public static void Close() { IngameObjectUIManager.isOpened = false; IngameObjectUIManager.Clear(); IngameObjectUIManager.hpBars = null; }
public void Release() { this.unit = null; IngameObjectUIManager.Unregist(this); }
public void Init(Unit unit) { this.unit = unit; IngameObjectUIManager.Regist(this); }