private static void MakeTiles(Channel terrain, uint tsize, string path) { uint xmax = (uint)Math.Floor((float)terrain.Width / (float)tsize); uint ymax = (uint)Math.Floor((float)terrain.Height / (float)tsize); uint complete = 0; for (uint y = 0; y < ymax; y++) { for (uint x = 0; x < xmax; x++) { Channel tile = new Channel((int)tsize, (int)tsize); tile = terrain.copy().crop((int)(x * tsize), (int)(y * tsize), (int)((x + 1) * tsize), (int)((y + 1) * tsize)); tile.toLayer().saveAsPNG(string.Format("{0}/SimTerrain-{1}-{2}.png")); complete++; drawTextProgressBar((int)complete, (int)(xmax + ymax)); } } }