//Setzen der Standard Skills 'Angriff' und 'Ausruhen' public static void AddStandardSkills(Character member) { var skillCadreDataSection = ConfigurationManager.GetSection("SkillCadre") as SkillCadreDataSection; var attackSkill = skillCadreDataSection.Skills.Cast<SkillElement>() .SingleOrDefault( cadreSkill => cadreSkill.Name == "Angriff"); var recoverSkill = skillCadreDataSection.Skills.Cast<SkillElement>() .SingleOrDefault( cadreSkill => cadreSkill.Name == "Ausruhen"); var attackSkillEffects = new List<IEffect>(); if (member.Class.Equals(Classes.Harasser) || member.Class.Equals(Classes.Patron)) { foreach (EffectElement effect in attackSkill.Effects) { if (effect.Name.Equals("MagicalDamage")) { attackSkillEffects.Add(GetEffectFactory.GetEffect(effect.Name)); } } } else { foreach (EffectElement effect in attackSkill.Effects) { if (effect.Name.Equals("Damage")) { attackSkillEffects.Add(GetEffectFactory.GetEffect(effect.Name)); } } } var recoverSkillEffects = new List<IEffect>(); foreach (EffectElement effect in recoverSkill.Effects) { recoverSkillEffects.Add(GetEffectFactory.GetEffect(effect.Name)); } member.SetStandardSkills( new Skill(attackSkill.Name, LoadSkillHelperClass.GetManaCosts(Convert.ToInt32(attackSkill.Level)), attackSkill.Target, attackSkill.AreaOfEffect, attackSkill.Description, attackSkillEffects), new Skill(recoverSkill.Name, LoadSkillHelperClass.GetManaCosts(Convert.ToInt32(recoverSkill.Level)), recoverSkill.Target, recoverSkill.AreaOfEffect, recoverSkill.Description, recoverSkillEffects) ); }