コード例 #1
0
ファイル: TaskGroup.cs プロジェクト: firefly2442/Pulsar4x
        /// <summary>
        /// LoadComponents picks up a set number of components from population pop's component stockpile.
        /// </summary>
        /// <param name="Pop">Population of the component pickup.</param>
        /// <param name="ComponentIndex">location in pop.ComponentStockpile.</param>
        /// <param name="Limit">Number of said components to pick up if not all of them.</param>
        public void LoadComponents(Population Pop, int ComponentIndex, int Limit)
        {
            int RemainingTonnage = TotalCargoTonnage - CurrentCargoTonnage;
            int TotalMass = (int)(Pop.ComponentStockpile[ComponentIndex].size * Constants.ShipTN.TonsPerHS * (float)Limit);
            int AvailableMass = (int)(Pop.ComponentStockpile[ComponentIndex].size * Constants.ShipTN.TonsPerHS * Pop.ComponentStockpileCount[ComponentIndex]);

            int MassToLoad = 0;

            /// <summary>
            /// In this case load as much as possible up to AvailableMass.
            /// </summary>
            if (Limit == 0)
            {
                MassToLoad = Math.Min(RemainingTonnage, AvailableMass);

            }
            /// <summary>
            /// In this case only load up to Total mass.
            /// </summary>
            else
            {
                MassToLoad = Math.Min(RemainingTonnage, TotalMass);
            }

            /// <summary>
            /// All of these may not be loaded.
            float ComponentLoadCount = (float)MassToLoad / (Pop.ComponentStockpile[ComponentIndex].size * Constants.ShipTN.TonsPerHS);

            for (int loop = 0; loop < Ships.Count; loop++)
            {
                if (Ships[loop].ShipClass.TotalCargoCapacity != 0)
                {
                    int RemainingShipTonnage = Ships[loop].ShipClass.TotalCargoCapacity - Ships[loop].CurrentCargoTonnage;
                    int ShipMassToLoad = Math.Min(MassToLoad, RemainingShipTonnage);
                    float ShipComponentLoadCount = (float)ShipMassToLoad / (Pop.ComponentStockpile[ComponentIndex].size * Constants.ShipTN.TonsPerHS);

                    /// <summary>
                    /// Don't break up these components.
                    /// </summary>
                    if (Pop.ComponentStockpile[ComponentIndex].isDivisible == false)
                    {
                        ShipComponentLoadCount = (float)Math.Floor(ShipComponentLoadCount);
                    }


                    /// <summary>
                    /// Tell the population to remove the specified components. ComponentLoadCount may be too high, in which case the lower value will be returned.
                    /// Likewise mass to load will be updated based on this.
                    /// </summary>
                    ShipComponentLoadCount = Pop.TakeComponentsFromStockpile(Pop.ComponentStockpile[ComponentIndex], ShipComponentLoadCount);
                    ShipMassToLoad = (int)(ShipComponentLoadCount * (Pop.ComponentStockpile[ComponentIndex].size * Constants.ShipTN.TonsPerHS));

                    if (Ships[loop].CargoComponentList.ContainsKey(Pop.ComponentStockpile[ComponentIndex]))
                    {
                        CargoListEntryTN CLE = Ships[loop].CargoComponentList[Pop.ComponentStockpile[ComponentIndex]];
                        CLE.tons = CLE.tons + ShipMassToLoad;

                    }
                    else
                    {
                        CargoListEntryTN CargoListEntry = new CargoListEntryTN(Pop.ComponentStockpile[ComponentIndex], ShipMassToLoad);
                        Ships[loop].CargoComponentList.Add(Pop.ComponentStockpile[ComponentIndex], CargoListEntry);
                    }

                    /// <summary>
                    /// CurrentCargoTonnage has to be added here, as non-divisible components may not be loadable.
                    /// </summary>
                    CurrentCargoTonnage = CurrentCargoTonnage + ShipMassToLoad;
                    Ships[loop].CurrentCargoTonnage = Ships[loop].CurrentCargoTonnage + ShipMassToLoad;

                    MassToLoad = MassToLoad - ShipMassToLoad;
                }
            }
        }
コード例 #2
0
ファイル: TaskGroup.cs プロジェクト: firefly2442/Pulsar4x
        /// <summary>
        /// Load cargo loads a specified installation type from a population, up to the limit in installations if possible.
        /// </summary>
        /// <param name="Pop">Population to load from.</param>
        /// <param name="InstType">installation type to load.</param>
        /// <param name="Limit">Limit in number of facilities to load.</param>
        public void LoadCargo(Population Pop, Installation.InstallationType InstType, int Limit)
        {
            int RemainingTaskGroupTonnage = TotalCargoTonnage - CurrentCargoTonnage;
            int TotalMass = TaskGroupFaction.InstallationTypes[(int)InstType].Mass * Limit;
            int AvailableMass = (int)(Pop.Installations[(int)InstType].Number * (float)TaskGroupFaction.InstallationTypes[(int)InstType].Mass);

            int MassToLoad = 0;

            /// <summary>
            /// In this case load as much as possible up to AvailableMass.
            /// </summary>
            if (Limit == 0)
            {
                MassToLoad = Math.Min(RemainingTaskGroupTonnage, AvailableMass);

            }
            /// <summary>
            /// In this case only load up to Total mass.
            /// </summary>
            else
            {
                MassToLoad = Math.Min(RemainingTaskGroupTonnage, TotalMass);
            }

            /// <summary>
            /// Mark the taskgroup total cargo tonnage
            /// </summary>
            CurrentCargoTonnage = CurrentCargoTonnage + MassToLoad;

            /// <summary>
            /// Decrement the installation count on the planet.
            /// </summary>
            Pop.LoadInstallation(InstType, MassToLoad);

            /// <summary>
            /// Now start loading mass onto each ship.
            /// </summary>
            for (int loop = 0; loop < Ships.Count; loop++)
            {
                int RemainingShipTonnage = Ships[loop].ShipClass.TotalCargoCapacity - Ships[loop].CurrentCargoTonnage;
                if (Ships[loop].ShipClass.TotalCargoCapacity != 0 && RemainingShipTonnage != 0)
                {
                    int ShipMassToLoad = Math.Min(MassToLoad, RemainingShipTonnage);

                    /// <summary>
                    /// Load the mass onto the taskgroup as a whole for display purposes.
                    /// The actual mass will go into the ship cargoholds.
                    /// </summary>
                    if (Ships[loop].CargoList.ContainsKey(InstType))
                    {
                        CargoListEntryTN CLE = Ships[loop].CargoList[InstType];
                        CLE.tons = CLE.tons + ShipMassToLoad;

                    }
                    else
                    {
                        CargoListEntryTN CargoListEntry = new CargoListEntryTN(InstType, ShipMassToLoad);
                        Ships[loop].CargoList.Add(InstType, CargoListEntry);
                    }

                    MassToLoad = MassToLoad - ShipMassToLoad;
                    Ships[loop].CurrentCargoTonnage = ShipMassToLoad;
                }
            }
        }