public LoadOutScreen(int scoreboardIndex, SPRGameScreen p)
            : base(scoreboardIndex)
        {
            weapons   = new string[5];
            count     = 0;
            parentobj = p;

            this.menu = new LoadOutMenu(
                new Vector2(0, -60),
                new MenuAction[]
            {
                new MenuAction(ActionType.Select, new LoadOutDelegate(count, "Gun", this)),
            },
                count, this);
            this.menu.position = new Vector2(1920f / 2f, 1080f / 2f);
        }
        public LoadOutScreen(int scoreboardIndex, SPRGameScreen p)
            : base(scoreboardIndex)
        {
            weapons = new string[4];
            count = 0;
            parentobj = p;

            this.menu = new LoadOutMenu(
                new Vector2(0, -60),
                new MenuAction[]
                {
                    new MenuAction(ActionType.Select, new LoadOutDelegate(count, "Gun", this)),
                },
            count, this);
            this.menu.position = new Vector2(1920f / 2f, 1080f / 2f);
        }