void OnMouseOverEnemy(EnemyAI enemyToSet) { this.target = enemyToSet; HealthSystem enemyCharacterHealth = this.target.GetComponent <HealthSystem>(); if (Input.GetMouseButton(0) && playerCharacter.IsTargetInRange(enemyCharacterHealth.GetComponent <Character>())) { weaponSystem.AttackTarget(enemyCharacterHealth); } else if (Input.GetMouseButtonDown(1) && playerCharacter.IsTargetInRange(enemyCharacterHealth.GetComponent <Character>())) { playerAbilities.AttemptSpecialAbility(0, enemyCharacterHealth, characterStats.GetDamage()); } }