Example #1
0
 public void Spawn(float damageAmount)
 {
     if (damageTextPrefab)
     {
         DamageText instance = GameObject.Instantiate(damageTextPrefab, transform);
         instance.SetValue(damageAmount);
     }
 }
        public void Spawn(float damage)
        {
            if (damageTextPrefab == null)
            {
                return;
            }
            DamageText instance = Instantiate <DamageText>(damageTextPrefab, transform);

            instance.SetValue(damage);
        }
Example #3
0
        public void Spawn(float damageAmount)
        {
            DamageText instance = Instantiate <DamageText>(damageTextPrefab, transform);

            instance.SetValue(damageAmount);
        }
Example #4
0
 public void Spawn(float damage)
 {
     DamageText damageTextInstance = Instantiate<DamageText>(damageTextPrefab, transform);
     damageTextInstance.SetValue(damage);
 }
        public void Spawn(float damageDealt)
        {
            DamageText damageText = Instantiate(damageTextPrefab, transform);

            damageText.SetValue(damageDealt);
        }