public static Texture1D.Texture1DSubresource[] CreateMipMaps(int mipLevels, int width) { var result = new Texture1D.Texture1DSubresource[mipLevels]; for (int level = 0; level < mipLevels; level++) { result[level] = new Texture1D.Texture1DSubresource(width); width = System.Math.Max((int) System.Math.Floor(width / 2.0), 1); } return result; }
public static Texture1D.Texture1DSubresource[] CreateMipMaps(int mipLevels, int width) { var result = new Texture1D.Texture1DSubresource[mipLevels]; for (int level = 0; level < mipLevels; level++) { result[level] = new Texture1D.Texture1DSubresource(width); width = System.Math.Max((int)System.Math.Floor(width / 2.0), 1); } return(result); }
public Texture1DView(Texture1D resource, DepthStencilViewDescription.Texture1DResource description) { _subresource = resource.GetSubresource(0, description.MipSlice); }
public Texture1DView(Texture1D resource, RenderTargetViewDescription.Texture1DResource description) { _subresource = resource.GetSubresource(0, description.MipSlice); }