Esempio n. 1
0
		public static Texture1D.Texture1DSubresource[] CreateMipMaps(int mipLevels, int width)
		{
			var result = new Texture1D.Texture1DSubresource[mipLevels];
			for (int level = 0; level < mipLevels; level++)
			{
				result[level] = new Texture1D.Texture1DSubresource(width);

                width = System.Math.Max((int) System.Math.Floor(width / 2.0), 1);
			}
			return result;
		}
Esempio n. 2
0
        public static Texture1D.Texture1DSubresource[] CreateMipMaps(int mipLevels, int width)
        {
            var result = new Texture1D.Texture1DSubresource[mipLevels];

            for (int level = 0; level < mipLevels; level++)
            {
                result[level] = new Texture1D.Texture1DSubresource(width);

                width = System.Math.Max((int)System.Math.Floor(width / 2.0), 1);
            }
            return(result);
        }
			public Texture1DView(Texture1D resource, DepthStencilViewDescription.Texture1DResource description)
			{
				_subresource = resource.GetSubresource(0, description.MipSlice);
			}
			public Texture1DView(Texture1D resource, RenderTargetViewDescription.Texture1DResource description)
			{
				_subresource = resource.GetSubresource(0, description.MipSlice);
			}