public static World GetComplexWorld(int width, int height) { // World world = GetDefaultWorld(width, height); World world = new World(width, height); Vector lightPos2 = Vector.Build.DenseOfArray(new float[] { 1.0f, -3.0f, -3.0f }); LightSource l2 = new LightSource(lightPos2, Rgba32.White, 95.5f); world.AddLightSource(l2); // initialize camera Vector cameraPos = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, -10.0f }); Vector cameraUp = Vector.Build.DenseOfArray(new float[] { 0.0f, 1.0f, 0.0f }); Vector cameraLookAt = Vector.Build.DenseOfArray(new float[] { -0.2f, 0.0f, -4.0f }); world.cameras.Add(new Camera(cameraPos, cameraLookAt, cameraUp, world)); PhongIlluminationModel illuminationModel = new PhongIlluminationModel(world); var complex = OBJParser.LoadObjFile("./data/gourd.obj"); // complex.Translate(0.0f, -0.5f, 0.0f); System.Console.WriteLine(complex.shapes.Count); // complex.RotateZ((float)Math.PI); // complex.Translate(0.0f, 0.2f, -2.0f); // complex.Scale(1.2f, 1.2f, 1.2f); var mat = PhongMaterial.Red(illuminationModel); mat.kSpecular = 0.01f; complex.SetMaterial(mat); world.AddObject(complex); return(world); }
public static World GetManyBallWorld(int width, int height) { var world = GetDefaultWorld(width, height); // world.objects = new List<Shape3D>(); PhongIlluminationModel illuminationModel = new PhongIlluminationModel(world); var r = new Random(); var center = Vector.Build.DenseOfArray(new float[] { 0.0f, -0.3f, 3.5f }); var radius = 0.3f; var mir = Mirror.GetMirror(illuminationModel); var glass = TransmissiveMaterial.GetTransmissiveMaterial(illuminationModel); var blue = PhongMaterial.Blue(illuminationModel); for (int i = 0; i < 100; i++) { var rVec = Vector.Build.DenseOfArray(new float[] { (float)(r.NextDouble() * 2) - 1, (float)(r.NextDouble() * 2) - 1, (float)(r.NextDouble() * 2) - 1 }); rVec = rVec.Normalize(); var rC = center + (rVec * radius); // PhongMaterial mat = mir; PhongMaterial mat = (i % 2 == 0) ? mir : blue;//(PhongMaterial)glass; Sphere ball = new Sphere(rC, (float)(r.NextDouble() * 0.01f), mat); world.AddObject(ball); } return(world); }
private Mirror(PhongIlluminationModel model) : base(model) { diffuseColor = Rgba32.Silver; specularColor = Rgba32.White; kDiffuse = 0.001f; kSpecular = 0.001f; specularExponent = 0.01f; kReflection = 1.0f; }
public PhongMaterial(PhongIlluminationModel model) { lightingModel = model; diffuseColor = Rgba32.Black; specularColor = Rgba32.White; kDiffuse = 1.0f; kSpecular = 1.0f; specularExponent = 1.0f; kReflection = 0.0f; }
// color - array of 3 Rgb32 objects that set diffuse and specular color variables // coefficients - array of 3 float values that set diffuse and specular coefficients // ke - specular exponent public PhongMaterial(PhongIlluminationModel model, Rgba32[] color, float[] coefficents, float ke) { lightingModel = model; diffuseColor = color[0]; specularColor = color[1]; kDiffuse = coefficents[0]; kSpecular = coefficents[1]; specularExponent = ke; kReflection = 0.0f; }
internal TransmissiveMaterial(PhongIlluminationModel model) : base(model) { diffuseColor = Rgba32.Silver; specularColor = Rgba32.White; kDiffuse = 0.001f; kSpecular = 0.001f; specularExponent = 0.01f; kReflection = 0.0f; kTransmission = 0.9f; }
public static World GetVoxelTestWorld(int width, int height) { // World world = GetDefaultWorld(width, height); World world = new World(width, height); // initialize light source Vector lightPos = Vector.Build.DenseOfArray(new float[] { -3.0f, -3.0f, -3.0f }); LightSource l1 = new LightSource(lightPos, Rgba32.White, 95.5f); world.AddLightSource(l1); // initialize camera Vector cameraPos = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, -3.0f }); Vector cameraUp = Vector.Build.DenseOfArray(new float[] { 0.0f, -1.0f, 0.0f }); Vector cameraLookAt = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, 0.0f }); world.cameras.Add(new Camera(cameraPos, cameraLookAt, cameraUp, world)); PhongIlluminationModel illuminationModel = new PhongIlluminationModel(world); var c = Vector.Build.Dense(3); c[0] = 0.0f; c[1] = 0.0f; c[2] = 0.0f; var s = Vector.Build.DenseOfArray(new float[] { 1.0f, 1.0f, 1.0f }); var rmat = PhongMaterial.Red(illuminationModel); var bmat = PhongMaterial.Blue(illuminationModel); var gmat = PhongMaterial.Green(illuminationModel); var p = new PartitionPlane(c, 1); Voxel main = new Voxel(c, s); Voxel[] split = main.Split(p); Voxel left = new Voxel(split[0].center, split[0].size, rmat); Voxel right = new Voxel(split[1].center, split[1].size, bmat); for (int i = 0; i < 6; i++) { world.AddObject(left.planes[i]); world.AddObject(right.planes[i]); } var smax = new Sphere(main.max, 0.05f, gmat); var smin = new Sphere(main.min, 0.05f, gmat); world.AddObject(smax); world.AddObject(smin); return(world); }
public static World GetBlackHoleWorld(int width, int height) { World world = new World(width, height, Rgba32.Black); // initialize light source Vector lightPos = Vector.Build.DenseOfArray(new float[] { -15.0f, 0f, 130.0f }); LightSource l1 = new LightSource(lightPos, Rgba32.White, 150.0f); world.AddLightSource(l1); Vector lightPos2 = Vector.Build.DenseOfArray(new float[] { 15.0f, 0f, 130.0f }); LightSource l2 = new LightSource(lightPos2, Rgba32.White, 150.0f); world.AddLightSource(l2); // initialize camera Vector cameraPos = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, 0.0f }); Vector cameraUp = Vector.Build.DenseOfArray(new float[] { 0.0f, -1.0f, 0.0f }); Vector cameraLookAt = Vector.Build.DenseOfArray(new float[] { 0f, 0.0f, 15.0f }); world.cameras.Add(new Camera(cameraPos, cameraLookAt, cameraUp, world)); PhongIlluminationModel illuminationModel = new PhongIlluminationModel(world); var max_z1_c = Vector.Build.DenseOfArray(new float[] { -50.0f, 0.0f, 150.0f }); var max_z1_n = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, -1.0f }); var mat1 = PhongMaterial.Red(illuminationModel); Plane max_z1 = new Plane(max_z1_c, max_z1_n, 100.0f, 100.0f, mat1); var max_z2_c = Vector.Build.DenseOfArray(new float[] { 50.0f, 0.0f, 150.0f }); var max_z2_n = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, -1.0f }); var mat2 = PhongMaterial.Blue(illuminationModel); Plane max_z2 = new Plane(max_z2_c, max_z2_n, 100.0f, 100.0f, mat2); var bh_c = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, 50.0f }); var bh_sr = 1.5f; BlackHole bh = new BlackHole(bh_c, 3.0f, bh_sr); bh.material = new LenseMaterial(illuminationModel); world.AddObject(bh); world.AddObject(max_z1); world.AddObject(max_z2); return(world); }
public static World GetBoxWorld(int width, int height) { var world = GetDefaultWorld(width, height); world.objects = new List <Shape3D>(); PhongIlluminationModel illuminationModel = new PhongIlluminationModel(world); Rgba32[] p01colors = new Rgba32[] { Rgba32.Red, Rgba32.White }; float[] p01coefficients = new float[] { 0.9f, 0.3f }; Rgba32[] p02colors = new Rgba32[] { Rgba32.Yellow, Rgba32.White }; float[] p02coefficients = new float[] { 0.9f, 0.3f }; PhongMaterial pm0 = new PhongMaterial(illuminationModel, p01colors, p01coefficients, 10.0f); PhongMaterial pm1 = new PhongMaterial(illuminationModel, p02colors, p02coefficients, 10.0f); CheckerboardMaterial p0checkerMaterial = new CheckerboardMaterial(pm0, pm1, 0.05f); var max_y_c = Vector.Build.DenseOfArray(new float[] { 0.0f, -2.0f, 0.0f }); var max_y_n = Vector.Build.DenseOfArray(new float[] { 0.0f, -1.0f, 0.0f }); Plane max_y = new Plane(max_y_c, max_y_n, 5.0f, 10.0f, p0checkerMaterial); var max_x_c = Vector.Build.DenseOfArray(new float[] { 1.0f, 0.0f, 0.0f }); var max_x_n = Vector.Build.DenseOfArray(new float[] { -1.0f, 0.0f, 0.0f }); Plane max_x = new Plane(max_x_c, max_x_n, 5.0f, 10.0f, p0checkerMaterial); var min_x_c = Vector.Build.DenseOfArray(new float[] { -1.0f, 0.0f, 0.0f }); var min_x_n = Vector.Build.DenseOfArray(new float[] { 1.0f, 0.0f, 0.0f }); Plane min_x = new Plane(min_x_c, min_x_n, 5.0f, 10.0f, p0checkerMaterial); var min_z_c = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, -10.0f }); var min_z_n = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.01f, -1.0f }); Plane min_z = new Plane(min_z_c, min_z_n, 5.0f, 10.0f, p0checkerMaterial); var max_z_c = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, 3.0f }); var max_z_n = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.01f, 1.0f }); Plane max_z = new Plane(min_z_c, max_z_n, 5.0f, 10.0f, p0checkerMaterial); return(world); }
public LenseMaterial(PhongIlluminationModel model) : base(model) { }
public static PhongMaterial Red(PhongIlluminationModel model) { Rgba32[] s0colors = new Rgba32[] { Rgba32.Red, Rgba32.White }; float[] s0coefficients = new float[] { 1.0f, 1.0f }; return(new PhongMaterial(model, s0colors, s0coefficients, 7.0f)); }
public static TransmissiveMaterial GetTransmissiveMaterial(PhongIlluminationModel model) { TransmissiveMaterial tm = new TransmissiveMaterial(model); return(tm); }
public static Mirror GetMirror(PhongIlluminationModel model) { Mirror m = new Mirror(model); return(m); }
public static World GetDefaultWorld(int width, int height) { World world = new World(width, height, Rgba32.Black); // initialize light source Vector lightPos = Vector.Build.DenseOfArray(new float[] { 0.0f, -0.4f, -5.0f }); LightSource l1 = new LightSource(lightPos, Rgba32.White, 10.0f); world.AddLightSource(l1); // initialize camera Vector cameraPos = Vector.Build.DenseOfArray(new float[] { -0.0f, -0.3f, -5.0f }); Vector cameraUp = Vector.Build.DenseOfArray(new float[] { 0.0f, -1.0f, 0.0f }); Vector cameraLookAt = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, 0.0f }); world.cameras.Add(new Camera(cameraPos, cameraLookAt, cameraUp, world)); PhongIlluminationModel illuminationModel = new PhongIlluminationModel(world); // sphere 0 Vector s0Center = Vector.Build.DenseOfArray(new float[] { -0.0f, -0.05f, -2.75f }); float s0Radius = 0.15f; Rgba32[] s0colors = new Rgba32[] { Rgba32.Blue, Rgba32.White }; float[] s0coefficients = new float[] { 0.0f, 0.0f }; PhongMaterial s0PhongMaterial = new PhongMaterial(illuminationModel, s0colors, s0coefficients, 7.0f); s0PhongMaterial.kTransmission = 0.95f; Sphere sphere0 = new Sphere(s0Center, s0Radius, s0PhongMaterial); // sphere 1 Vector s1Center = Vector.Build.DenseOfArray(new float[] { -0.0f, -0.1f, -1.75f }); float s1Radius = 0.15f; Rgba32[] s1colors = new Rgba32[] { Rgba32.Silver, Rgba32.White }; float[] s1coefficients = new float[] { 0.1f, 0.1f }; PhongMaterial s1PhongMaterial = new PhongMaterial(illuminationModel, s1colors, s1coefficients, 10.0f); CheckerboardMaterial s1checkerMaterial = new CheckerboardMaterial(s1PhongMaterial, s0PhongMaterial, 0.1f); s1PhongMaterial.kReflection = 0.9f; Sphere sphere1 = new Sphere(s1Center, s1Radius, Mirror.GetMirror(illuminationModel)); // plane0 (floor) Vector p0Center = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.2f, 0.0f }); Vector p0Normal = Vector.Build.DenseOfArray(new float[] { 0.0f, -1.0f, 0.0f }); Rgba32[] p01colors = new Rgba32[] { Rgba32.Red, Rgba32.White }; float[] p01coefficients = new float[] { 0.9f, 0.1f }; Rgba32[] p02colors = new Rgba32[] { Rgba32.Yellow, Rgba32.White }; float[] p02coefficients = new float[] { 0.9f, 0.1f }; PhongMaterial pm0 = new PhongMaterial(illuminationModel, p01colors, p01coefficients, 10.0f); PhongMaterial pm1 = new PhongMaterial(illuminationModel, p02colors, p02coefficients, 10.0f); CheckerboardMaterial p0checkerMaterial = new CheckerboardMaterial(pm0, pm1, 0.12f); p0checkerMaterial.kReflection = 0.0f; Plane plane0 = new Plane(p0Center, p0Normal, 3.0f, 8.0f, p0checkerMaterial); var max_y_c = Vector.Build.DenseOfArray(new float[] { 0.0f, -0.8f, 5.0f }); var max_y_n = Vector.Build.DenseOfArray(new float[] { 0.0f, 0.0f, -1.0f }); Plane max_y = new Plane(max_y_c, max_y_n, 3.0f, 3.0f, Mirror.GetMirror(illuminationModel)); world.AddObject(sphere0); world.AddObject(sphere1); world.AddObject(plane0); // world.AddObject(max_y); return(world); }