Example #1
0
        public Settings()
        {
            Ammo = new List<Ammo>();
            ItemsBlackList = new List<int>();
            WreckBlackList = new List<int>();
            AgentsList = new List<AgentsList>();
            FactionFitting = new List<FactionFitting>();
            MissionFitting = new List<MissionFitting>();
            MissionBlacklist = new List<string>();
            MissionGreylist = new List<string>();

            FactionBlacklist = new List<string>();
            UseFittingManager = true;
            DefaultFitting = new FactionFitting();
        }
Example #2
0
        public Settings()
        {
            Ammo = new List<Ammo>();
            ItemsBlackList = new List<int>();
            WreckBlackList = new List<int>();
            AgentsList = new List<AgentsList>();
            FactionFitting = new List<FactionFitting>();
            MissionFitting = new List<MissionFitting>();
            MissionBlacklist = new List<string>();
            MissionGreylist = new List<string>();
            CharacterNamesForMasterToInviteToFleet = new List<string>();

            FactionBlacklist = new List<string>();
            UseFittingManager = true;
            DefaultFitting = new FactionFitting();
        }
Example #3
0
        public Settings()
        {
            Ammo = new List<Ammo>();
            ItemsBlackList = new List<int>();
            WreckBlackList = new List<int>();
            ListOfAgents = new List<AgentsList>();
            ListofFactionFittings = new List<FactionFitting>();
            ListOfMissionFittings = new List<MissionFitting>();
            MissionBlacklist = new List<string>();
            MissionGreylist = new List<string>();
            CharacterNamesForMasterToInviteToFleet = new List<string>();

            FactionBlacklist = new List<string>();
            UseFittingManager = true;
            DefaultFitting = new FactionFitting();
            Interlocked.Increment(ref SettingsInstances);
        }