コード例 #1
0
        // Sphere gizmo radius
        private void OnSceneGUI()
        {
            RayfireActivator activator = target as RayfireActivator;

            if (activator.gizmoType == RayfireActivator.GizmoType.Sphere)
            {
                var transform = activator.transform;

                // Draw handles
                EditorGUI.BeginChangeCheck();
                activator.sphereRadius = Handles.RadiusHandle(transform.rotation, transform.position, activator.sphereRadius, true);
                if (EditorGUI.EndChangeCheck() == true)
                {
                    Undo.RecordObject(activator, "Change Radius");
                }
            }
        }
コード例 #2
0
        // Sphere gizmo radius
        private void OnSceneGUI()
        {
            activator = target as RayfireActivator;
            if (activator == null)
            {
                return;
            }

            if (activator.enabled == true && activator.showGizmo == true)
            {
                if (activator.gizmoType == RayfireActivator.GizmoType.Sphere)
                {
                    var transform = activator.transform;

                    // Draw handles
                    EditorGUI.BeginChangeCheck();
                    activator.sphereRadius = Handles.RadiusHandle(transform.rotation, transform.position, activator.sphereRadius, true);
                    if (EditorGUI.EndChangeCheck() == true)
                    {
                        // TODO change sphere collider size

                        Undo.RecordObject(activator, "Change Radius");
                    }
                }

                if (activator.gizmoType == RayfireActivator.GizmoType.Box)
                {
                    Handles.matrix = activator.transform.localToWorldMatrix;
                    m_BoundsHandle.wireframeColor = wireColor;
                    m_BoundsHandle.center         = Vector3.zero;
                    m_BoundsHandle.size           = activator.boxSize;

                    // draw the handle
                    EditorGUI.BeginChangeCheck();
                    m_BoundsHandle.DrawHandle();
                    if (EditorGUI.EndChangeCheck())
                    {
                        Undo.RecordObject(activator, "Change Bounds");
                        activator.boxSize = m_BoundsHandle.size;
                    }
                }
            }
        }
コード例 #3
0
        static void DrawGizmosSelected(RayfireActivator targ, GizmoType gizmoType)
        {
            // Gizmo preview
            if (targ.enabled && targ.showGizmo == true)
            {
                // Gizmo properties
                Gizmos.color  = wireColor;
                Gizmos.matrix = targ.transform.localToWorldMatrix;

                // Box gizmo
                if (targ.gizmoType == RayfireActivator.GizmoType.Box)
                {
                    Gizmos.DrawWireCube(Vector3.zero, targ.boxSize);
                }

                // Sphere gizmo
                if (targ.gizmoType == RayfireActivator.GizmoType.Sphere)
                {
                    // Vars
                    int   size   = 45;
                    float rate   = 0f;
                    float scale  = 1f / size;
                    float radius = targ.sphereRadius;

                    Vector3 previousPoint = Vector3.zero;
                    Vector3 nextPoint     = Vector3.zero;

                    // Draw top eye
                    rate            = 0f;
                    nextPoint.y     = 0f;
                    previousPoint.y = 0f;
                    previousPoint.x = radius * Mathf.Cos(rate);
                    previousPoint.z = radius * Mathf.Sin(rate);
                    for (int i = 0; i < size; i++)
                    {
                        rate       += 2.0f * Mathf.PI * scale;
                        nextPoint.x = radius * Mathf.Cos(rate);
                        nextPoint.z = radius * Mathf.Sin(rate);
                        Gizmos.DrawLine(previousPoint, nextPoint);
                        previousPoint = nextPoint;
                    }

                    // Draw top eye
                    rate            = 0f;
                    nextPoint.x     = 0f;
                    previousPoint.x = 0f;
                    previousPoint.y = radius * Mathf.Cos(rate);
                    previousPoint.z = radius * Mathf.Sin(rate);
                    for (int i = 0; i < size; i++)
                    {
                        rate       += 2.0f * Mathf.PI * scale;
                        nextPoint.y = radius * Mathf.Cos(rate);
                        nextPoint.z = radius * Mathf.Sin(rate);
                        Gizmos.DrawLine(previousPoint, nextPoint);
                        previousPoint = nextPoint;
                    }

                    // Draw top eye
                    rate            = 0f;
                    nextPoint.z     = 0f;
                    previousPoint.z = 0f;
                    previousPoint.y = radius * Mathf.Cos(rate);
                    previousPoint.x = radius * Mathf.Sin(rate);
                    for (int i = 0; i < size; i++)
                    {
                        rate       += 2.0f * Mathf.PI * scale;
                        nextPoint.y = radius * Mathf.Cos(rate);
                        nextPoint.x = radius * Mathf.Sin(rate);
                        Gizmos.DrawLine(previousPoint, nextPoint);
                        previousPoint = nextPoint;
                    }

                    // Selectable sphere
                    float sphereSize = radius * 0.07f;
                    if (sphereSize < 0.1f)
                    {
                        sphereSize = 0.1f;
                    }
                    Gizmos.color = new Color(1.0f, 0.60f, 0f);
                    Gizmos.DrawSphere(new Vector3(0f, radius, 0f), sphereSize);
                    Gizmos.DrawSphere(new Vector3(0f, -radius, 0f), sphereSize);
                    Gizmos.DrawSphere(new Vector3(radius, 0f, 0f), sphereSize);
                    Gizmos.DrawSphere(new Vector3(-radius, 0f, 0f), sphereSize);
                    Gizmos.DrawSphere(new Vector3(0f, 0f, radius), sphereSize);
                    Gizmos.DrawSphere(new Vector3(0f, 0f, -radius), sphereSize);
                }
            }
        }
コード例 #4
0
        // Inspector
        public override void OnInspectorGUI()
        {
            // Get target
            activator = target as RayfireActivator;
            if (activator == null)
            {
                return;
            }

            // Space
            GUILayout.Space(8);

            // Show center toggle
            EditorGUI.BeginChangeCheck();
            activator.showGizmo = GUILayout.Toggle(activator.showGizmo, " Show Gizmo ", "Button", GUILayout.Height(22));
            if (EditorGUI.EndChangeCheck())
            {
                SceneView.RepaintAll();
            }

            // Buttons
            if (Application.isPlaying == true)
            {
                // Begin
                GUILayout.BeginHorizontal();

                // Cache buttons
                if (GUILayout.Button("   Start   ", GUILayout.Height(25)))
                {
                    foreach (var targ in targets)
                    {
                        if (targ as RayfireActivator != null)
                        {
                            (targ as RayfireActivator).TriggerAnimation();
                        }
                    }
                }
                if (GUILayout.Button("    Stop    ", GUILayout.Height(25)))
                {
                    foreach (var targ in targets)
                    {
                        if (targ as RayfireActivator != null)
                        {
                            (targ as RayfireActivator).StopAnimation();
                        }
                    }
                }
                if (GUILayout.Button("Reset", GUILayout.Height(25)))
                {
                    foreach (var targ in targets)
                    {
                        if (targ as RayfireActivator != null)
                        {
                            (targ as RayfireActivator).ResetAnimation();
                        }
                    }
                }

                // End
                EditorGUILayout.EndHorizontal();
            }

            // Space
            GUILayout.Space(1);

            // Begin
            GUILayout.BeginHorizontal();

            // Cache buttons
            if (GUILayout.Button("Add Position", GUILayout.Height(22)))
            {
                activator.AddPosition(activator.transform.position);
            }
            if (GUILayout.Button("Remove Last", GUILayout.Height(22)))
            {
                if (activator.positionList.Count > 0)
                {
                    activator.positionList.RemoveAt(activator.positionList.Count - 1);
                }
            }
            if (GUILayout.Button("Clear All", GUILayout.Height(22)))
            {
                activator.positionList.Clear();
            }

            // End
            EditorGUILayout.EndHorizontal();

            // Space
            GUILayout.Space(3);

            // Positions info
            if (activator.positionList != null && activator.positionList.Count > 0)
            {
                GUILayout.Label("Positions : " + activator.positionList.Count);

                // Space
                GUILayout.Space(2);
            }

            // Space
            GUILayout.Space(8);

            // Draw script UI
            DrawDefaultInspector();
        }
コード例 #5
0
        // Inspector
        public override void OnInspectorGUI()
        {
            // Get target
            RayfireActivator activator = target as RayfireActivator;

            // Space
            GUILayout.Space(8);

            // Buttons
            if (Application.isPlaying == true)
            {
                // Begin
                GUILayout.BeginHorizontal();

                // Cache buttons
                if (GUILayout.Button("   Start   ", GUILayout.Height(25)))
                {
                    foreach (var targ in targets)
                    {
                        if (targ as RayfireActivator != null)
                        {
                            (targ as RayfireActivator).TriggerAnimation();
                        }
                    }
                }
                if (GUILayout.Button("    Stop    ", GUILayout.Height(25)))
                {
                    foreach (var targ in targets)
                    {
                        if (targ as RayfireActivator != null)
                        {
                            (targ as RayfireActivator).StopAnimation();
                        }
                    }
                }
                if (GUILayout.Button("Reset", GUILayout.Height(25)))
                {
                    foreach (var targ in targets)
                    {
                        if (targ as RayfireActivator != null)
                        {
                            (targ as RayfireActivator).ResetAnimation();
                        }
                    }
                }

                // End
                EditorGUILayout.EndHorizontal();
            }

            // Space
            GUILayout.Space(1);

            // Begin
            GUILayout.BeginHorizontal();

            // Cache buttons
            if (GUILayout.Button("Add Position"))
            {
                activator.AddPosition(activator.transform.position);
            }
            if (GUILayout.Button("Remove Last"))
            {
                if (activator.positionList.Count > 0)
                {
                    activator.positionList.RemoveAt(activator.positionList.Count - 1);
                }
            }
            if (GUILayout.Button("Clear All"))
            {
                activator.positionList.Clear();
            }

            // End
            EditorGUILayout.EndHorizontal();

            // Space
            GUILayout.Space(3);

            // Positions info
            if (activator.positionList != null && activator.positionList.Count > 0)
            {
                GUILayout.Label("Positions : " + activator.positionList.Count);

                // Space
                GUILayout.Space(2);
            }

            // Draw script UI
            DrawDefaultInspector();
        }
コード例 #6
0
        static void DrawGizmosSelected(RayfireActivator activator, GizmoType gizmoType)
        {
            // Gizmo preview
            if (activator.showGizmo == true)
            {
                Color wireColor = new Color(0.58f, 0.77f, 1f);

                // Gizmo properties
                Gizmos.color  = wireColor;
                Gizmos.matrix = activator.transform.localToWorldMatrix;

                // Box gizmo
                if (activator.gizmoType == RayfireActivator.GizmoType.Box)
                {
                    // Offsets
                    float x = activator.boxSize.x / 2f;
                    float y = activator.boxSize.y / 2f;
                    float z = activator.boxSize.z / 2f;

                    // Get points
                    Vector3 p1 = new Vector3(-x, -y, -z);
                    Vector3 p2 = new Vector3(-x, -y, +z);
                    Vector3 p3 = new Vector3(+x, -y, -z);
                    Vector3 p4 = new Vector3(+x, -y, +z);
                    Vector3 p5 = new Vector3(-x, y, -z);
                    Vector3 p6 = new Vector3(-x, y, +z);
                    Vector3 p7 = new Vector3(+x, y, -z);
                    Vector3 p8 = new Vector3(+x, y, +z);

                    // Gizmo Lines
                    Gizmos.DrawLine(p1, p2);
                    Gizmos.DrawLine(p3, p4);
                    Gizmos.DrawLine(p5, p6);
                    Gizmos.DrawLine(p7, p8);
                    Gizmos.DrawLine(p1, p5);
                    Gizmos.DrawLine(p2, p6);
                    Gizmos.DrawLine(p3, p7);
                    Gizmos.DrawLine(p4, p8);
                    Gizmos.DrawLine(p1, p3);
                    Gizmos.DrawLine(p2, p4);
                    Gizmos.DrawLine(p5, p7);
                    Gizmos.DrawLine(p6, p8);

                    // Selectable sphere
                    float sphereSize = (x + y + z) * 0.03f;
                    if (sphereSize < 0.1f)
                    {
                        sphereSize = 0.1f;
                    }
                    Gizmos.color = new Color(1.0f, 0.60f, 0f);
                    Gizmos.DrawSphere(new Vector3(x, 0, 0f), sphereSize);
                    Gizmos.DrawSphere(new Vector3(-x, 0, 0f), sphereSize);
                    Gizmos.DrawSphere(new Vector3(0f, 0, z), sphereSize);
                    Gizmos.DrawSphere(new Vector3(0f, 0, -z), sphereSize);
                }

                // Sphere gizmo
                if (activator.gizmoType == RayfireActivator.GizmoType.Sphere)
                {
                    // Vars
                    int   size   = 45;
                    float rate   = 0f;
                    float scale  = 1f / size;
                    float radius = activator.sphereRadius;

                    Vector3 previousPoint = Vector3.zero;
                    Vector3 nextPoint     = Vector3.zero;

                    // Draw top eye
                    rate            = 0f;
                    nextPoint.y     = 0f;
                    previousPoint.y = 0f;
                    previousPoint.x = radius * Mathf.Cos(rate);
                    previousPoint.z = radius * Mathf.Sin(rate);
                    for (int i = 0; i < size; i++)
                    {
                        rate       += 2.0f * Mathf.PI * scale;
                        nextPoint.x = radius * Mathf.Cos(rate);
                        nextPoint.z = radius * Mathf.Sin(rate);
                        Gizmos.DrawLine(previousPoint, nextPoint);
                        previousPoint = nextPoint;
                    }

                    // Draw top eye
                    rate            = 0f;
                    nextPoint.x     = 0f;
                    previousPoint.x = 0f;
                    previousPoint.y = radius * Mathf.Cos(rate);
                    previousPoint.z = radius * Mathf.Sin(rate);
                    for (int i = 0; i < size; i++)
                    {
                        rate       += 2.0f * Mathf.PI * scale;
                        nextPoint.y = radius * Mathf.Cos(rate);
                        nextPoint.z = radius * Mathf.Sin(rate);
                        Gizmos.DrawLine(previousPoint, nextPoint);
                        previousPoint = nextPoint;
                    }

                    // Draw top eye
                    rate            = 0f;
                    nextPoint.z     = 0f;
                    previousPoint.z = 0f;
                    previousPoint.y = radius * Mathf.Cos(rate);
                    previousPoint.x = radius * Mathf.Sin(rate);
                    for (int i = 0; i < size; i++)
                    {
                        rate       += 2.0f * Mathf.PI * scale;
                        nextPoint.y = radius * Mathf.Cos(rate);
                        nextPoint.x = radius * Mathf.Sin(rate);
                        Gizmos.DrawLine(previousPoint, nextPoint);
                        previousPoint = nextPoint;
                    }

                    // Selectable sphere
                    float sphereSize = radius * 0.07f;
                    if (sphereSize < 0.1f)
                    {
                        sphereSize = 0.1f;
                    }
                    Gizmos.color = new Color(1.0f, 0.60f, 0f);
                    Gizmos.DrawSphere(new Vector3(0f, radius, 0f), sphereSize);
                    Gizmos.DrawSphere(new Vector3(0f, -radius, 0f), sphereSize);
                    Gizmos.DrawSphere(new Vector3(radius, 0f, 0f), sphereSize);
                    Gizmos.DrawSphere(new Vector3(-radius, 0f, 0f), sphereSize);
                    Gizmos.DrawSphere(new Vector3(0f, 0f, radius), sphereSize);
                    Gizmos.DrawSphere(new Vector3(0f, 0f, -radius), sphereSize);
                }
            }
        }