private void ConnectionLost() { puzzletConnection.PuzzletDisconnected(); if (serialPort != null) { serialPort.CloseSerial(); } serialPort = null; badConnections.Add(PortName); StartCoroutine(RetryConnection()); }
public void PuzzletDisconnectedIOS() { puzzletConnection.PuzzletDisconnected(); }
public void PuzzletDisconnectedAndroid() { puzzletConnection.PuzzletDisconnected(); }