コード例 #1
0
ファイル: LoadingScreen.cs プロジェクト: hillgr/omfgwtfbbq
        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load(ScreenManager screenManager, bool loadingIsSlow,
            PlayerIndex? controllingPlayer,
            params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
            foreach (GameScreen screen in screenManager.GetScreens())
                screen.ExitScreen();

            // Create and activate the loading screen.
            LoadingScreen loadingScreen = new LoadingScreen(screenManager,
                                                            loadingIsSlow,
                                                            screensToLoad);

            screenManager.AddScreen(loadingScreen, controllingPlayer);
        }
コード例 #2
0
ファイル: LoadingScreen.cs プロジェクト: hillgr/omfgwtfbbq
        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow,
            GameScreen[] screensToLoad)
        {
            if (content == null)
                content = new ContentManager(screenManager.Game.Services, "Content");

            //beer = content.Load<Texture2D>("beer glass/1");
            //white = content.Load<Texture2D>("beer glass/white");
            //square = content.Load<Texture2D>("square2");
            counter = 0;

            this.loadingIsSlow = loadingIsSlow;
            this.screensToLoad = screensToLoad;

            TransitionOnTime = TimeSpan.FromSeconds(0.5);
        }
コード例 #3
0
ファイル: Game.cs プロジェクト: hillgr/omfgwtfbbq
        /// <summary>
        /// The main game constructor.
        /// </summary>
        public PowerHourGame()
        {
            Content.RootDirectory = "Content";

            graphics = new GraphicsDeviceManager(this);

            graphics.PreferredBackBufferWidth = 1280;
            graphics.PreferredBackBufferHeight = 720;

            // Create the screen manager component.
            screenManager = new ScreenManager(this);

            Components.Add(screenManager);
            Components.Add(new GamerServicesComponent(this));
            Components.Add(new Sound(this));

            mSound = new Sound(this);

            // Activate the first screens.
            //screenManager.AddScreen(new BackgroundScreen(), null);
            //screenManager.AddScreen(new MainMenuScreen(), null);
            screenManager.AddScreen(new DisclaimScreen(), null);
            screenManager.AddScreen(new Disclaim(), null);
        }