public void Spawn(float damageAmount) { if (damageTextPrefab) { DamageText instance = GameObject.Instantiate(damageTextPrefab, transform); instance.SetValue(damageAmount); } }
public void Spawn(float damage) { if (damageTextPrefab == null) { return; } DamageText instance = Instantiate <DamageText>(damageTextPrefab, transform); instance.SetValue(damage); }
public void Spawn(float damageAmount) { DamageText instance = Instantiate <DamageText>(damageTextPrefab, transform); instance.SetValue(damageAmount); }
public void Spawn(float damage) { DamageText damageTextInstance = Instantiate<DamageText>(damageTextPrefab, transform); damageTextInstance.SetValue(damage); }
public void Spawn(float damageDealt) { DamageText damageText = Instantiate(damageTextPrefab, transform); damageText.SetValue(damageDealt); }