x) > Mathf.Abs(gridLocalDeltaMovement.x)) { snappedDeltaMovement.x = 0; } if (Mathf.Abs(snapDelta.y) > Mathf.Abs(gridLocalDeltaMovement.y)) { snappedDeltaMovement.y = 0; } if (Mathf.Abs(snapDelta.z) > Mathf.Abs(gridLocalDeltaMovement.z)) { snappedDeltaMovement.z = 0; } } worldDeltaMovement = VectorFromGridSpace(snappedDeltaMovement); return(worldDeltaMovement); }
public static Vector3 SnapDeltaToRayGrid(Camera camera, Ray worldRay, Vector3 worldDeltaMovement, Vector3[] worldPoints, bool snapToSelf = false) { UpdateGridOrientation(camera); if (gridOrientation == null || worldPoints == null || worldPoints.Length == 0) { return(worldDeltaMovement); } var snapVector = gridOrientation.gridSnapVector; var scaleVector = gridOrientation.gridSnapScale; var localDeltaMovement = VectorToGridSpace(worldDeltaMovement); var localLineDir = VectorToGridSpace(worldRay.direction); var localLineOrg = PointToGridSpace(worldRay.origin); scaleVector.x *= ((Mathf.Abs(localLineDir.y) >= 1 - MathConstants.EqualityEpsilon) || (Mathf.Abs(localLineDir.z) >= 1 - MathConstants.EqualityEpsilon)) ? 0 : 1; scaleVector.y *= ((Mathf.Abs(localLineDir.x) >= 1 - MathConstants.EqualityEpsilon) || (Mathf.Abs(localLineDir.z) >= 1 - MathConstants.EqualityEpsilon)) ? 0 : 1; scaleVector.z *= ((Mathf.Abs(localLineDir.x) >= 1 - MathConstants.EqualityEpsilon) || (Mathf.Abs(localLineDir.y) >= 1 - MathConstants.EqualityEpsilon)) ? 0 : 1; var snappedDeltaMovement = localDeltaMovement; if (Mathf.Abs(scaleVector.x) < MathConstants.EqualityEpsilon) { snappedDeltaMovement.x = 0; } if (Mathf.Abs(scaleVector.y) < MathConstants.EqualityEpsilon) { snappedDeltaMovement.y = 0; } if (Mathf.Abs(scaleVector.z) < MathConstants.EqualityEpsilon) { snappedDeltaMovement.z = 0; } Vector3[] localPoints; if (worldPoints.Length > 1) { var bounds = new AABB(); bounds.Reset(); for (int i = 0; i < worldPoints.Length; i++) { var localPoint = GeometryUtility.ProjectPointOnInfiniteLine(PointToGridSpace(worldPoints[i]), localLineOrg, localLineDir); bounds.Extend(localPoint); } localPoints = bounds.GetCorners(); } else { localPoints = new Vector3[] { GeometryUtility.ProjectPointOnInfiniteLine(PointToGridSpace(worldPoints[0]), localLineOrg, localLineDir) }; } for (int i = 0; i < localPoints.Length; i++) { var oldPoint = localPoints[i]; var newPoint = GeometryUtility.ProjectPointOnInfiniteLine(oldPoint + localDeltaMovement, localLineOrg, localLineDir); var snappedNewPoint = SnapRoundPosition(newPoint, snapVector); snappedNewPoint = GridUtility.CleanPosition(GeometryUtility.ProjectPointOnInfiniteLine(snappedNewPoint, localLineOrg, localLineDir)); var foundDeltaMovement = (snappedNewPoint - oldPoint); foundDeltaMovement.x *= scaleVector.x; foundDeltaMovement.y *= scaleVector.y; foundDeltaMovement.z *= scaleVector.z; if (i == 0 || Math.Abs(foundDeltaMovement.x) < Mathf.Abs(snappedDeltaMovement.x)) { snappedDeltaMovement.x = foundDeltaMovement.x; } if (i == 0 || Math.Abs(foundDeltaMovement.y) < Mathf.Abs(snappedDeltaMovement.y)) { snappedDeltaMovement.y = foundDeltaMovement.y; } if (i == 0 || Math.Abs(foundDeltaMovement.z) < Mathf.Abs(snappedDeltaMovement.z)) { snappedDeltaMovement.z = foundDeltaMovement.z; } } if (snapToSelf) { var snapDelta = (snappedDeltaMovement - localDeltaMovement); if (Mathf.Abs(snapDelta.x) > Mathf.Abs(localDeltaMovement.x)) { snappedDeltaMovement.x = 0; } if (Mathf.Abs(snapDelta.y) > Mathf.Abs(localDeltaMovement.y)) { snappedDeltaMovement.y = 0; } if (Mathf.Abs(snapDelta.z) > Mathf.Abs(localDeltaMovement.z)) { snappedDeltaMovement.z = 0; } } worldDeltaMovement = VectorFromGridSpace(snappedDeltaMovement); return(worldDeltaMovement); }
public static Vector3 SnapLocalPointToWorldGridDelta(Camera camera, Matrix4x4 pointLocalToWorld, Matrix4x4 pointWorldToLocal, Vector3[] localPoints) { UpdateGridOrientation(camera); if (gridOrientation == null || localPoints == null || localPoints.Length == 0) { return(Vector3.zero); } var worldToGridLocal = Matrix4x4.TRS(-gridOrientation.gridWorkCenter, Quaternion.identity, Vector3.one) * ToGridSpaceMatrix(); var gridLocalToWorld = FromGridSpaceMatrix() * Matrix4x4.TRS(gridOrientation.gridWorkCenter, Quaternion.identity, Vector3.one); //var gridLocalToPointLocal = gridLocalToWorld * pointWorldToLocal; var pointLocalToGridLocal = pointLocalToWorld * worldToGridLocal; Vector3[] gridLocalPoints; if (localPoints.Length > 1) { var bounds = new AABB(); bounds.Reset(); for (int i = 0; i < localPoints.Length; i++) { Vector3 localPoint = pointLocalToGridLocal.MultiplyPoint(localPoints[i]); if (float.IsNaN(localPoint.x) || float.IsNaN(localPoint.y) || float.IsNaN(localPoint.z) || float.IsInfinity(localPoint.x) || float.IsInfinity(localPoint.y) || float.IsInfinity(localPoint.z)) { continue; } bounds.Extend(localPoint); } gridLocalPoints = bounds.GetCorners(); } else { var localGridSpacePoint = pointLocalToGridLocal.MultiplyPoint(localPoints[0]); if (float.IsNaN(localGridSpacePoint.x) || float.IsNaN(localGridSpacePoint.y) || float.IsNaN(localGridSpacePoint.z) || float.IsInfinity(localGridSpacePoint.x) || float.IsInfinity(localGridSpacePoint.y) || float.IsInfinity(localGridSpacePoint.z)) { gridLocalPoints = new Vector3[0] { } } ; else { gridLocalPoints = new Vector3[] { localGridSpacePoint } }; } var snappedDeltaMovement = Vector3.zero; var snapVector = gridOrientation.gridSnapVector; for (int i = 0; i < gridLocalPoints.Length; i++) { var foundDeltaMovement = DeltaSnapRoundPosition(gridLocalPoints[i], snapVector); if (i == 0 || Math.Abs(foundDeltaMovement.x) < Mathf.Abs(snappedDeltaMovement.x)) { snappedDeltaMovement.x = foundDeltaMovement.x; } if (i == 0 || Math.Abs(foundDeltaMovement.y) < Mathf.Abs(snappedDeltaMovement.y)) { snappedDeltaMovement.y = foundDeltaMovement.y; } if (i == 0 || Math.Abs(foundDeltaMovement.z) < Mathf.Abs(snappedDeltaMovement.z)) { snappedDeltaMovement.z = foundDeltaMovement.z; } } var scaleVector = gridOrientation.gridSnapScale; snappedDeltaMovement.x *= scaleVector.x; snappedDeltaMovement.y *= scaleVector.y; snappedDeltaMovement.z *= scaleVector.z; var worldDeltaMovement = gridLocalToWorld.MultiplyVector(snappedDeltaMovement); return(worldDeltaMovement); }