public static CraftingSlotResponse CancelCraftingJob(string playerId, int slot) { var job = craftingJobs[playerId][slot]; var nextStreamId = GenericUtils.GetNextStreamVersion(); var resp = new CraftingSlotResponse { result = new CraftingSlotInfo(), updates = new Updates() }; foreach (InputItem item in job.escrow) { InventoryUtils.AddItemToInv(playerId, item.itemId, item.quantity); } job.nextCompletionUtc = null; job.available = 0; job.completed = 0; job.recipeId = null; job.sessionId = null; job.state = "Empty"; job.total = 0; job.boostState = null; job.totalCompletionUtc = null; job.unlockPrice = null; job.output = null; job.streamVersion = nextStreamId; UtilityBlockUtils.UpdateUtilityBlocks(playerId, slot, job); Log.Debug($"[{playerId}]: Cancelled crafting job in slot {slot}."); resp.updates.crafting = nextStreamId; return(resp); }
public static CraftingSlotResponse GetCraftingJobInfo(string playerId, int slot) { try { var job = craftingJobs[playerId][slot]; var recipe = recipeList.result.crafting.Find(match => match.id == job.recipeId & !match.deprecated); var updates = new Updates(); var nextStreamId = GenericUtils.GetNextStreamVersion(); job.streamVersion = nextStreamId; if (job.totalCompletionUtc != null && DateTime.Compare(job.totalCompletionUtc.Value, DateTime.UtcNow) < 0 && job.recipeId != null) { job.available = job.total - job.completed; job.completed += job.available; job.nextCompletionUtc = null; job.state = "Completed"; job.escrow = new InputItem[0]; } /*else * { * * job.available++; * //job.completed++; * job.state = "Available"; * job.streamVersion = nextStreamId; * job.nextCompletionUtc = job.nextCompletionUtc.Value.Add(recipe.duration.TimeOfDay); * * for (int i = 0; i < job.escrow.Length - 1; i++) * { * job.escrow[i].quantity -= recipe.ingredients[i].quantity; * } * * }*/ updates.crafting = nextStreamId; var returnResponse = new CraftingSlotResponse { result = job, updates = updates }; UtilityBlockUtils.UpdateUtilityBlocks(playerId, slot, job); Log.Debug($"[{playerId}]: Requested crafting slot {slot} status."); return(returnResponse); } catch (Exception e) { Log.Error($"[{playerId}]: Error while getting crafting job info! Crafting Slot: {slot}"); Log.Debug($"Exception: {e.StackTrace}"); return(null); } }
public static CraftingUpdates UnlockCraftingSlot(string playerId, int slot) { var job = craftingJobs[playerId][slot]; RubyUtils.SetRubies(playerId, job.unlockPrice.cost - job.unlockPrice.discount, false); job.state = "Empty"; job.unlockPrice = null; var nextStreamId = GenericUtils.GetNextStreamVersion(); var returnUpdates = new CraftingUpdates { updates = new Updates() }; UtilityBlockUtils.UpdateUtilityBlocks(playerId, slot, job); Log.Debug($"[{playerId}]: Unlocked crafting slot {slot}."); returnUpdates.updates.crafting = nextStreamId; return(returnUpdates); }
public static bool StartCraftingJob(string playerId, int slot, CraftingRequest request) // TODO: Check if slot not unlocked (not a big priority) { recipeList ??= Recipes.FromFile("./data/recipes"); var recipe = recipeList.result.crafting.Find(match => match.id == request.RecipeId); if (recipe != null) { var itemsToReturn = recipe.returnItems.ToList(); foreach (RecipeIngredients ingredient in recipe.ingredients) { if (itemsToReturn.Find(match => match.id == ingredient.items[0] && match.amount == ingredient.quantity) == null) { InventoryUtils.RemoveItemFromInv(playerId, ingredient.items[0], ingredient.quantity * request.Multiplier); } } var nextStreamId = GenericUtils.GetNextStreamVersion(); CraftingSlotInfo job = new CraftingSlotInfo { available = 0, boostState = null, completed = 0, escrow = request.Ingredients, nextCompletionUtc = null, output = recipe.output, recipeId = recipe.id, sessionId = request.SessionId, state = "Active", streamVersion = nextStreamId, total = request.Multiplier, totalCompletionUtc = DateTime.UtcNow.Add(recipe.duration.TimeOfDay * request.Multiplier), unlockPrice = null }; if (request.Multiplier != 1) { job.nextCompletionUtc = DateTime.UtcNow.Add(recipe.duration.TimeOfDay); } if (!craftingJobs.ContainsKey(playerId)) { craftingJobs.Add(playerId, new Dictionary <int, CraftingSlotInfo>()); craftingJobs[playerId].Add(1, new CraftingSlotInfo()); craftingJobs[playerId].Add(2, new CraftingSlotInfo()); craftingJobs[playerId].Add(3, new CraftingSlotInfo()); } craftingJobs[playerId][slot] = job; UtilityBlockUtils.UpdateUtilityBlocks(playerId, slot, job); Log.Debug($"[{playerId}]: Initiated crafting job in slot {slot}."); return(true); } return(false); }
public static CollectItemsResponse FinishCraftingJob(string playerId, int slot) { var job = craftingJobs[playerId][slot]; var recipe = recipeList.result.crafting.Find(match => match.id == job.recipeId & !match.deprecated); int craftedAmount = 0; var nextStreamId = GenericUtils.GetNextStreamVersion(); var returnResponse = new CollectItemsResponse { result = new CollectItemsInfo { rewards = new Rewards(), }, updates = new Updates() }; if (job.completed != job.total && job.nextCompletionUtc != null) { if (DateTime.UtcNow >= job.nextCompletionUtc) { craftedAmount++; while (DateTime.UtcNow >= job.nextCompletionUtc && job.nextCompletionUtc.Value.Add(recipe.duration.TimeOfDay) < job.totalCompletionUtc && craftedAmount < job.total - job.completed) { job.nextCompletionUtc = job.nextCompletionUtc.Value.Add(recipe.duration.TimeOfDay); craftedAmount++; } job.nextCompletionUtc = job.nextCompletionUtc.Value.Add(recipe.duration.TimeOfDay); job.completed += craftedAmount; //job.available -= craftedAmount; for (int i = 0; i < job.escrow.Length - 1; i++) { job.escrow[i].quantity -= recipe.ingredients[i].quantity * craftedAmount; } job.streamVersion = nextStreamId; InventoryUtils.AddItemToInv(playerId, job.output.itemId, job.output.quantity * craftedAmount); } } else { craftedAmount = job.available; InventoryUtils.AddItemToInv(playerId, job.output.itemId, job.output.quantity * craftedAmount); // TODO: Add to challenges, tokens, journal (when implemented) } if (!TokenUtils.GetTokenResponseForUserId(playerId).Result.tokens.Any(match => match.Value.clientProperties.ContainsKey("itemid") && match.Value.clientProperties["itemid"] == job.output.itemId.ToString())) { //TokenUtils.AddItemToken(playerId, job.output.itemId); -> List of item tokens not known. Could cause issues later, for now we just disable it. returnResponse.updates.tokens = nextStreamId; } returnResponse.result.rewards.Inventory = returnResponse.result.rewards.Inventory.Append(new RewardComponent { Amount = job.output.quantity * craftedAmount, Id = job.output.itemId }).ToArray(); returnResponse.updates.crafting = nextStreamId; returnResponse.updates.inventory = nextStreamId; returnResponse.updates.playerJournal = nextStreamId; if (job.completed == job.total || job.nextCompletionUtc == null) { job.nextCompletionUtc = null; job.available = 0; job.completed = 0; job.recipeId = null; job.sessionId = null; job.state = "Empty"; job.total = 0; job.boostState = null; job.totalCompletionUtc = null; job.unlockPrice = null; job.output = null; job.streamVersion = nextStreamId; } UtilityBlockUtils.UpdateUtilityBlocks(playerId, slot, job); Log.Debug($"[{playerId}]: Collected results of crafting slot {slot}."); return(returnResponse); }