public Settings() { Ammo = new List<Ammo>(); ItemsBlackList = new List<int>(); WreckBlackList = new List<int>(); AgentsList = new List<AgentsList>(); FactionFitting = new List<FactionFitting>(); MissionFitting = new List<MissionFitting>(); MissionBlacklist = new List<string>(); MissionGreylist = new List<string>(); FactionBlacklist = new List<string>(); UseFittingManager = true; DefaultFitting = new FactionFitting(); }
public Settings() { Ammo = new List<Ammo>(); ItemsBlackList = new List<int>(); WreckBlackList = new List<int>(); AgentsList = new List<AgentsList>(); FactionFitting = new List<FactionFitting>(); MissionFitting = new List<MissionFitting>(); MissionBlacklist = new List<string>(); MissionGreylist = new List<string>(); CharacterNamesForMasterToInviteToFleet = new List<string>(); FactionBlacklist = new List<string>(); UseFittingManager = true; DefaultFitting = new FactionFitting(); }
public Settings() { Ammo = new List<Ammo>(); ItemsBlackList = new List<int>(); WreckBlackList = new List<int>(); ListOfAgents = new List<AgentsList>(); ListofFactionFittings = new List<FactionFitting>(); ListOfMissionFittings = new List<MissionFitting>(); MissionBlacklist = new List<string>(); MissionGreylist = new List<string>(); CharacterNamesForMasterToInviteToFleet = new List<string>(); FactionBlacklist = new List<string>(); UseFittingManager = true; DefaultFitting = new FactionFitting(); Interlocked.Increment(ref SettingsInstances); }