public void TestConstructorAny()
 {
     Any any = new Any("Any", 1, 3, 3.14);
     Assert.AreEqual("Any", any.Name);
     Assert.AreEqual(1, any.MinLength);
     Assert.AreEqual(3, any.MaxLength);
     Assert.AreEqual(3.14, any.IncLength);
 }  
 public void TestMatchIncrement1()
 {
     Any any = new Any("Any", 1, 4, 2.0);
     Sequence seq = new Sequence(AlphabetType.DNA, "actg");
     Match match = any.Match(seq, 1);
     Assert.AreEqual("a", match.Letters());
     Assert.AreEqual(0, any.Increment);
     any.Match(seq, 1);
     Assert.AreEqual("act", match.Letters());
     Assert.AreEqual(0, any.Increment);
     any.Match(seq, 1);
     Assert.AreEqual("actg", match.Letters());
     Assert.AreEqual(1, any.Increment);
     any.Match(seq, 1);
     Assert.AreEqual("a", match.Letters());
     Assert.AreEqual(0, any.Increment);
 }
        /// <summary>
        /// 
        /// Reads a pattern from a starting specified node. This method
        /// recursivly calls the reading methods of the different patterns.
        /// </summary>
        /// <param name="node">Node of the pattern the reading starts with.</param>
        /// <param name="definition">Pattern definition which pattern list will be extended 
        /// with the pattern and all its sub-patterns read.
        /// </param>
        /// <returns>The read pattern or null if there is no pattern to read.</returns>
        /// <exception cref="System.SystemException">Thrown when unknown pattern was found</exception>
        public static IPattern ReadPattern
                    (XmlNode node, Definition definition)
        {
            while (node != null
                    && node.NodeType != XmlNodeType.Element)

                node = node.NextSibling; //Iterate thru the list of nodes until it is an element

            IPattern pattern = null;
            String mode = XMLHelper.GetAttrValueString(node, "mode");

            switch (node.Name)
            {
                case "Any":
                    pattern = new Any();
                    break;

                case "Alignment":
                    pattern = new Alignment();
                    break;

                case "Composition" :
                    pattern = new Composition();
                    break;

                case "Constraint":
                    pattern = new Constraint();
                    break;

                case "Iteration":
                    pattern = new Iteration();
                    break;

                case "Logic":
                    pattern = new Logic();
                    break;

                case "Motif":
                    pattern = new Motif();
                    break;

                case "PWM":
                    pattern = new PWM();
                    break;

                case "Regex":
                    pattern = new RegularExp();
                    break;

                case "Prosite":
                    pattern = new Prosite();
                    break;

                case "Block":
                    pattern = new Block();
                    break;

                case "Gap":
                    pattern = new Gap();
                    break;

                case "Repeat":
                    pattern = new Repeat();
                    break;

                case "Series":
                    pattern = mode.Equals("ALL") ? 
                        pattern = new SeriesAll() : pattern = new SeriesBest();
                    break;

                case "Set":
                    pattern = mode.Equals("ALL") ?
                       pattern = new SetAll() : pattern = new SetBest();
                    break;

                case "Void":
                    pattern = new VoidPattern();
                    break;

                case "Use":
                    pattern = new Use();
                    break;

                throw new SystemException
                    ("Unknown pattern found: " + node.Name);
 
            }

 
            pattern.ReadNode(node, definition);      // read the node data and initialize the pattern
            definition.Patterns.Add
                            (0, pattern); //Always adding the element to last index
 
            return pattern;
        }