コード例 #1
0
        public static void AddDefaultShrineDrops()
        {
            var t1 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier1);
            var t2 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier2);
            var t3 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier3);
            var eq = ItemDropAPI.GetDefaultEquipmentDropList();

            var shrineSelections = new[] {
                new List <ItemIndex> {
                    ItemIndex.None
                }.ToSelection(ItemDropAPI.DefaultShrineFailureWeight),
                t1.ToSelection(ItemDropAPI.DefaultShrineTier1Weight),
                t2.ToSelection(ItemDropAPI.DefaultShrineTier2Weight),
                t3.ToSelection(ItemDropAPI.DefaultShrineTier3Weight),
                eq.ToSelection(ItemDropAPI.DefaultShrineEquipmentWeight)
            };

            foreach (var sel in shrineSelections)
            {
                sel.IsDefaults = true;
            }

            RemoveDefaultDrops(ItemDropLocation.Shrine);
            ItemDropAPI.AddDrops(ItemDropLocation.Shrine, shrineSelections);
        }
コード例 #2
0
ファイル: ItemDropAPI.cs プロジェクト: Jarlyk/R2API
        public static void AddBossDefaultDrops()
        {
            ItemDropAPI.IncludeSpecialBossDrops = true;

            var t2 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier2);

            ItemDropAPI.AddDrops(ItemDropLocation.Boss, t2.ToSelection());
        }
コード例 #3
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        public static void AddLunarChestDefaultDrops()
        {
            var lun = ItemDropAPI.GetDefaultLunarDropList();

            var lunarSelections = lun.ToSelection();

            lunarSelections.IsDefaults = true;

            RemoveDefaultDrops(ItemDropLocation.LunarChest);
            ItemDropAPI.AddDrops(ItemDropLocation.LunarChest, lunarSelections);
        }
コード例 #4
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        public static void AddEquipmentChestDefaultDrops()
        {
            var eq = ItemDropAPI.GetDefaultEquipmentDropList();

            var equipmentSelections = eq.ToSelection();

            equipmentSelections.IsDefaults = true;

            RemoveDefaultDrops(ItemDropLocation.EquipmentChest);
            ItemDropAPI.AddDrops(ItemDropLocation.EquipmentChest, eq.ToSelection());
        }
コード例 #5
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        public static void AddChestDefaultDrops()
        {
            var t1 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier1);
            var t2 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier2);
            var t3 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier3);

            var chestSelections = new[] {
                t1.ToSelection(ItemDropAPI.DefaultSmallChestTier1DropChance),
                t2.ToSelection(ItemDropAPI.DefaultSmallChestTier2DropChance),
                t3.ToSelection(ItemDropAPI.DefaultSmallChestTier3DropChance)
            };

            var lockboxSelections = new[] {
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier1).ToSelection(ItemDropAPI.DefaultSmallChestTier1DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier2).ToSelection(ItemDropAPI.DefaultSmallChestTier2DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier3).ToSelection(ItemDropAPI.DefaultSmallChestTier3DropChance)
            };

            var utilitySelections = new[] {
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier1, ItemTag.Utility).ToSelection(ItemDropAPI.DefaultSmallChestTier1DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier2, ItemTag.Utility).ToSelection(ItemDropAPI.DefaultSmallChestTier2DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier3, ItemTag.Utility).ToSelection(ItemDropAPI.DefaultSmallChestTier3DropChance),
            };

            var damageSelections = new[] {
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier1, ItemTag.Damage).ToSelection(ItemDropAPI.DefaultSmallChestTier1DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier2, ItemTag.Damage).ToSelection(ItemDropAPI.DefaultSmallChestTier2DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier3, ItemTag.Damage).ToSelection(ItemDropAPI.DefaultSmallChestTier3DropChance),
            };

            var healingSelections = new[] {
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier1, ItemTag.Healing).ToSelection(ItemDropAPI.DefaultSmallChestTier1DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier2, ItemTag.Healing).ToSelection(ItemDropAPI.DefaultSmallChestTier2DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier3, ItemTag.Healing).ToSelection(ItemDropAPI.DefaultSmallChestTier3DropChance),
            };

            var scavSelections = new[] {
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier1).ToSelection(ItemDropAPI.DefaultScavBackpackTier1DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier2).ToSelection(ItemDropAPI.DefaultScavBackpackTier2DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier3).ToSelection(ItemDropAPI.DefaultScavBackpackTier3DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Lunar).ToSelection(ItemDropAPI.DefaultScavBackpackLunarDropChance),
            };

            ItemDropAPI.AddDrops(ItemDropLocation.UtilityChest, utilitySelections);
            ItemDropAPI.AddDrops(ItemDropLocation.DamageChest, damageSelections);
            ItemDropAPI.AddDrops(ItemDropLocation.HealingChest, healingSelections);

            ItemDropAPI.AddDrops(ItemDropLocation.Lockbox, lockboxSelections);
            ItemDropAPI.AddDrops(ItemDropLocation.SmallChest, chestSelections);
            ItemDropAPI.AddDrops(ItemDropLocation.MediumChest, t2.ToSelection(ItemDropAPI.DefaultMediumChestTier2DropChance), t3.ToSelection(ItemDropAPI.DefaultMediumChestTier3DropChance));
            ItemDropAPI.AddDrops(ItemDropLocation.LargeChest, t3.ToSelection(ItemDropAPI.DefaultLargeChestTier3DropChance));
            ItemDropAPI.AddDrops(ItemDropLocation.ScavBackPack, scavSelections);
        }
コード例 #6
0
ファイル: ItemDropAPI.cs プロジェクト: x753/R2API
        public static void AddChestDefaultDrops()
        {
            var t1 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier1);
            var t2 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier2);
            var t3 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier3);

            var chestSelections = new [] {
                t1.ToSelection(ItemDropAPI.DefaultChestTier1DropChance),
                t2.ToSelection(ItemDropAPI.DefaultChestTier2DropChance),
                t3.ToSelection(ItemDropAPI.DefaultChestTier3DropChance)
            };

            ItemDropAPI.AddDrops(ItemDropLocation.SmallChest, chestSelections);
            ItemDropAPI.AddDrops(ItemDropLocation.MediumChest, t2.ToSelection(0.8f), t3.ToSelection(0.2f));
            ItemDropAPI.AddDrops(ItemDropLocation.LargeChest, t3.ToSelection());
        }
コード例 #7
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        private static void AddEquipmentAction(List <EquipmentDef> equipmentDefinitions)
        {
            foreach (var customEquipment in EquipmentDefinitions)
            {
                equipmentDefinitions.Add(customEquipment.EquipmentDef);

                R2API.Logger.LogInfo($"Custom Equipment: {customEquipment.EquipmentDef.nameToken} added");
            }

            var equipments      = EquipmentDefinitions.Where(c => c.EquipmentDef.canDrop && !c.EquipmentDef.isLunar).Select(x => x.EquipmentDef.equipmentIndex).ToArray();
            var lunarEquipments = EquipmentDefinitions.Where(c => c.EquipmentDef.canDrop && c.EquipmentDef.isLunar).Select(x => x.EquipmentDef.equipmentIndex).ToList();

            ItemDropAPI.AddToDefaultEquipment(equipments);
            ItemDropAPI.AddDrops(ItemDropLocation.LunarChest, lunarEquipments.ToSelection());

            _equipmentCatalogInitialized = true;
        }
コード例 #8
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        public static void AddChestDefaultDrops()
        {
            var t1 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier1);
            var t2 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier2);
            var t3 = ItemDropAPI.GetDefaultDropList(ItemTier.Tier3);

            var chestSelections = new[] {
                t1.ToSelection(ItemDropAPI.DefaultSmallChestTier1DropChance),
                t2.ToSelection(ItemDropAPI.DefaultSmallChestTier2DropChance),
                t3.ToSelection(ItemDropAPI.DefaultSmallChestTier3DropChance)
            };

            var lockboxSelections = new[] {
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier1).ToSelection(ItemDropAPI.DefaultSmallChestTier1DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier2).ToSelection(ItemDropAPI.DefaultSmallChestTier2DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier3).ToSelection(ItemDropAPI.DefaultSmallChestTier3DropChance)
            };

            var utilitySelections = new[] {
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier1, ItemTag.Utility).ToSelection(ItemDropAPI.DefaultSmallChestTier1DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier2, ItemTag.Utility).ToSelection(ItemDropAPI.DefaultSmallChestTier2DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier3, ItemTag.Utility).ToSelection(ItemDropAPI.DefaultSmallChestTier3DropChance),
            };

            var damageSelections = new[] {
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier1, ItemTag.Damage).ToSelection(ItemDropAPI.DefaultSmallChestTier1DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier2, ItemTag.Damage).ToSelection(ItemDropAPI.DefaultSmallChestTier2DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier3, ItemTag.Damage).ToSelection(ItemDropAPI.DefaultSmallChestTier3DropChance),
            };

            var healingSelections = new[] {
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier1, ItemTag.Healing).ToSelection(ItemDropAPI.DefaultSmallChestTier1DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier2, ItemTag.Healing).ToSelection(ItemDropAPI.DefaultSmallChestTier2DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier3, ItemTag.Healing).ToSelection(ItemDropAPI.DefaultSmallChestTier3DropChance),
            };

            var scavSelections = new[] {
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier1).ToSelection(ItemDropAPI.DefaultScavBackpackTier1DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier2).ToSelection(ItemDropAPI.DefaultScavBackpackTier2DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Tier3).ToSelection(ItemDropAPI.DefaultScavBackpackTier3DropChance),
                ItemDropAPI.GetDefaultDropList(ItemTier.Lunar).ToSelection(ItemDropAPI.DefaultScavBackpackLunarDropChance),
            };

            var allSelections = new[] { chestSelections, lockboxSelections, utilitySelections, damageSelections, healingSelections, scavSelections };

            foreach (var selGroup in allSelections)
            {
                foreach (var sel in selGroup)
                {
                    sel.IsDefaults = true;
                }
            }

            var allLocations = new[] { ItemDropLocation.UtilityChest, ItemDropLocation.DamageChest, ItemDropLocation.HealingChest,
                                       ItemDropLocation.Lockbox, ItemDropLocation.SmallChest, ItemDropLocation.MediumChest, ItemDropLocation.LargeChest, ItemDropLocation.ScavBackPack };

            foreach (var selLoc in allLocations)
            {
                RemoveDefaultDrops(selLoc);
            }

            ItemDropAPI.AddDrops(ItemDropLocation.UtilityChest, utilitySelections);
            ItemDropAPI.AddDrops(ItemDropLocation.DamageChest, damageSelections);
            ItemDropAPI.AddDrops(ItemDropLocation.HealingChest, healingSelections);

            ItemDropAPI.AddDrops(ItemDropLocation.Lockbox, lockboxSelections);
            ItemDropAPI.AddDrops(ItemDropLocation.SmallChest, chestSelections);
            ItemDropAPI.AddDrops(ItemDropLocation.MediumChest, t2.ToSelection(ItemDropAPI.DefaultMediumChestTier2DropChance), t3.ToSelection(ItemDropAPI.DefaultMediumChestTier3DropChance));
            ItemDropAPI.AddDrops(ItemDropLocation.LargeChest, t3.ToSelection(ItemDropAPI.DefaultLargeChestTier3DropChance));
            ItemDropAPI.AddDrops(ItemDropLocation.ScavBackPack, scavSelections);
        }
コード例 #9
0
ファイル: ItemDropAPI.cs プロジェクト: Jarlyk/R2API
        public static void AddEquipmentChestDefaultDrops()
        {
            var eq = ItemDropAPI.GetDefaultEquipmentDropList();

            ItemDropAPI.AddDrops(ItemDropLocation.EquipmentChest, eq.ToSelection());
        }
コード例 #10
0
ファイル: ItemDropAPI.cs プロジェクト: Jarlyk/R2API
        public static void AddLunarChestDefaultDrops()
        {
            var lun = ItemDropAPI.GetDefaultLunarDropList();

            ItemDropAPI.AddDrops(ItemDropLocation.LunarChest, lun.ToSelection());
        }