public LoadOutScreen(int scoreboardIndex, SPRGameScreen p) : base(scoreboardIndex) { weapons = new string[5]; count = 0; parentobj = p; this.menu = new LoadOutMenu( new Vector2(0, -60), new MenuAction[] { new MenuAction(ActionType.Select, new LoadOutDelegate(count, "Gun", this)), }, count, this); this.menu.position = new Vector2(1920f / 2f, 1080f / 2f); }
public LoadOutScreen(int scoreboardIndex, SPRGameScreen p) : base(scoreboardIndex) { weapons = new string[4]; count = 0; parentobj = p; this.menu = new LoadOutMenu( new Vector2(0, -60), new MenuAction[] { new MenuAction(ActionType.Select, new LoadOutDelegate(count, "Gun", this)), }, count, this); this.menu.position = new Vector2(1920f / 2f, 1080f / 2f); }