コード例 #1
0
        protected override int onUpdate(BehaviourTreeData wData)
        {
            TBTActionPrioritizedSelectorContext thisContext = getContext <TBTActionPrioritizedSelectorContext>(wData);
            int runningState = BehaviourTreeRunningStatus.FINISHED;

            if (thisContext.currentSelectedIndex != thisContext.lastSelectedIndex)
            {
                if (IsIndexValid(thisContext.lastSelectedIndex))
                {
                    BehaviourAction node = GetChild <BehaviourAction>(thisContext.lastSelectedIndex);
                    node.Transition(wData);
                }
                thisContext.lastSelectedIndex = thisContext.currentSelectedIndex;
            }
            if (IsIndexValid(thisContext.lastSelectedIndex))
            {
                BehaviourAction node = GetChild <BehaviourAction>(thisContext.lastSelectedIndex);
                runningState = node.Update(wData);
                if (BehaviourTreeRunningStatus.IsFinished(runningState))
                {
                    thisContext.lastSelectedIndex = -1;
                }
            }
            return(runningState);
        }
コード例 #2
0
        protected override void onTransition(BehaviourTreeData wData)
        {
            TBTActionPrioritizedSelectorContext thisContext = getContext <TBTActionPrioritizedSelectorContext>(wData);
            BehaviourAction node = GetChild <BehaviourAction>(thisContext.lastSelectedIndex);

            if (node != null)
            {
                node.Transition(wData);
            }
            thisContext.lastSelectedIndex = -1;
        }
コード例 #3
0
        protected override void onTransition(BehaviourTreeData wData)
        {
            TBTActionLoopContext thisContext = getContext <TBTActionLoopContext>(wData);

            if (IsIndexValid(0))
            {
                BehaviourAction node = GetChild <BehaviourAction>(0);
                node.Transition(wData);
            }
            thisContext.currentCount = 0;
        }
コード例 #4
0
        protected override void onTransition(BehaviourTreeData wData)
        {
            TBTActionSequenceContext thisContext = getContext <TBTActionSequenceContext>(wData);
            BehaviourAction          node        = GetChild <BehaviourAction>(thisContext.currentSelectedIndex);

            if (node != null)
            {
                node.Transition(wData);
            }
            thisContext.currentSelectedIndex = -1;
        }
コード例 #5
0
        protected override void onTransition(BehaviourTreeData wData)
        {
            TBTActionParallelContext thisContext = getContext <TBTActionParallelContext>(wData);

            for (int i = 0; i < GetChildCount(); ++i)
            {
                BehaviourAction node = GetChild <BehaviourAction>(i);
                node.Transition(wData);
            }
            //clear running status
            initListTo <int>(thisContext.runningStatus, BehaviourTreeRunningStatus.EXECUTING);
        }