putPixelWrap() public method

public putPixelWrap ( int x, int y, float value ) : void
x int
y int
value float
return void
コード例 #1
0
        public static Channel erode5(Channel channel, Channel rain, float erosion_water, float erosion_flow, float evaporation, float water_threshold, float solulibility, int ipr, int iterations)
        {
            Channel w  = new Channel(channel.width, channel.height); // water map
            Channel dw = new Channel(channel.width, channel.height); // delta water map
            Channel s  = new Channel(channel.width, channel.height); // sediment map
            Channel ds = new Channel(channel.width, channel.height); // delta sediment map

            Console.Write("Hydraulic erosion 5: ");

            for (int i = 0; i < iterations; i++) {

                Console.Write(".");

                // save frames
                /*
                if (channel.width > 128 && i%10 == 0) {
                    if (i < 10) {
                        channel.toLayer().saveAsPNG("erosion00" + i);
                    } else if (i < 100) {
                        channel.toLayer().saveAsPNG("erosion0" + i);
                    } else {
                        channel.toLayer().saveAsPNG("erosion" + i);
                    }
                }
                */

                // water is added according to rain map
                if (i%ipr == 0) {
                    w.channelAdd(rain);
                }

                // the presence of water dissolves material
                channel.channelSubtract(w.copy().multiply(erosion_water));
                s.channelAdd(w.copy().multiply(erosion_water));

                // water and sediment are transported
                float h, h1, h2, h3, h4, d1, d2, d3, d4, total_height, total_height_diff, total_height_diff_inv, avr_height, water_amount;
                int cells;
                for (int y = 0; y < channel.height; y++) {
                    for (int x = 0; x < channel.width; x++) {

                        // water transport
                        // calculate total heights and height differences
                        h = channel.getPixel(x, y) + w.getPixel(x, y) + s.getPixel(x, y);

                        h1 = channel.getPixelWrap(x    , y + 1) + w.getPixelWrap(x    , y + 1) + s.getPixelWrap(x    , y + 1);
                        h2 = channel.getPixelWrap(x - 1, y    ) + w.getPixelWrap(x - 1, y    ) + s.getPixelWrap(x - 1, y    );
                        h3 = channel.getPixelWrap(x + 1, y    ) + w.getPixelWrap(x + 1, y    ) + s.getPixelWrap(x + 1, y    );
                        h4 = channel.getPixelWrap(x    , y - 1) + w.getPixelWrap(x    , y - 1) + s.getPixelWrap(x    , y - 1);

                        d1 = h - h1;
                        d2 = h - h2;
                        d3 = h - h3;
                        d4 = h - h4;

                        // calculate amount of water to transport
                        total_height = 0f;
                        total_height_diff = 0f;
                        cells = 1;

                        if (d1 > 0) {
                            total_height_diff+= d1;
                            total_height+= h1;
                            cells++;
                        }
                        if (d2 > 0) {
                            total_height_diff+= d2;
                            total_height+= h2;
                            cells++;
                        }
                        if (d3 > 0) {
                            total_height_diff+= d3;
                            total_height+= h3;
                            cells++;
                        }
                        if (d4 > 0) {
                            total_height_diff+= d4;
                            total_height+= h4;
                            cells++;
                        }

                        if (cells == 1) {
                            continue;
                        }

                        avr_height = total_height/cells;
                        water_amount = Math.Min(w.getPixel(x, y), h - avr_height);
                        dw.putPixel(x, y, dw.getPixel(x, y) - water_amount);
                        total_height_diff_inv = water_amount/total_height_diff;

                        // transport water
                        if (d1 > 0) {
                            dw.putPixelWrap(x, y + 1, dw.getPixelWrap(x, y + 1) + d1*total_height_diff_inv);
                        }
                        if (d2 > 0) {
                            dw.putPixelWrap(x - 1, y, dw.getPixelWrap(x - 1, y) + d2*total_height_diff_inv);
                        }
                        if (d3 > 0) {
                            dw.putPixelWrap(x + 1, y, dw.getPixelWrap(x + 1, y) + d3*total_height_diff_inv);
                        }
                        if (d4 > 0) {
                            dw.putPixelWrap(x, y - 1, dw.getPixelWrap(x, y - 1) + d4*total_height_diff_inv);
                        }

                        // sediment transport
                        /*
                        h = s.getPixel(x, y);

                        h1 = s.getPixelWrap(x    , y + 1);
                        h2 = s.getPixelWrap(x - 1, y    );
                        h3 = s.getPixelWrap(x + 1, y    );
                        h4 = s.getPixelWrap(x    , y - 1);

                        d1 = h - h1;
                        d2 = h - h2;
                        d3 = h - h3;
                        d4 = h - h4;

                        // calculate amount of sediment to transport
                        total_height = 0f;
                        total_height_diff = 0f;
                        cells = 1;

                        if (d1 > 0) {
                            total_height_diff+= d1;
                            total_height+= h1;
                            cells++;
                        }
                        if (d2 > 0) {
                            total_height_diff+= d2;
                            total_height+= h2;
                            cells++;
                        }
                        if (d3 > 0) {
                            total_height_diff+= d3;
                            total_height+= h3;
                            cells++;
                        }
                        if (d4 > 0) {
                            total_height_diff+= d4;
                            total_height+= h4;
                            cells++;
                        }

                        if (cells == 1) {
                            continue;
                        }

                        avr_height = total_height/cells;
                        sediment_amount = Math.Min(s.getPixel(x, y), h - avr_height);
                        ds.putPixel(x, y, ds.getPixel(x, y) - sediment_amount);
                        total_height_diff_inv = sediment_amount/total_height_diff;

                        // transport sediment
                        if (d1 > 0) {
                            ds.putPixelWrap(x, y + 1, ds.getPixelWrap(x, y + 1) + d1*total_height_diff_inv);
                        }
                        if (d2 > 0) {
                            ds.putPixelWrap(x - 1, y, ds.getPixelWrap(x - 1, y) + d2*total_height_diff_inv);
                        }
                        if (d3 > 0) {
                            ds.putPixelWrap(x + 1, y, ds.getPixelWrap(x + 1, y) + d3*total_height_diff_inv);
                        }
                        if (d4 > 0) {
                            ds.putPixelWrap(x, y - 1, ds.getPixelWrap(x, y - 1) + d4*total_height_diff_inv);
                        }
                        */
                    }
                }

                // more sediment is dissolved according to amount of water flow
                /*
                channel.channelSubtract(dw.copy().fill(0f, Float.MIN_VALUE, 0f).multiply(erosion_flow));
                s.channelAdd(dw.copy().fill(0f, Float.MIN_VALUE, 0f).multiply(erosion_flow));
                */

                // apply water and sediment delta maps
                w.channelAdd(dw);
                //w.fill(0f, Float.MIN_VALUE, water_threshold); // remove water below threshold amount
                s.channelAdd(ds);
                dw.fill(0f);
                ds.fill(0f);

                // water evaporates
                w.multiply(evaporation);

                // sediment is deposited
                for (int y = 0; y < channel.height; y++) {
                    for (int x = 0; x < channel.width; x++) {
                        float deposition = s.getPixel(x, y) - w.getPixel(x, y)*solulibility;
                        if (deposition > 0) {
                            s.putPixel(x, y, s.getPixel(x, y) - deposition);
                            channel.putPixel(x, y, channel.getPixel(x, y) + deposition);
                        }
                    }
                }
            }

            Console.WriteLine("DONE");

            return channel;
        }