コード例 #1
0
 public AutoTerrainNavigatorSystem(Contexts contexts)
 {
     if (App.Shared.SharedConfig.InSamplingMode || App.Shared.SharedConfig.InLegacySampleingMode)                                         // 仅在开启SampleFPS选项时挂载脚本
     {
         GameObject     gameController = GameObject.Find("GameController");
         TerrainSampler sampler        = gameController.AddComponent <TerrainSampler>();
         sampler.PlayerContext = contexts.player;
         sampler.LevelManager  = contexts.session.commonSession.LevelManager;
     }
 }
コード例 #2
0
 public void Init(Contexts contexts, TerrainSampleConfig config, TerrainSampler mono)
 {
     playerContext    = contexts.player;
     levelManager     = contexts.session.commonSession.LevelManager;
     this.mono        = mono;
     url              = config.Url;
     waitForSample    = config.WaitForSample;
     sampleCount      = config.SampleCount;
     enableFrameLimit = config.EnableFrameLimit;
     frameLimit       = config.FrameLimit;
     enablePosLimit   = config.EnablePosLimit;
     posLimitX        = config.PosLimitX;
     posLimitZ        = config.PosLimitZ;
     posLimitDir      = config.PosLimitDir;
     SetQuality(config.Quality, config.UseHallQuality, config.HallQuality);
 }
コード例 #3
0
        public AutoTerrainNavigatorSystem(Contexts contexts)
        {
            if (!SharedConfig.InSamplingMode && !SharedConfig.InLegacySampleingMode)
            {
                return;
            }

            GameObject controller = GameObject.Find("GameController");

            if (controller == null)
            {
                Debug.LogError("AutoTerrainNavigatorSystem error, can't get GameController");
                return;
            }


            TerrainSampler sampler = controller.GetComponent <TerrainSampler>();

            if (sampler == null)
            {
                sampler = controller.AddComponent <TerrainSampler>();
            }
            sampler.StartSample(contexts);
        }