public void TestConstructorAny() { Any any = new Any("Any", 1, 3, 3.14); Assert.AreEqual("Any", any.Name); Assert.AreEqual(1, any.MinLength); Assert.AreEqual(3, any.MaxLength); Assert.AreEqual(3.14, any.IncLength); }
public void TestMatchIncrement1() { Any any = new Any("Any", 1, 4, 2.0); Sequence seq = new Sequence(AlphabetType.DNA, "actg"); Match match = any.Match(seq, 1); Assert.AreEqual("a", match.Letters()); Assert.AreEqual(0, any.Increment); any.Match(seq, 1); Assert.AreEqual("act", match.Letters()); Assert.AreEqual(0, any.Increment); any.Match(seq, 1); Assert.AreEqual("actg", match.Letters()); Assert.AreEqual(1, any.Increment); any.Match(seq, 1); Assert.AreEqual("a", match.Letters()); Assert.AreEqual(0, any.Increment); }
/// <summary> /// /// Reads a pattern from a starting specified node. This method /// recursivly calls the reading methods of the different patterns. /// </summary> /// <param name="node">Node of the pattern the reading starts with.</param> /// <param name="definition">Pattern definition which pattern list will be extended /// with the pattern and all its sub-patterns read. /// </param> /// <returns>The read pattern or null if there is no pattern to read.</returns> /// <exception cref="System.SystemException">Thrown when unknown pattern was found</exception> public static IPattern ReadPattern (XmlNode node, Definition definition) { while (node != null && node.NodeType != XmlNodeType.Element) node = node.NextSibling; //Iterate thru the list of nodes until it is an element IPattern pattern = null; String mode = XMLHelper.GetAttrValueString(node, "mode"); switch (node.Name) { case "Any": pattern = new Any(); break; case "Alignment": pattern = new Alignment(); break; case "Composition" : pattern = new Composition(); break; case "Constraint": pattern = new Constraint(); break; case "Iteration": pattern = new Iteration(); break; case "Logic": pattern = new Logic(); break; case "Motif": pattern = new Motif(); break; case "PWM": pattern = new PWM(); break; case "Regex": pattern = new RegularExp(); break; case "Prosite": pattern = new Prosite(); break; case "Block": pattern = new Block(); break; case "Gap": pattern = new Gap(); break; case "Repeat": pattern = new Repeat(); break; case "Series": pattern = mode.Equals("ALL") ? pattern = new SeriesAll() : pattern = new SeriesBest(); break; case "Set": pattern = mode.Equals("ALL") ? pattern = new SetAll() : pattern = new SetBest(); break; case "Void": pattern = new VoidPattern(); break; case "Use": pattern = new Use(); break; throw new SystemException ("Unknown pattern found: " + node.Name); } pattern.ReadNode(node, definition); // read the node data and initialize the pattern definition.Patterns.Add (0, pattern); //Always adding the element to last index return pattern; }