private static void wallOverallHeatTransferCoefTest() { //多層壁オブジェクトを作成 WallLayers wLayers = new WallLayers("熱貫流率計算用多層壁"); //壁層の素材を作成 WallMaterial[] materials = new WallMaterial[4]; //第1層:合板 materials[0] = new WallMaterial(WallMaterial.PredefinedMaterials.Plywood); //第2層:非密閉空気層 materials[1] = new WallMaterial(WallMaterial.PredefinedMaterials.AirGap); //第3層:鉄筋コンクリート materials[2] = new WallMaterial(WallMaterial.PredefinedMaterials.ReinforcedConcrete); //第4層:漆喰 materials[3] = new WallMaterial("漆喰", 0.7, 1000); //壁の各層を作成 //合板:20mm wLayers.AddLayer(new WallLayers.Layer(materials[0], 0.02)); //空気層:厚みは関係なし wLayers.AddLayer(new WallLayers.Layer(materials[1], 0.01)); //鉄筋コンクリート:150mm wLayers.AddLayer(new WallLayers.Layer(materials[2], 0.15)); //漆喰:10mm wLayers.AddLayer(new WallLayers.Layer(materials[3], 0.01)); //結果書き出し Console.WriteLine("壁層の構成"); for (uint i = 0; i < wLayers.LayerNumber; i++) { WallLayers.Layer layer = wLayers.GetLayer(i); Console.WriteLine("第" + (i + 1) + "層:" + layer.Material.Name + "(" + layer.Thickness + "m)"); } Console.WriteLine("熱貫流率=" + wLayers.GetThermalTransmission().ToString("F1") + " W/(m2-K)"); Console.WriteLine(); //軽量コンクリートに変えてみる wLayers.ReplaceLayer(2, new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.LightweightConcrete), 0.15)); //結果書き出し Console.WriteLine("壁層の構成"); for (uint i = 0; i < wLayers.LayerNumber; i++) { WallLayers.Layer layer = wLayers.GetLayer(i); Console.WriteLine("第" + (i + 1) + "層:" + layer.Material.Name + "(" + layer.Thickness + "m)"); } Console.WriteLine("熱貫流率=" + wLayers.GetThermalTransmission().ToString("F1") + " W/(m2-K)"); Console.Read(); }
/// <summary>Sample program calculating the thermal transimission of the wall layers</summary> private static void wallLayersTest() { //Create an instance of WallLayers WallLayers wLayers = new WallLayers("Sample wall layer"); //Make an array of materials WallMaterial[] materials = new WallMaterial[4]; //The first layer : plywood materials[0] = new WallMaterial(WallMaterial.PredefinedMaterials.Plywood); //The second layer : air gap materials[1] = new WallMaterial(WallMaterial.PredefinedMaterials.AirGap); //The thirg layer : concrete materials[2] = new WallMaterial(WallMaterial.PredefinedMaterials.ReinforcedConcrete); //The fourth layer : white Wash materials[3] = new WallMaterial("White Wash", 0.7, 1000); //Add a layer to WallLayers object //plywood : 20mm wLayers.AddLayer(new WallLayers.Layer(materials[0], 0.02)); //air gap : heat conductance doesn't depend on thickness wLayers.AddLayer(new WallLayers.Layer(materials[1], 0.01)); //concrete : 150mm wLayers.AddLayer(new WallLayers.Layer(materials[2], 0.15)); //white Wash : 10mm wLayers.AddLayer(new WallLayers.Layer(materials[3], 0.01)); //output result Console.WriteLine("Wall composition"); for (uint i = 0; i < wLayers.LayerNumber; i++) { WallLayers.Layer layer = wLayers.GetLayer(i); Console.WriteLine("Layer " + (i + 1) + ":" + layer.Material.Name + "(" + layer.Thickness + "m)"); } Console.WriteLine("Thermal transmission = " + wLayers.GetThermalTransmission().ToString("F1") + " W/(m2-K)"); Console.WriteLine(); //Replace concrete to light weight concrete wLayers.ReplaceLayer(2, new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.LightweightConcrete), 0.15)); //output result Console.WriteLine("Wall composition"); for (uint i = 0; i < wLayers.LayerNumber; i++) { WallLayers.Layer layer = wLayers.GetLayer(i); Console.WriteLine("Layer " + (i + 1) + ":" + layer.Material.Name + "(" + layer.Thickness + "m)"); } Console.WriteLine("Thermal transmission = " + wLayers.GetThermalTransmission().ToString("F1") + " W/(m2-K)"); Console.WriteLine(); Console.Read(); }