/// <summary> /// Activates the loading screen. /// </summary> public static void Load(ScreenManager screenManager, bool loadingIsSlow, PlayerIndex? controllingPlayer, params GameScreen[] screensToLoad) { // Tell all the current screens to transition off. foreach (GameScreen screen in screenManager.GetScreens()) screen.ExitScreen(); // Create and activate the loading screen. LoadingScreen loadingScreen = new LoadingScreen(screenManager, loadingIsSlow, screensToLoad); screenManager.AddScreen(loadingScreen, controllingPlayer); }
/// <summary> /// The constructor is private: loading screens should /// be activated via the static Load method instead. /// </summary> private LoadingScreen(ScreenManager screenManager, bool loadingIsSlow, GameScreen[] screensToLoad) { if (content == null) content = new ContentManager(screenManager.Game.Services, "Content"); //beer = content.Load<Texture2D>("beer glass/1"); //white = content.Load<Texture2D>("beer glass/white"); //square = content.Load<Texture2D>("square2"); counter = 0; this.loadingIsSlow = loadingIsSlow; this.screensToLoad = screensToLoad; TransitionOnTime = TimeSpan.FromSeconds(0.5); }
/// <summary> /// The main game constructor. /// </summary> public PowerHourGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); Components.Add(new GamerServicesComponent(this)); Components.Add(new Sound(this)); mSound = new Sound(this); // Activate the first screens. //screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new DisclaimScreen(), null); screenManager.AddScreen(new Disclaim(), null); }