private static void wallOverallHeatTransferCoefTest() { //多層壁オブジェクトを作成 WallLayers wLayers = new WallLayers("熱貫流率計算用多層壁"); //壁層の素材を作成 WallMaterial[] materials = new WallMaterial[4]; //第1層:合板 materials[0] = new WallMaterial(WallMaterial.PredefinedMaterials.Plywood); //第2層:非密閉空気層 materials[1] = new WallMaterial(WallMaterial.PredefinedMaterials.AirGap); //第3層:鉄筋コンクリート materials[2] = new WallMaterial(WallMaterial.PredefinedMaterials.ReinforcedConcrete); //第4層:漆喰 materials[3] = new WallMaterial("漆喰", 0.7, 1000); //壁の各層を作成 //合板:20mm wLayers.AddLayer(new WallLayers.Layer(materials[0], 0.02)); //空気層:厚みは関係なし wLayers.AddLayer(new WallLayers.Layer(materials[1], 0.01)); //鉄筋コンクリート:150mm wLayers.AddLayer(new WallLayers.Layer(materials[2], 0.15)); //漆喰:10mm wLayers.AddLayer(new WallLayers.Layer(materials[3], 0.01)); //結果書き出し Console.WriteLine("壁層の構成"); for (uint i = 0; i < wLayers.LayerNumber; i++) { WallLayers.Layer layer = wLayers.GetLayer(i); Console.WriteLine("第" + (i + 1) + "層:" + layer.Material.Name + "(" + layer.Thickness + "m)"); } Console.WriteLine("熱貫流率=" + wLayers.GetThermalTransmission().ToString("F1") + " W/(m2-K)"); Console.WriteLine(); //軽量コンクリートに変えてみる wLayers.ReplaceLayer(2, new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.LightweightConcrete), 0.15)); //結果書き出し Console.WriteLine("壁層の構成"); for (uint i = 0; i < wLayers.LayerNumber; i++) { WallLayers.Layer layer = wLayers.GetLayer(i); Console.WriteLine("第" + (i + 1) + "層:" + layer.Material.Name + "(" + layer.Thickness + "m)"); } Console.WriteLine("熱貫流率=" + wLayers.GetThermalTransmission().ToString("F1") + " W/(m2-K)"); Console.Read(); }
/// <summary>壁熱貫流テスト(潜熱蓄熱材)</summary> private static void wallHeatTransferTest3() { //初期温度 const double INIT_TEMP = 35; //壁層を作成 WallLayers wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.FrexibleBoard), 0.0165)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("ダミー材料", 1, 1), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("ダミー材料", 1, 1), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.ExtrudedPolystyreneFoam_3), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.AirGap), 0.015)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); //壁体を作成 Wall wall = new Wall(wl); wall.TimeStep = 1200; wall.AirTemperature1 = 20; wall.AirTemperature2 = 20; wall.SurfaceArea = 6.48; //潜熱蓄熱材1を作成して設定 LatentHeatStorageMaterial material1; material1 = new LatentHeatStorageMaterial(19, new WallMaterial("パッシブ・スミターマル(凝固)", 0.19, 3.6 * 1400)); material1.AddMaterial(23, new WallMaterial("パッシブ・スミターマル(遷移)", (0.19 + 0.22) / 2d, 15.1 * 1400)); material1.AddMaterial(100, new WallMaterial("パッシブ・スミターマル(融解)", 0.22, 3.6 * 1400)); material1.Initialize(INIT_TEMP); wall.SetLatentHeatStorageMaterial(1, material1); //潜熱蓄熱材2を作成して設定 LatentHeatStorageMaterial material2; material2 = new LatentHeatStorageMaterial(30, new WallMaterial("スミターマル(凝固)", 0.19, 3.6 * 1390)); material2.AddMaterial(32, new WallMaterial("スミターマル(遷移)", (0.19 + 0.22) / 2d, 63.25 * 1400)); material2.AddMaterial(100, new WallMaterial("スミターマル(融解)", 0.22, 3.5 * 1410)); material2.Initialize(INIT_TEMP); wall.SetLatentHeatStorageMaterial(2, material2); //潜熱蓄熱材の間に配管を埋設 Tube tube = new Tube(0.84, 0.346, 4186); wall.AddTube(tube, 1); tube.SetFlowRate(0); tube.FluidTemperature = 40; //壁体温度を初期化 wall.InitializeTemperature(INIT_TEMP); for (int i = 0; i < wall.Layers.LayerNumber; i++) Console.Write("温度" + i + ", "); Console.WriteLine("蓄熱量[kJ]"); for (int i = 0; i < 200; i++) { if (i == 100) { tube.SetFlowRate(0.54); //通水開始 wall.AirTemperature1 = 30; wall.AirTemperature2 = 30; } wall.Update(); double[] tmp = wall.GetTemperatures(); for (int j = 0; j < tmp.Length - 1; j++) Console.Write(((tmp[j] + tmp[j + 1]) / 2d).ToString("F1") + ", "); Console.Write(wall.GetHeatStorage(INIT_TEMP).ToString("F0")); Console.WriteLine(); } Console.Read(); }
/// <summary>壁熱貫流テスト(潜熱蓄熱材)</summary> private static void wallHeatTransferTest4() { WallLayers layers = new WallLayers(); WallLayers.Layer layer; layer = new WallLayers.Layer(new WallMaterial("コンクリート", 1.4, 1934), 0.060); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("潜熱蓄熱材A", 1.4, 1934), 0.030); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("潜熱蓄熱材B", 1.4, 1934), 0.030); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("コンクリート", 1.4, 1934), 0.060); layers.AddLayer(layer); Wall wall = new Wall(layers); LatentHeatStorageMaterial material = new LatentHeatStorageMaterial(11, new WallMaterial("潜熱蓄熱材A1", 1.4, 1934)); material.AddMaterial(12, new WallMaterial("潜熱蓄熱材A2", 1.4, 1934 * 40)); material.AddMaterial(100, new WallMaterial("潜熱蓄熱材A3", 1.4, 1934)); wall.SetLatentHeatStorageMaterial(1, material); material = new LatentHeatStorageMaterial(13, new WallMaterial("潜熱蓄熱材B1", 1.4, 1934)); material.AddMaterial(14, new WallMaterial("潜熱蓄熱材B2", 1.4, 1934 * 40)); material.AddMaterial(100, new WallMaterial("潜熱蓄熱材B3", 1.4, 1934)); wall.SetLatentHeatStorageMaterial(2, material); wall.AirTemperature1 = 20; wall.AirTemperature2 = 10; wall.SurfaceArea = 175; wall.GetSurface(true).ConvectiveRate = 1; wall.GetSurface(false).ConvectiveRate = 1; wall.TimeStep = 3600; StreamWriter sWriter = new StreamWriter("test.csv"); wall.InitializeTemperature(10); Console.WriteLine("壁面温度[C]"); for (int kkk = 0; kkk < 4; kkk++) { if (kkk % 2 == 0) wall.AirTemperature1 = 20; else wall.AirTemperature1 = 10; for (int i = 0; i < 24; i++) { wall.Update(); double[] tmp = wall.GetTemperatures(); for (int j = 0; j < tmp.Length; j++) Console.Write(tmp[j].ToString("F2").PadLeft(5) + " | "); Console.WriteLine(); for (int j = 0; j < tmp.Length; j++) sWriter.Write(tmp[j].ToString("F2").PadLeft(5) + " , "); sWriter.WriteLine(); } } sWriter.Close(); Console.Read(); }
/// <summary>壁熱貫流テスト</summary> private static void wallHeatTransferTest() { WallLayers layers = new WallLayers(); WallLayers.Layer layer; layer = new WallLayers.Layer(new WallMaterial("合板", 0.19, 716), 0.025); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("コンクリート", 1.4, 1934), 0.120); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("空気層", 1d / 0.086, 0), 0.020); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("ロックウール", 0.042, 84), 0.050); layers.AddLayer(layer); Wall wall = new Wall(layers); wall.TimeStep = 3600; wall.AirTemperature1 = 20; wall.AirTemperature2 = 10; wall.InitializeTemperature(10); //壁体内温度は10℃均一とする wall.SurfaceArea = 1; Console.WriteLine("温度分布の推移"); Console.WriteLine("合板, コンクリート, 空気層, ロックウール"); double[] temps; for (int i = 0; i < 24; i++) { wall.Update(); temps = wall.GetTemperatures(); Console.Write((i + 1).ToString("F0").PadLeft(2) + "時間後 | "); for (int j = 0; j < temps.Length - 1; j++) Console.Write(((temps[j] + temps[j + 1]) / 2d).ToString("F1") + " | "); Console.WriteLine(); } //定常状態まで進める for (int i = 0; i < 1000; i++) wall.Update(); Console.WriteLine(); Console.WriteLine("定常状態の温度分布"); temps = wall.GetTemperatures(); for (int j = 0; j < temps.Length - 1; j++) Console.Write(((temps[j] + temps[j + 1]) / 2d).ToString("F1") + " | "); Console.WriteLine(); Console.WriteLine("定常状態の熱流1: " + wall.GetHeatTransfer(true).ToString("F1")); Console.WriteLine("定常状態の熱流2: " + wall.GetHeatTransfer(false).ToString("F1")); Console.WriteLine("定常状態の熱流3: " + wall.GetStaticHeatTransfer().ToString("F1")); Console.Read(); }
/// <summary>壁熱貫流テスト(冷温水配管埋設)</summary> private static void wallHeatTransferTest2() { WallLayers wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.FrexibleBoard), 0.0165)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("水", 0.59, 4186), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("水", 0.59, 4186), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.ExtrudedPolystyreneFoam_3), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.AirGap), 0.015)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); Wall wall = new Wall(wl); wall.TimeStep = 300; wall.AirTemperature1 = 20; wall.AirTemperature2 = 10; wall.SurfaceArea = 6.48; //配管を埋設 Tube tube = new Tube(0.84, 0.346, 4186); wall.AddTube(tube, 1); tube.SetFlowRate(0); //最初は流量0 tube.FluidTemperature = 30; wall.InitializeTemperature(20); //壁体温度を初期化 for (int i = 0; i < wall.Layers.LayerNumber; i++) Console.Write("温度" + i + ", "); Console.WriteLine("配管への熱移動量[W], 配管出口温度[C]"); for (int i = 0; i < 100; i++) { if (i == 50) tube.SetFlowRate(0.54); //通水開始 wall.Update(); double[] tmp = wall.GetTemperatures(); for (int j = 0; j < tmp.Length - 1; j++) Console.Write(((tmp[j] + tmp[j + 1]) / 2d).ToString("F1") + ", "); Console.Write(wall.GetHeatTransferToTube(1).ToString("F0") + ", " + tube.GetOutletFluidTemperature().ToString("F1")); Console.WriteLine(); } Console.Read(); }
private static void rFactorSample() { WallLayers wallLayers = new WallLayers(); wallLayers.AddLayer(new WallLayers.Layer(new WallMaterial("コンクリート", 1.4, 1934), 0.15)); wallLayers.AddLayer(new WallLayers.Layer(new WallMaterial("ロックウール", 0.042, 84), 0.05)); wallLayers.AddLayer(new WallLayers.Layer(new WallMaterial("中空層", 11.6, 0), 0.02)); wallLayers.AddLayer(new WallLayers.Layer(new WallMaterial("アルミ化粧板", 210, 2373), 0.002)); double[] rfx = new double[8]; double[] rfy = new double[8]; double[] rfz = new double[8]; double commonRatio = 0; ResponseFactor.GetResponseFactor(3600, 9.3, 23.0, wallLayers, 8, ref rfx, ref rfy, ref rfz, out commonRatio); Console.WriteLine(wallLayers.GetThermalTransmission(9.3, 23)); double[] temperatures1 = new double[] { 27.4, 27.1, 26.8, 26.5, 26.9, 27.7, 28.8, 29.8, 30.8, 31.5, 32.1, 32.6, 32.9, 33.2, 33.5, 33.1, 32.4, 31.5, 30.6, 29.8, 29.1, 28.5, 28.1, 27.7 }; double[] temperatures2 = new double[24]; for (int i = 0; i < temperatures2.Length; i++) temperatures2[i] = 26.0d; double[] qloads = new double[24]; int hour = 0; double kValue = wallLayers.GetThermalTransmission(9.3,23.0); double q1 = 0; double q2 = 0; while (true) { Console.Write(hour.ToString() + "時: "); ResponseFactor.GetHeatFlow(temperatures1, temperatures2, rfx, rfy, rfz, commonRatio, q1, q2, out q1, out q2); Console.WriteLine(temperatures1[0].ToString("F1") + " C " + q2.ToString("F1") + " W/m2 " + (q2 / kValue).ToString("F1") + " C"); if (Math.Abs(q2 - qloads[hour]) < 0.0001) break; else qloads[hour] = q2; //温度をずらす double tmp = temperatures1[0]; for (int j = 1; j < temperatures1.Length; j++) temperatures1[j - 1] = temperatures1[j]; temperatures1[temperatures1.Length - 1] = tmp; hour++; if (hour == 24) hour = 0; } }
/// <summary>Sample program calculating the unsteady heat conduction of wall with heating tube</summary> private static void wallTest2() { WallLayers wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.FrexibleBoard), 0.0165)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("Water", 0.59, 4186), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("Water", 0.59, 4186), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.ExtrudedPolystyreneFoam_3), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.AirGap), 0.015)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); Wall wall = new Wall(wl); wall.TimeStep = 300; wall.AirTemperature1 = 20; wall.AirTemperature2 = 10; wall.SurfaceArea = 6.48; Tube tube = new Tube(0.84, 0.346, 4186); //installing tube to wall wall.AddTube(tube, 1); tube.SetFlowRate(0); //initial flow rate is 0 kg/s tube.FluidTemperature = 30; wall.InitializeTemperature(20); //initialize temperature of the wall for (int i = 0; i < wall.Layers.LayerNumber; i++) Console.Write("temperature" + i + ", "); Console.WriteLine("heat transfer to the tube[W], outlet temperature of fluid[C]"); for (int i = 0; i < 100; i++) { if (i == 50) tube.SetFlowRate(0.54); //start heating wall.Update(); double[] tmp = wall.GetTemperatures(); for (int j = 0; j < tmp.Length - 1; j++) Console.Write(((tmp[j] + tmp[j + 1]) / 2d).ToString("F1") + ", "); Console.Write(wall.GetHeatTransferToTube(1).ToString("F0") + ", " + tube.GetOutletFluidTemperature().ToString("F1")); Console.WriteLine(); } Console.Read(); }
/// <summary>HighConductanceWallを作成する</summary> /// <returns>HighConductanceWall</returns> private static WallLayers makeHighConductanceWall() { WallLayers hcWall = new WallLayers("HighConductanceWall"); //外壁構成 WallLayers.Layer layer; layer = new WallLayers.Layer(new WallMaterial("Glass", 1.06, 0.75 * 2500), 3.175 / 1000); hcWall.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Air-gap", 6.297, 0), 0); hcWall.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Glass", 1.06, 0.75 * 2500), 3.175 / 1000); hcWall.AddLayer(layer); return hcWall; }
private static void makeSunZoneBuilding(out Zone[] rooms, out Wall[] walls, out Window[] windows, out Outdoor[] outdoor, out Sun sun) { const double ai = 8.29; const double ao = 29.3; const double aowin = 21; const double extswEmissivity = 0.6d; const double extlwEmissivity = 0.9d; //室を作成 rooms = new Zone[2]; //BackZoneを作成 rooms[0] = new Zone(); rooms[0].Volume = 8 * 6 * 2.7; //室容積[m3] //内部負荷[W] rooms[0].AddHeatGain(new ConstantHeatGain(200 * 0.4, 200 * 0.6, 0)); if (CALCULATE_ELEVATION_EFFECT) rooms[0].AtmosphericPressure = MoistAir.GetAtmosphericPressure(1609); else rooms[0].AtmosphericPressure = 101.325d; rooms[0].TimeStep = 3600; rooms[0].InitializeAirState(20, 0.01); rooms[0].FilmCoefficient = ai; //対流成分 rooms[0].SetConvectiveRate(3.16 / ai); //漏気量 rooms[0].VentilationVolume = rooms[0].Volume * 0.5; if (!CALCULATE_ELEVATION_EFFECT) rooms[0].Volume *= 0.82; //SunZoneを作成 rooms[1] = new Zone(); rooms[1].Volume = 8 * 2 * 2.7; //室容積[m3] if (CALCULATE_ELEVATION_EFFECT) rooms[1].AtmosphericPressure = MoistAir.GetAtmosphericPressure(1609); else rooms[1].AtmosphericPressure = 101.325d; rooms[1].TimeStep = 3600; rooms[1].InitializeAirState(20, 0.01); rooms[1].FilmCoefficient = ai; //対流成分 rooms[1].SetConvectiveRate(3.16 / ai); //漏気量 rooms[1].VentilationVolume = rooms[1].Volume * 0.5; if (!CALCULATE_ELEVATION_EFFECT) rooms[1].Volume *= 0.82; //外界を作成 outdoor = new Outdoor[2]; outdoor[0] = new Outdoor(); outdoor[0].GroundTemperature = 10; sun = new Sun(39.8, 360 - 104.9, 360 - 105); outdoor[0].Sun = sun; //壁構成を作成 WallLayers exwLL, flwLL, rfwLL, exwLH, flwLH, rfwLH; makeWallLayer(true, out exwLL, out flwLL, out rfwLL); makeWallLayer(true, out exwLH, out flwLH, out rfwLH); //壁表面を作成 WallSurface ews, iws; //壁を作成 walls = new Wall[11]; //屋根を作成1 walls[0] = new Wall(rfwLL); walls[0].Name = "屋根"; walls[0].SurfaceArea = 48; walls[0].SetIncline(new Incline(Incline.Orientation.N, 0), false); walls[0].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)] walls[0].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)] walls[0].InitializeTemperature(25); //壁表面の設定 iws = walls[0].GetSurface(true); ews = walls[0].GetSurface(false); ews.SolarAbsorptance = extswEmissivity; ews.LongWaveEmissivity = extlwEmissivity; rooms[0].AddSurface(iws); outdoor[0].AddWallSurface(ews); //屋根を作成2 walls[1] = new Wall(rfwLH); walls[1].Name = "屋根"; walls[1].SurfaceArea = 16; walls[1].SetIncline(new Incline(Incline.Orientation.N, 0), false); walls[1].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)] walls[1].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)] walls[1].InitializeTemperature(25); //壁表面の設定 iws = walls[1].GetSurface(true); ews = walls[1].GetSurface(false); ews.SolarAbsorptance = extswEmissivity; ews.LongWaveEmissivity = extlwEmissivity; rooms[1].AddSurface(iws); outdoor[0].AddWallSurface(ews); //床を作成1 walls[2] = new Wall(flwLL); walls[2].Name = "床"; walls[2].SurfaceArea = 48; walls[2].SetIncline(new Incline(Incline.Orientation.N, Math.PI), false); walls[2].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)] walls[2].SetFilmCoefficient(0.04, false);//外表面総合熱伝達率[W/(m2K)]//地面絶縁体 walls[2].InitializeTemperature(25); //壁表面の設定 iws = walls[2].GetSurface(true); ews = walls[2].GetSurface(false); rooms[0].AddSurface(iws); outdoor[0].AddGroundWallSurface(ews); //床を作成2 walls[3] = new Wall(flwLH); walls[3].Name = "床"; walls[3].SurfaceArea = 8 * 2; walls[3].SetIncline(new Incline(Incline.Orientation.N, Math.PI), false); walls[3].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)] walls[3].SetFilmCoefficient(0.04, false);//外表面総合熱伝達率[W/(m2K)]//地面絶縁体 walls[3].InitializeTemperature(25); //壁表面の設定 iws = walls[3].GetSurface(true); ews = walls[3].GetSurface(false); rooms[1].AddSurface(iws); outdoor[0].AddGroundWallSurface(ews); //北外壁を作成 walls[4] = new Wall(exwLL); walls[4].Name = "北外壁"; walls[4].SurfaceArea = 8 * 2.7; walls[4].SetIncline(new Incline(Incline.Orientation.N, 0.5 * Math.PI), false); walls[4].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)] walls[4].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)] walls[4].InitializeTemperature(25); //壁表面の設定 iws = walls[4].GetSurface(true); ews = walls[4].GetSurface(false); ews.SolarAbsorptance = extswEmissivity; ews.LongWaveEmissivity = extlwEmissivity; ews.Albedo = 0.2; rooms[0].AddSurface(iws); outdoor[0].AddWallSurface(ews); //南外壁を作成 walls[5] = new Wall(exwLH); walls[5].Name = "南外壁"; walls[5].SurfaceArea = 8 * 2.7 - 6d - 6d; walls[5].SetIncline(new Incline(Incline.Orientation.S, 0.5 * Math.PI), false); walls[5].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)] walls[5].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)] walls[5].InitializeTemperature(25); //壁表面の設定 iws = walls[5].GetSurface(true); ews = walls[5].GetSurface(false); ews.SolarAbsorptance = extswEmissivity; ews.LongWaveEmissivity = extlwEmissivity; ews.Albedo = 0.2; rooms[1].AddSurface(iws); outdoor[0].AddWallSurface(ews); //東外壁を作成1 walls[6] = new Wall(exwLL); walls[6].Name = "東外壁"; walls[6].SurfaceArea = 6 * 2.7; walls[6].SetIncline(new Incline(Incline.Orientation.E, 0.5 * Math.PI), false); walls[6].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)] walls[6].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)] walls[6].InitializeTemperature(25); //壁表面の設定 iws = walls[6].GetSurface(true); ews = walls[6].GetSurface(false); ews.SolarAbsorptance = extswEmissivity; ews.LongWaveEmissivity = extlwEmissivity; ews.Albedo = 0.2; rooms[0].AddSurface(iws); outdoor[0].AddWallSurface(ews); //東外壁を作成2 walls[7] = new Wall(exwLH); walls[7].Name = "東外壁"; walls[7].SurfaceArea = 2 * 2.7; walls[7].SetIncline(new Incline(Incline.Orientation.E, 0.5 * Math.PI), false); walls[7].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)] walls[7].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)] walls[7].InitializeTemperature(25); //壁表面の設定 iws = walls[7].GetSurface(true); ews = walls[7].GetSurface(false); ews.SolarAbsorptance = extswEmissivity; ews.LongWaveEmissivity = extlwEmissivity; ews.Albedo = 0.2; rooms[1].AddSurface(iws); outdoor[0].AddWallSurface(ews); //西外壁を作成1 walls[8] = new Wall(exwLL); walls[8].Name = "西外壁"; walls[8].SurfaceArea = 6 * 2.7; walls[8].SetIncline(new Incline(Incline.Orientation.W, 0.5 * Math.PI), false); walls[8].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)] walls[8].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)] walls[8].InitializeTemperature(25); //壁表面の設定 iws = walls[8].GetSurface(true); ews = walls[8].GetSurface(false); ews.SolarAbsorptance = extswEmissivity; ews.LongWaveEmissivity = extlwEmissivity; ews.Albedo = 0.2; rooms[0].AddSurface(iws); outdoor[0].AddWallSurface(ews); //西外壁を作成2 walls[9] = new Wall(exwLH); walls[9].Name = "西外壁"; walls[9].SurfaceArea = 2 * 2.7; walls[9].SetIncline(new Incline(Incline.Orientation.W, 0.5 * Math.PI), false); walls[9].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)] walls[9].SetFilmCoefficient(ao, false);//外表面総合熱伝達率[W/(m2K)] walls[9].InitializeTemperature(25); //壁表面の設定 iws = walls[9].GetSurface(true); ews = walls[9].GetSurface(false); ews.SolarAbsorptance = extswEmissivity; ews.LongWaveEmissivity = extlwEmissivity; ews.Albedo = 0.2; rooms[1].AddSurface(iws); outdoor[0].AddWallSurface(ews); //共用壁を作成 WallLayers.Layer layer = new WallLayers.Layer(new WallMaterial("CommonWall", 0.510, 1400d * 1000d / 1000d), 0.2, 4); WallLayers cWL = new WallLayers(); cWL.AddLayer(layer); walls[10] = new Wall(cWL); walls[10].Name = "共用壁"; walls[10].SurfaceArea = 8 * 2.7; walls[10].SetIncline(new Incline(Incline.Orientation.S, 0.5 * Math.PI), false); walls[10].SetFilmCoefficient(ai, true); //内表面総合熱伝達率[W/(m2K)] walls[10].SetFilmCoefficient(ai, false);//内表面総合熱伝達率[W/(m2K)] walls[10].InitializeTemperature(25); //壁表面の設定 iws = walls[10].GetSurface(true); ews = walls[10].GetSurface(false); rooms[0].AddSurface(iws); rooms[1].AddSurface(ews); //窓の作成 GlassPanes glassPane = new GlassPanes(0.74745, 0.043078, 1d / (1d / 333 + 1d / 333 + 1d / 6.297)); //glassPane.LongWaveEmissivity = extlwEmissivity; //glassPane.ConvectiveRate = 3.16 / ai; glassPane.AngularDependenceCoefficients = new double[] { 1.3930, 5.5401, -19.5736, 19.0379 }; Window window1 = new Window(glassPane); Window window2 = new Window(glassPane); //長波長吸収率・アルベド WindowSurface ws; ws = window1.GetSurface(true); ws.LongWaveEmissivity = extlwEmissivity; ws.FilmCoefficient = aowin;//表面総合熱伝達率[W/(m2K)] ws.Albedo = 0.2; ws = window2.GetSurface(true); ws.LongWaveEmissivity = extlwEmissivity; ws.FilmCoefficient = aowin;//表面総合熱伝達率[W/(m2K)] ws.Albedo = 0.2; //対流・放射成分 ws = window1.GetSurface(false); ws.ConvectiveRate = 3.16 / ai; ws.FilmCoefficient = ai;//表面総合熱伝達率[W/(m2K)] ws = window2.GetSurface(false); ws.ConvectiveRate = 3.16 / ai; ws.FilmCoefficient = ai;//表面総合熱伝達率[W/(m2K)] //窓面積 window1.SurfaceArea = 6; window2.SurfaceArea = 6; window1.OutSideIncline = new Incline(Incline.Orientation.S, 0.5 * Math.PI); window2.OutSideIncline = new Incline(Incline.Orientation.S, 0.5 * Math.PI); //室と外界に追加 rooms[1].AddWindow(window1); rooms[1].AddWindow(window2); outdoor[0].AddWindow(window1); outdoor[0].AddWindow(window2); windows = new Window[] { window1, window2 }; //放射率 rooms[1].SetShortWaveRadiationRate(walls[3].GetSurface(true), 0.6); //床面 rooms[1].SetShortWaveRadiationRate(walls[1].GetSurface(true), 0.06); //天井面 rooms[1].SetShortWaveRadiationRate(walls[7].GetSurface(true), 0.02); //東面 rooms[1].SetShortWaveRadiationRate(walls[9].GetSurface(true), 0.02); //西面 rooms[1].SetShortWaveRadiationRate(walls[10].GetSurface(false), 0.2); //北面 rooms[1].SetShortWaveRadiationRate(walls[5].GetSurface(true), 0.03); //南面 rooms[1].SetShortWaveRadiationRate(window1, 0.035); rooms[1].SetShortWaveRadiationRate(window2, 0.035); rooms[1].ControlDrybulbTemperature = false; //対流成分設定 rooms[0].SetConvectiveRate(3.16 / ai); rooms[1].SetConvectiveRate(3.16 / ai); outdoor[0].SetConvectiveRate(24.67 / ao); }
static void makeWallLayers(out Dictionary<string, WallLayers> wallLayers) { bool iDoorEqualToiWall = false; bool noIDoor = false; WallLayers wl; wallLayers = new Dictionary<string, WallLayers>(); //外部ドア wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.012)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.GlassWoolInsulation_24K), 0.05)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.012)); wallLayers.Add("外部ドア", wl); //室内ドア wl = new WallLayers(); if (iDoorEqualToiWall) { wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Carpet), 0.012)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.012)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.AirGap), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.PlasterBoard), 0.012)); } else { wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.004)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.SealedAirGap), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.004)); } if (noIDoor) wl.AddLayer(new WallLayers.Layer(new WallMaterial("完全断熱材", 0.00000001, 0.0001), 10)); //断熱性能完全にしてドアなしを模擬 wallLayers.Add("室内ドア", wl); //屋根1 wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.AsbestosPlate), 0.012)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.012)); wallLayers.Add("屋根1", wl); //屋根2 wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.GlassWoolInsulation_24K), 0.05)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.PlasterBoard), 0.012)); wallLayers.Add("屋根2", wl); //外壁 wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Mortar), 0.030)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.AirGap), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.GlassWoolInsulation_24K), 0.05)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.PlasterBoard), 0.012)); wallLayers.Add("外壁", wl); //内壁 wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.PlasterBoard), 0.012)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.AirGap), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.PlasterBoard), 0.012)); wallLayers.Add("内壁", wl); //2F床 wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Carpet), 0.012)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.012)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.AirGap), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.PlasterBoard), 0.012)); wallLayers.Add("2F床", wl); //1F床 wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.010)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.012)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.GlassWoolInsulation_24K), 0.05)); wallLayers.Add("1F床", wl); //1F和室床 wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Tatami), 0.060)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.012)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.GlassWoolInsulation_24K), 0.05)); wallLayers.Add("1F和室床", wl); //サッシ//熱貫流率5.6W/m2K程度 wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Aluminum), 0.005)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("調整層", 36, 0), 0.005)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Aluminum), 0.005)); wallLayers.Add("サッシ", wl); //地面 wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Soil), 1, 4)); wallLayers.Add("地面", wl); }
/// <summary>土中の壁構成を作成する</summary> private static void makeGroundWallLayer(out WallLayers floorWallLayer, out WallLayers groundWallLayer) { const double GROUND_THICKNESS = 1.3; groundWallLayer = new WallLayers("GroundWall"); floorWallLayer = new WallLayers("FloorWall"); WallLayers.Layer layer; //土中壁 layer = new WallLayers.Layer(new WallMaterial("Concrete Block", 0.510, 1400d * 1000d / 1000d), 0.1, 3); groundWallLayer.AddLayer(layer); //土の厚み layer = new WallLayers.Layer(new WallMaterial("Ground", 1.3, 800d * 1500d / 1000d), GROUND_THICKNESS, 6); groundWallLayer.AddLayer(layer); //床 layer = new WallLayers.Layer(new WallMaterial("Concrete Slab", 1.130, 1400d * 1000d / 1000d), 0.08, 3); floorWallLayer.AddLayer(layer); //土の厚み layer = new WallLayers.Layer(new WallMaterial("Ground", 1.3, 800d * 1500d / 1000d), GROUND_THICKNESS, 6); floorWallLayer.AddLayer(layer); }
/// <summary>Sample program calculating the thermal transimission of the wall layers</summary> private static void wallLayersTest() { //Create an instance of WallLayers WallLayers wLayers = new WallLayers("Sample wall layer"); //Make an array of materials WallMaterial[] materials = new WallMaterial[4]; //The first layer : plywood materials[0] = new WallMaterial(WallMaterial.PredefinedMaterials.Plywood); //The second layer : air gap materials[1] = new WallMaterial(WallMaterial.PredefinedMaterials.AirGap); //The thirg layer : concrete materials[2] = new WallMaterial(WallMaterial.PredefinedMaterials.ReinforcedConcrete); //The fourth layer : white Wash materials[3] = new WallMaterial("White Wash", 0.7, 1000); //Add a layer to WallLayers object //plywood : 20mm wLayers.AddLayer(new WallLayers.Layer(materials[0], 0.02)); //air gap : heat conductance doesn't depend on thickness wLayers.AddLayer(new WallLayers.Layer(materials[1], 0.01)); //concrete : 150mm wLayers.AddLayer(new WallLayers.Layer(materials[2], 0.15)); //white Wash : 10mm wLayers.AddLayer(new WallLayers.Layer(materials[3], 0.01)); //output result Console.WriteLine("Wall composition"); for (uint i = 0; i < wLayers.LayerNumber; i++) { WallLayers.Layer layer = wLayers.GetLayer(i); Console.WriteLine("Layer " + (i + 1) + ":" + layer.Material.Name + "(" + layer.Thickness + "m)"); } Console.WriteLine("Thermal transmission = " + wLayers.GetThermalTransmission().ToString("F1") + " W/(m2-K)"); Console.WriteLine(); //Replace concrete to light weight concrete wLayers.ReplaceLayer(2, new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.LightweightConcrete), 0.15)); //output result Console.WriteLine("Wall composition"); for (uint i = 0; i < wLayers.LayerNumber; i++) { WallLayers.Layer layer = wLayers.GetLayer(i); Console.WriteLine("Layer " + (i + 1) + ":" + layer.Material.Name + "(" + layer.Thickness + "m)"); } Console.WriteLine("Thermal transmission = " + wLayers.GetThermalTransmission().ToString("F1") + " W/(m2-K)"); Console.WriteLine(); Console.Read(); }
/// <summary>Sample program calculating the air state and heat load of the building (MultiRoom class)</summary> private static void AirStateAndHeatLoadTest2() { //A sample weather data //Drybulb temperature [C] double[] dbt = new double[] { 24.2, 24.1, 24.1, 24.2, 24.3, 24.2, 24.4, 25.1, 26.1, 27.1, 28.8, 29.9, 30.7, 31.2, 31.6, 31.4, 31.3, 30.8, 29.4, 28.1, 27.5, 27.1, 26.6, 26.3 }; //Humidity ratio [kg/kg(DA)] double[] hum = new double[] { 0.0134, 0.0136, 0.0134, 0.0133, 0.0131, 0.0134, 0.0138, 0.0142, 0.0142, 0.0140, 0.0147, 0.0149, 0.0142, 0.0146, 0.0140, 0.0145, 0.0144, 0.0146, 0.0142, 0.0136, 0.0136, 0.0135, 0.0136, 0.0140 }; //Nocturnal radiation [W/m2] double[] nrd = new double[] { 32, 30, 30, 29, 26, 24, 24, 25, 25, 25, 24, 24, 24, 23, 24, 24, 24, 24, 23, 23, 24, 26, 25, 23 }; //Direct normal radiation [W/m2] double[] dnr = new double[] { 0, 0, 0, 0, 0, 0, 106, 185, 202, 369, 427, 499, 557, 522, 517, 480, 398, 255, 142, 2, 0, 0, 0, 0 }; //Diffuse horizontal radiation [W/m2] double[] drd = new double[] { 0, 0, 0, 0, 0, 0, 36, 115, 198, 259, 314, 340, 340, 349, 319, 277, 228, 167, 87, 16, 0, 0, 0, 0 }; //Create an instance of the Outdoor class Outdoor outdoor = new Outdoor(); Sun sun = new Sun(Sun.City.Tokyo); //Located in Tokyo outdoor.Sun = sun; outdoor.GroundTemperature = 25; //Ground temperature is assumed to be constant //Create an instance of the Incline class Incline nIn = new Incline(Incline.Orientation.N, 0.5 * Math.PI); //North, Vertical Incline eIn = new Incline(Incline.Orientation.E, 0.5 * Math.PI); //East, Vertical Incline wIn = new Incline(Incline.Orientation.W, 0.5 * Math.PI); //West, Vertical Incline sIn = new Incline(Incline.Orientation.S, 0.5 * Math.PI); //South, Vertical Incline hIn = new Incline(Incline.Orientation.S, 0); //Horizontal //Create an instance of the Zone class Zone[] zones = new Zone[4]; Zone wpZone = zones[0] = new Zone("West perimeter zone"); wpZone.Volume = 3 * 5 * 3; //Ceiling height is 3m Zone wiZone = zones[1] = new Zone("West interior zone"); wiZone.Volume = 4 * 5 * 3; Zone epZone = zones[2] = new Zone("East perimeter zone"); epZone.Volume = 3 * 5 * 3; Zone eiZone = zones[3] = new Zone("East interior zone"); eiZone.Volume = 4 * 5 * 3; foreach (Zone zn in zones) { zn.VentilationVolume = 10; //Ventilation volume[CMH] zn.TimeStep = 3600; zn.DrybulbTemperatureSetPoint = 26; zn.HumidityRatioSetPoint = 0.01; } //Set a heat production element to the east interior zone //Convective sensible heat=100W, Radiative sensible heat=100W, Latent heat=20W eiZone.AddHeatGain(new ConstantHeatGain(100, 100, 20)); //Create an instance of the WallLayers class : Concrete,400mm WallLayers wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.ReinforcedConcrete), 0.4)); //Create an instance of the GlassPanes class:Low-emissivity coating single glass GlassPanes gPanes = new GlassPanes(new GlassPanes.Pane(GlassPanes.Pane.PredifinedGlassPane.HeatReflectingGlass06mm)); //Set wall surfaces to the zone objects Wall[] walls = new Wall[18]; List<WallSurface> outdoorSurfaces = new List<WallSurface>(); Wall wpwWall = walls[0] = new Wall(wl, "West wall in the west perimeter zone"); wpwWall.SurfaceArea = 3 * 3; outdoorSurfaces.Add(wpwWall.GetSurface(true)); wpZone.AddSurface(wpwWall.GetSurface(false)); wpwWall.SetIncline(wIn, true); Wall wpcWall = walls[1] = new Wall(wl, "Ceiling in the west perimeter zone"); wpcWall.SurfaceArea = 3 * 5; outdoorSurfaces.Add(wpcWall.GetSurface(true)); wpZone.AddSurface(wpcWall.GetSurface(false)); wpcWall.SetIncline(hIn, true); Wall wpfWall = walls[2] = new Wall(wl, "Floor in the west perimeter zone"); wpfWall.SurfaceArea = 3 * 5; outdoor.AddGroundWallSurface(wpfWall.GetSurface(true)); wpZone.AddSurface(wpfWall.GetSurface(false)); Wall winWall = walls[3] = new Wall(wl, "North wall in the west interior zone"); winWall.SurfaceArea = 3 * 5; outdoorSurfaces.Add(winWall.GetSurface(true)); wiZone.AddSurface(winWall.GetSurface(false)); winWall.SetIncline(nIn, true); Wall wiwWall = walls[4] = new Wall(wl, "West wall in the west interior zone"); wiwWall.SurfaceArea = 3 * 4; outdoorSurfaces.Add(wiwWall.GetSurface(true)); wiZone.AddSurface(wiwWall.GetSurface(false)); wiwWall.SetIncline(wIn, true); Wall wicWall = walls[5] = new Wall(wl, "Ceiling in the west interior zone"); wicWall.SurfaceArea = 4 * 5; outdoorSurfaces.Add(wicWall.GetSurface(true)); wiZone.AddSurface(wicWall.GetSurface(false)); wicWall.SetIncline(hIn, true); Wall wifWall = walls[6] = new Wall(wl, "Floor in the west interior zone"); wifWall.SurfaceArea = 4 * 5; outdoor.AddGroundWallSurface(wifWall.GetSurface(true)); wiZone.AddSurface(wifWall.GetSurface(false)); Wall epwWall = walls[7] = new Wall(wl, "East wall in the east perimeter zone"); epwWall.SurfaceArea = 3 * 3; outdoorSurfaces.Add(epwWall.GetSurface(true)); epZone.AddSurface(epwWall.GetSurface(false)); epwWall.SetIncline(eIn, true); Wall epcWall = walls[8] = new Wall(wl, "Ceiling in the east perimeter zone"); epcWall.SurfaceArea = 3 * 5; outdoorSurfaces.Add(epcWall.GetSurface(true)); epZone.AddSurface(epcWall.GetSurface(false)); epcWall.SetIncline(hIn, true); Wall epfWall = walls[9] = new Wall(wl, "Floor in the east perimeter zone"); epfWall.SurfaceArea = 3 * 5; outdoor.AddGroundWallSurface(epfWall.GetSurface(true)); epZone.AddSurface(epfWall.GetSurface(false)); Wall einWall = walls[10] = new Wall(wl, "North wall in the east interior zone"); einWall.SurfaceArea = 5 * 3; outdoorSurfaces.Add(einWall.GetSurface(true)); eiZone.AddSurface(einWall.GetSurface(false)); einWall.SetIncline(nIn, true); Wall eiwWall = walls[11] = new Wall(wl, "East wall in the east interior zone"); eiwWall.SurfaceArea = 4 * 3; outdoorSurfaces.Add(eiwWall.GetSurface(true)); eiZone.AddSurface(eiwWall.GetSurface(false)); eiwWall.SetIncline(eIn, true); Wall eicWall = walls[12] = new Wall(wl, "Ceiling in the east interior zone"); eicWall.SurfaceArea = 4 * 5; outdoorSurfaces.Add(eicWall.GetSurface(true)); eiZone.AddSurface(eicWall.GetSurface(false)); eicWall.SetIncline(hIn, true); Wall eifWall = walls[13] = new Wall(wl, "Floor in the east interior zone"); eifWall.SurfaceArea = 4 * 5; outdoor.AddGroundWallSurface(eifWall.GetSurface(true)); eiZone.AddSurface(eifWall.GetSurface(false)); Wall cpWall = walls[14] = new Wall(wl, "Inner wall at perimeter"); cpWall.SurfaceArea = 3 * 3; wpZone.AddSurface(cpWall.GetSurface(true)); epZone.AddSurface(cpWall.GetSurface(false)); Wall ciWall = walls[15] = new Wall(wl, "Inner wall at interior"); ciWall.SurfaceArea = 4 * 3; wiZone.AddSurface(ciWall.GetSurface(true)); eiZone.AddSurface(ciWall.GetSurface(false)); Wall wpsWall = walls[16] = new Wall(wl, "South wall in the west perimeter zone"); wpsWall.SurfaceArea = 5 * 3 - 3 * 2; //Reduce window surface area outdoorSurfaces.Add(wpsWall.GetSurface(true)); wpZone.AddSurface(wpsWall.GetSurface(false)); wpsWall.SetIncline(sIn, true); Wall epsWall = walls[17] = new Wall(wl, "South wall in the east perimeter zone"); epsWall.SurfaceArea = 5 * 3 - 3 * 2; //Reduce window surface area outdoorSurfaces.Add(epsWall.GetSurface(true)); epZone.AddSurface(epsWall.GetSurface(false)); epsWall.SetIncline(sIn, true); //Initialize outdoor surfaces foreach (WallSurface ws in outdoorSurfaces) { //Add wall surfaces to Outdoor object outdoor.AddWallSurface(ws); //Initialize emissivity of surface ws.InitializeEmissivity(WallSurface.SurfaceMaterial.Concrete); } //Add windows to the west zone Window wWind = new Window(gPanes, "Window in the west perimeter zone"); wWind.SurfaceArea = 3 * 2; wpZone.AddWindow(wWind); outdoor.AddWindow(wWind); //Add windows to the east zone Window eWind = new Window(gPanes, "Window in the east perimeter zone"); eWind.SurfaceArea = 3 * 2; //Set horizontal sun shade. eWind.Shade = SunShade.MakeHorizontalSunShade(3, 2, 1, 1, 1, 0.5, sIn); wpZone.AddWindow(eWind); outdoor.AddWindow(eWind); //Creat an insances of the Room class and MultiRoom class Room eRm = new Room(new Zone[] { epZone, eiZone }); //East room Room wRm = new Room(new Zone[] { wpZone, wiZone }); //Weast room MultiRoom mRoom = new MultiRoom(new Room[] { eRm, wRm }); //Multi room (east and west rooms) mRoom.SetTimeStep(3600); //Set ventilation volume wpZone.VentilationVolume = 10; //Only west perimeter zone has outdoor air ventilation mRoom.SetAirFlow(wpZone, wiZone, 10); mRoom.SetAirFlow(epZone, eiZone, 10); mRoom.SetAirFlow(eiZone, epZone, 10); //Set short wave radiation distribution:60% of short wave is distributed to perimeter floor. double sfSum = 0; foreach (ISurface isf in eRm.GetSurface()) sfSum += isf.Area; sfSum -= epfWall.SurfaceArea; foreach (ISurface isf in eRm.GetSurface()) eRm.SetShortWaveRadiationRate(isf, isf.Area / sfSum * 0.4); eRm.SetShortWaveRadiationRate(epfWall.GetSurface(false), 0.6); sfSum = 0; foreach (ISurface isf in wRm.GetSurface()) sfSum += isf.Area; sfSum -= wpfWall.SurfaceArea; foreach (ISurface isf in wRm.GetSurface()) wRm.SetShortWaveRadiationRate(isf, isf.Area / sfSum * 0.4); wRm.SetShortWaveRadiationRate(wpfWall.GetSurface(false), 0.6); //Output title wrine to standard output stream StreamWriter sWriter = new StreamWriter("AirStateAndHeatLoadTest2.csv"); foreach (Zone zn in zones) sWriter.Write(zn.Name + "Drybulb temperature[C], " + zn.Name + "Humidity ratio[kg/kgDA], " + zn.Name + "Sensible heat load[W], " + zn.Name + "Latent heat load[W], "); sWriter.WriteLine(); //Update the state (Iterate 100 times to make state steady) for (int i = 0; i < 100; i++) { DateTime dTime = new DateTime(2007, 8, 3, 0, 0, 0); for (int j = 0; j < 24; j++) { //Set date and time to Sun and Zone object. sun.Update(dTime); mRoom.SetCurrentDateTime(dTime); //Operate HVAC system (8:00~19:00) bool operating = (8 <= dTime.Hour && dTime.Hour <= 19); foreach (Zone zn in zones) { zn.ControlHumidityRatio = operating; zn.ControlDrybulbTemperature = operating; } //Set weather state. outdoor.AirState = new MoistAir(dbt[j], hum[j]); outdoor.NocturnalRadiation = nrd[j]; sun.SetGlobalHorizontalRadiation(drd[j], dnr[j]); //Set ventilation air state. wpZone.VentilationAirState = outdoor.AirState; //Update boundary state of outdoor facing surfaces. outdoor.SetWallSurfaceBoundaryState(); //Update the walls. foreach (Wall wal in walls) wal.Update(); //Update the MultiRoom object. mRoom.UpdateRoomTemperatures(); mRoom.UpdateRoomHumidities(); //Update date and time dTime = dTime.AddHours(1); //If it is last iteration, output result to CSV text. if (i == 99) { foreach (Zone zn in zones) { sWriter.Write(zn.CurrentDrybulbTemperature.ToString("F1") + ", " + zn.CurrentHumidityRatio.ToString("F3") + ", " + zn.CurrentSensibleHeatLoad.ToString("F0") + ", " + zn.CurrentLatentHeatLoad.ToString("F0") + ", "); } sWriter.WriteLine(); } } } sWriter.Close(); }
/// <summary>Sample program calculating the unsteady heat conduction of wall with latent heat storage material</summary> private static void wallTest3() { //Initial temperature const double INIT_TEMP = 35; //Create an instance of WallLayers class WallLayers wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.FrexibleBoard), 0.0165)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("dummy", 1, 1), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("dummy", 1, 1), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.ExtrudedPolystyreneFoam_3), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.AirGap), 0.015)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); //Create an instance of Wall class Wall wall = new Wall(wl); wall.TimeStep = 1200; wall.AirTemperature1 = 20; wall.AirTemperature2 = 20; wall.SurfaceArea = 6.48; //Create an instance of LatentHeatStorageMaterial class LatentHeatStorageMaterial pmc1; pmc1 = new LatentHeatStorageMaterial(19, new WallMaterial("PCM1 (Solid)", 0.19, 3.6 * 1400)); pmc1.AddMaterial(23, new WallMaterial("PCM1 (Two phase)", (0.19 + 0.22) / 2d, 15.1 * 1400)); pmc1.AddMaterial(100, new WallMaterial("PCM1 (Liquid)", 0.22, 3.6 * 1400)); pmc1.Initialize(INIT_TEMP); //Set PCM to second wall layer wall.SetLatentHeatStorageMaterial(1, pmc1); //Create an instance of LatentHeatStorageMaterial class LatentHeatStorageMaterial pcm2; pcm2 = new LatentHeatStorageMaterial(30, new WallMaterial("PCM2 (Solid)", 0.19, 3.6 * 1390)); pcm2.AddMaterial(32, new WallMaterial("PCM2 (Two phase)", (0.19 + 0.22) / 2d, 63.25 * 1400)); pcm2.AddMaterial(100, new WallMaterial("PCM2 (Liquid)", 0.22, 3.5 * 1410)); pcm2.Initialize(INIT_TEMP); //Set PCM to third wall layer wall.SetLatentHeatStorageMaterial(2, pcm2); //Install heating tube between PMCs Tube tube = new Tube(0.84, 0.346, 4186); wall.AddTube(tube, 1); tube.SetFlowRate(0); tube.FluidTemperature = 40; //Initialize wall temperature wall.InitializeTemperature(INIT_TEMP); for (int i = 0; i < wall.Layers.LayerNumber; i++) Console.Write("Temperature" + i + ", "); Console.WriteLine("Heat storage[kJ]"); for (int i = 0; i < 200; i++) { if (i == 100) { tube.SetFlowRate(0.54); //Start heating wall.AirTemperature1 = 30; wall.AirTemperature2 = 30; } wall.Update(); double[] tmp = wall.GetTemperatures(); for (int j = 0; j < tmp.Length - 1; j++) Console.Write(((tmp[j] + tmp[j + 1]) / 2d).ToString("F1") + ", "); Console.Write(wall.GetHeatStorage(INIT_TEMP).ToString("F0")); Console.WriteLine(); } Console.Read(); }
//パソコンによる空気調和計算法 pp.180 private static void makeRoom(double timeStep, out Zone room, out Wall exWall, out Wall inWall, out Wall ceiling, out Wall floor, out Sun sun, out Outdoor outdoor) { //太陽を作成//東京 sun = new Sun(35, 139, 134); //外界を作成 outdoor = new Outdoor(); outdoor.Sun = sun; //室を作成 room = new Zone(); room.Volume = 353; room.SensibleHeatCapacity = 3500 * 1000; room.InitializeAirState(26, 0.018); room.VentilationVolume = room.Volume * 0.2; room.TimeStep = timeStep; WallLayers layers; WallLayers.Layer layer; //外壁を作成 layers = new WallLayers(); layer = new WallLayers.Layer(new WallMaterial("アルミ化粧板", 210, 2373), 0.002); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("中空層", 1d / 0.086d, 0), 0); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("ロックウール", 0.042, 84), 0.050); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("コンクリート", 1.4, 1934), 0.150); layers.AddLayer(layer); exWall = new Wall(layers); exWall.SurfaceArea = 22.4; exWall.TimeStep = timeStep; WallSurface ews = exWall.GetSurface(true); ews.SolarAbsorptance = 0.7; ews.LongWaveEmissivity = 0.9; ews.Albedo = 0.2; WallSurface iws = exWall.GetSurface(false); ews.FilmCoefficient = 23; iws.FilmCoefficient = 9.3; exWall.SetIncline(new Incline(Incline.Orientation.SW, 0.5 * Math.PI), true); room.AddSurface(iws); //部屋に追加 outdoor.AddWallSurface(ews); //外界に追加 room.SetShortWaveRadiationRate(iws, iws.Area); //放射成分吸収比率を設定 room.SetLongWaveRadiationRate(iws, iws.Area); //放射成分吸収比率を設定 //内壁を作成 layers = new WallLayers(); layer = new WallLayers.Layer(new WallMaterial("コンクリート", 1.4, 1934), 0.120, 2); layers.AddLayer(layer); inWall = new Wall(layers); inWall.SurfaceArea = 100.8; inWall.TimeStep = timeStep; iws = inWall.GetSurface(true); iws.FilmCoefficient = 9.3; room.AddSurface(iws); room.SetShortWaveRadiationRate(iws, iws.Area); //放射成分吸収比率を設定 room.SetLongWaveRadiationRate(iws, iws.Area); //放射成分吸収比率を設定 //床と天井を作成 layers = new WallLayers(); layer = new WallLayers.Layer(new WallMaterial("カーペット", 0.08, 318), 0.015); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("コンクリート", 1.4, 1934), 0.150); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("中空層", 1d / 0.086d, 0), 0); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("石膏ボード", 0.17, 1030), 0.012); layers.AddLayer(layer); //床 floor = new Wall(layers); floor.SurfaceArea = 98; floor.TimeStep = timeStep; iws = floor.GetSurface(true); iws.FilmCoefficient = 9.3; room.AddSurface(iws); room.SetShortWaveRadiationRate(iws, iws.Area * 2.0); //放射成分吸収比率を設定**多め room.SetLongWaveRadiationRate(iws, iws.Area * 2.0); //放射成分吸収比率を設定**多め //天井 ceiling = new Wall(layers); ceiling.SurfaceArea = 98; ceiling.TimeStep = timeStep; iws = ceiling.GetSurface(false); iws.FilmCoefficient = 9.3; room.AddSurface(iws); room.SetShortWaveRadiationRate(iws, iws.Area); //放射成分吸収比率を設定 room.SetLongWaveRadiationRate(iws, iws.Area); //放射成分吸収比率を設定 //室温・隣室温度を設定 inWall.AirTemperature2 = ceiling.AirTemperature1 = floor.AirTemperature2 = 25; //窓を作成 GlassPanes glassPanes = new GlassPanes(0.79, 0.04, 190); Window window = new Window(glassPanes); WindowSurface ws = window.GetSurface(true); ws.FilmCoefficient = 23; ws.Albedo = 0.2; window.SurfaceArea = 28; window.OutSideIncline = new Incline(Incline.Orientation.SW, 0.5 * Math.PI); ws = window.GetSurface(false); ws.FilmCoefficient = 9.3; room.AddWindow(window); outdoor.AddWindow(window); window.ShadowRate = 0; room.SetShortWaveRadiationRate(window, window.SurfaceArea); //放射成分吸収比率を設定 room.SetLongWaveRadiationRate(window, window.SurfaceArea); //放射成分吸収比率を設定 //壁体初期化 inWall.InitializeTemperature(22); exWall.InitializeTemperature(22); floor.InitializeTemperature(22); ceiling.InitializeTemperature(22); }
/// <summary>壁構成作成処理</summary> /// <param name="isLightWeight">軽い壁構成か否か</param> /// <param name="exteriorWallLayer">外壁構成</param> /// <param name="floorWallLayer">床構成</param> /// <param name="roofWallLayer">天井構成</param> private static void makeWallLayer(bool isLightWeight, out WallLayers exteriorWallLayer, out WallLayers floorWallLayer, out WallLayers roofWallLayer) { WallLayers.Layer layer; exteriorWallLayer = new WallLayers("Exterior"); floorWallLayer = new WallLayers("Floor"); roofWallLayer = new WallLayers("Roof"); if (isLightWeight) { //外壁構成 layer = new WallLayers.Layer(new WallMaterial("Plasterboard", 0.160, 950d * 840d / 1000d), 0.012); exteriorWallLayer.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Fibreglas quilt", 0.04, 12d * 840d / 1000d), 0.066); exteriorWallLayer.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Wood Siding", 0.140, 530d * 900d / 1000d), 0.009); exteriorWallLayer.AddLayer(layer); //床構成 layer = new WallLayers.Layer(new WallMaterial("Timber flooring", 0.140, 650d * 1200d / 1000d), 0.025); floorWallLayer.AddLayer(layer); //layer = new WallLayers.Layer(new WallMaterial("Insulation", 0.04, 0), 0); //floorWallLayer.AddLayer(layer); //天井構成 layer = new WallLayers.Layer(new WallMaterial("Plasterboard", 0.160, 950d * 840d / 1000d), 0.010); roofWallLayer.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Fibreglas quilt", 0.04, 12d * 840d / 1000d), 0.1118); roofWallLayer.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Roofdeck", 0.140, 530d * 900d / 1000d), 0.019); roofWallLayer.AddLayer(layer); } else { //外壁構成 layer = new WallLayers.Layer(new WallMaterial("Concrete Block", 0.510, 1400d * 1000d / 1000d), 0.1, 3); exteriorWallLayer.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Foam Insulation", 0.040, 10d * 1400d / 1000d), 0.0615); exteriorWallLayer.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Wood Siding", 0.140, 530d * 900d / 1000d), 0.009); exteriorWallLayer.AddLayer(layer); //床構成 layer = new WallLayers.Layer(new WallMaterial("Concrete Slab", 1.130, 1400d * 1000d / 1000d), 0.08, 3); floorWallLayer.AddLayer(layer); //layer = new WallLayers.Layer(new WallMaterial("Insulation", 0.04, 0), 0); //floorWallLayer.AddLayer(layer); //天井構成 layer = new WallLayers.Layer(new WallMaterial("Plasterboard", 0.160, 950d * 840d / 1000d), 0.010); roofWallLayer.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Fibreglas quilt", 0.04, 12d * 840d / 1000d), 0.1118); roofWallLayer.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Roofdeck", 0.140, 530d * 900d / 1000d), 0.019); roofWallLayer.AddLayer(layer); } }
/// <summary>多数室テスト</summary> /// <remarks> /// 東西2室で壁・窓表面の相互放射を考慮した計算を行う。 /// 東側は南北で2ゾーンに分割する。 /// 壁体は全て200mmのコンクリートとする。 /// 幅×奥行き×高さ = 8m×7m×3mとする。 /// 地面(床)は考慮しない。 /// /// N1 N2 /// ------------------------- /// | | | /// | | znE1 | E1 /// | | | /// W | znW |- - - - - -| /// | | | /// | | znE2 | E2 /// | | | /// ----+++++---------------- /// S1 S2 /// /// </remarks> private static void multiRoomTest() { const double TIME_STEP = 3600; const double INIT_TEMP = 15; const double H_GAIN = 0; const int ITER_NUM = 100; const double W_AI = 8; const double E_AI = 9.3; const double W_AO = 20; const double E_AO = 23; bool USE_TUBE = false; //モデル作成処理********************************************************* //屋外 Outdoor outDoor = new Outdoor(); Sun sun = new Sun(Sun.City.Tokyo); sun.Update(new DateTime(2001, 1, 1, 0, 0, 0)); outDoor.Sun = sun; //壁リスト Wall[] walls = new Wall[12]; //ゾーンを作成 Zone znW = new Zone(); znW.Volume = 7 * 4 * 3; znW.SensibleHeatCapacity = znW.Volume * 12000;//単位容積あたり12kJ Zone znE1 = new Zone(); znE1.Volume = 3.5 * 4 * 3; znE1.SensibleHeatCapacity = znE1.Volume * 12000;//単位容積あたり12kJ Zone znE2 = new Zone(); znE2.Volume = 3.5 * 4 * 3; znE2.SensibleHeatCapacity = znE2.Volume * 12000;//単位容積あたり12kJ znW.TimeStep = znE1.TimeStep = znE2.TimeStep = TIME_STEP; //壁構成を作成(コンクリート) WallLayers layers; WallLayers.Layer layer; layers = new WallLayers(); layer = new WallLayers.Layer(new WallMaterial("コンクリート", 1.4, 1934), 0.150, 2); layers.AddLayer(layer); //西外壁 walls[0] = new Wall(layers); walls[0].SurfaceArea = 7 * 3; WallSurface ews = walls[0].GetSurface(true); WallSurface iws = walls[0].GetSurface(false); ews.FilmCoefficient = W_AO; iws.FilmCoefficient = W_AI; walls[0].SetIncline(new Incline(Incline.Orientation.W, 0.5 * Math.PI), true); znW.AddSurface(iws); outDoor.AddWallSurface(ews); //東外壁1 walls[1] = new Wall(layers); walls[1].SurfaceArea = 3.5 * 3; ews = walls[1].GetSurface(true); iws = walls[1].GetSurface(false); ews.FilmCoefficient = E_AO; iws.FilmCoefficient = E_AI; walls[1].SetIncline(new Incline(Incline.Orientation.E, 0.5 * Math.PI), true); znE1.AddSurface(iws); outDoor.AddWallSurface(ews); //東外壁2 walls[2] = new Wall(layers); walls[2].SurfaceArea = 3.5 * 3; ews = walls[2].GetSurface(true); iws = walls[2].GetSurface(false); ews.FilmCoefficient = E_AO; iws.FilmCoefficient = E_AI; walls[2].SetIncline(new Incline(Incline.Orientation.E, 0.5 * Math.PI), true); znE2.AddSurface(iws); outDoor.AddWallSurface(ews); //北外壁1 walls[3] = new Wall(layers); walls[3].SurfaceArea = 4 * 3; ews = walls[3].GetSurface(true); iws = walls[3].GetSurface(false); ews.FilmCoefficient = W_AO; iws.FilmCoefficient = W_AI; walls[3].SetIncline(new Incline(Incline.Orientation.N, 0.5 * Math.PI), true); znW.AddSurface(iws); outDoor.AddWallSurface(ews); //北外壁2 walls[4] = new Wall(layers); walls[4].SurfaceArea = 4 * 3; ews = walls[4].GetSurface(true); iws = walls[4].GetSurface(false); ews.FilmCoefficient = E_AO; iws.FilmCoefficient = E_AI; walls[4].SetIncline(new Incline(Incline.Orientation.N, 0.5 * Math.PI), true); znE1.AddSurface(iws); outDoor.AddWallSurface(ews); //南外壁1 walls[5] = new Wall(layers); walls[5].SurfaceArea = 4 * 3; ews = walls[5].GetSurface(true); iws = walls[5].GetSurface(false); ews.FilmCoefficient = W_AO; iws.FilmCoefficient = W_AI; walls[5].SetIncline(new Incline(Incline.Orientation.S, 0.5 * Math.PI), true); znW.AddSurface(iws); outDoor.AddWallSurface(ews); //南外壁2 walls[6] = new Wall(layers); walls[6].SurfaceArea = 4 * 3; ews = walls[6].GetSurface(true); iws = walls[6].GetSurface(false); ews.FilmCoefficient = E_AO; iws.FilmCoefficient = E_AI; walls[6].SetIncline(new Incline(Incline.Orientation.S, 0.5 * Math.PI), true); znE2.AddSurface(iws); outDoor.AddWallSurface(ews); //屋根1 walls[7] = new Wall(layers); walls[7].SurfaceArea = 4 * 7; ews = walls[7].GetSurface(true); iws = walls[7].GetSurface(false); ews.FilmCoefficient = W_AO; iws.FilmCoefficient = W_AI; walls[7].SetIncline(new Incline(Incline.Orientation.N, 0), true); znW.AddSurface(iws); outDoor.AddWallSurface(ews); //屋根2 walls[8] = new Wall(layers); walls[8].SurfaceArea = 4 * 3.5; ews = walls[8].GetSurface(true); iws = walls[8].GetSurface(false); ews.FilmCoefficient = E_AO; iws.FilmCoefficient = E_AI; walls[8].SetIncline(new Incline(Incline.Orientation.N, 0), true); znE1.AddSurface(iws); outDoor.AddWallSurface(ews); //屋根3 walls[9] = new Wall(layers); walls[9].SurfaceArea = 4 * 3.5; ews = walls[9].GetSurface(true); iws = walls[9].GetSurface(false); ews.FilmCoefficient = E_AO; iws.FilmCoefficient = E_AI; walls[9].SetIncline(new Incline(Incline.Orientation.N, 0), true); znE2.AddSurface(iws); outDoor.AddWallSurface(ews); //内壁1 walls[10] = new Wall(layers); walls[10].SurfaceArea = 7 * 3.5; ews = walls[10].GetSurface(true); iws = walls[10].GetSurface(false); ews.FilmCoefficient = E_AI; iws.FilmCoefficient = W_AI; znW.AddSurface(iws); znE1.AddSurface(ews); //内壁2 walls[11] = new Wall(layers); walls[11].SurfaceArea = 7 * 3.5; ews = walls[11].GetSurface(true); iws = walls[11].GetSurface(false); ews.FilmCoefficient = E_AI; iws.FilmCoefficient = W_AI; znW.AddSurface(iws); znE2.AddSurface(ews); //南窓 GlassPanes gPanes = new GlassPanes(new GlassPanes.Pane[] { new GlassPanes.Pane(GlassPanes.Pane.PredifinedGlassPane.TransparentGlass03mm), new GlassPanes.Pane(GlassPanes.Pane.PredifinedGlassPane.HeatAbsorbingGlass03mm) }); //外側ブラインド GlassPanes gPanesWithBlind = new GlassPanes(new GlassPanes.Pane[] { new GlassPanes.Pane(GlassPanes.Pane.PredifinedGlassPane.TransparentGlass03mm), new GlassPanes.Pane(GlassPanes.Pane.PredifinedGlassPane.HeatAbsorbingGlass03mm), new GlassPanes.Pane(0.05, 0.35, 9999) }); Window window = new Window(gPanes, new Incline(Incline.Orientation.S, 0.5 * Math.PI)); window.SurfaceArea = 1 * 3; WindowSurface ws1 = window.GetSurface(true); WindowSurface ws2 = window.GetSurface(false); ws1.LongWaveEmissivity = 0.7; ws1.FilmCoefficient = W_AO; ws2.FilmCoefficient = W_AI; znW.AddWindow(window); outDoor.AddWindow(window); /*//debug for (int i = 0; i < walls.Length; i++) { walls[i].GetSurface(true).ConvectiveRate = 0; walls[i].GetSurface(false).ConvectiveRate = 0; } //window.GetSurface(false).ConvectiveRate = 0; //debug*/ //発熱体***************************************************************** znW.AddHeatGain(new ConstantHeatGain(0, H_GAIN, 0)); //制御******************************************************************* znE1.ControlDrybulbTemperature = false; znE1.DrybulbTemperatureSetPoint = 20; znE2.ControlDrybulbTemperature = false; znE2.DrybulbTemperatureSetPoint = 20; znW.ControlDrybulbTemperature = false; znW.DrybulbTemperatureSetPoint = 20; //外界条件設定*********************************************************** outDoor.AirState = new MoistAir(30, 0.020); outDoor.SetWallSurfaceBoundaryState(); //天井に冷水配管を設置 if (USE_TUBE) { Tube tube = new Tube(0.999, 0.275, 4186); tube.SetFlowRate(0.222); tube.FluidTemperature = 10; walls[7].AddTube(tube, 0); walls[8].AddTube(tube, 0); walls[9].AddTube(tube, 0); } //室温・壁温初期化******************************************************* for (int i = 0; i < walls.Length; i++) walls[i].InitializeTemperature(INIT_TEMP); znE1.InitializeAirState(INIT_TEMP, 0.015); znE2.InitializeAirState(INIT_TEMP, 0.015); znW.InitializeAirState(INIT_TEMP, 0.015); //多数室オブジェクトを作成・初期化 Room[] rooms = new Room[2]; rooms[0] = new Room(new Zone[] { znW }); rooms[1] = new Room(new Zone[] { znE1, znE2 }); MultiRoom mRoom = new MultiRoom(rooms); mRoom.SetTimeStep(TIME_STEP); //初期化 mRoom.Initialize(); //室間換気設定*********************************************************** znW.VentilationVolume = znW.Volume * 0; znE1.VentilationVolume = znE1.Volume * 0; znE2.VentilationVolume = znE2.Volume * 0; znW.VentilationAirState = outDoor.AirState; znE1.VentilationAirState = outDoor.AirState; znE2.VentilationAirState = outDoor.AirState; //mRoom.SetAirFlow(znE1, znE2, 10); //mRoom.SetAirFlow(znE2, znW, 10); //mRoom.SetAirFlow(znW, znE1, 10); //熱収支確認用変数******************************************************* double heatTransferToExWall = 0; double heatTransferToTube = 0; double heatTransferToWindow = 0; double oaLoad = 0; //外気データ読み込み***************************************************** StreamReader sReader = new StreamReader("BESTestWeather.csv"); sReader.ReadLine(); //室温更新テスト********************************************************* for (int i = 0; i < ITER_NUM; i++) { //外気条件設定 string[] wData = sReader.ReadLine().Split(','); outDoor.AirState = new MoistAir(double.Parse(wData[2]), double.Parse(wData[3])); sun.DirectNormalRadiation = double.Parse(wData[4]); sun.GlobalHorizontalRadiation = double.Parse(wData[5]); sun.DiffuseHorizontalRadiation = double.Parse(wData[6]); outDoor.NocturnalRadiation = double.Parse(wData[8]); //12~13時は外側ブラインドを利用 if (sun.CurrentDateTime.Hour == 12 && sun.CurrentDateTime.Minute == 0) window.Initialize(gPanesWithBlind); if (sun.CurrentDateTime.Hour == 13 && sun.CurrentDateTime.Minute == 0) window.Initialize(gPanes); Console.WriteLine( znW.CurrentDrybulbTemperature.ToString("F3").PadLeft(5) + " | " + znE1.CurrentDrybulbTemperature.ToString("F3").PadLeft(5) + " | " + znE2.CurrentDrybulbTemperature.ToString("F3").PadLeft(5) + " | " + znW.CurrentSensibleHeatLoad.ToString("F2").PadLeft(5) + " | " + znE1.CurrentSensibleHeatLoad.ToString("F2").PadLeft(5) + " | " + znE2.CurrentSensibleHeatLoad.ToString("F2").PadLeft(5) + " | " + walls[0].GetWallTemprature(true).ToString("F2").PadLeft(5) + " | " + walls[0].GetWallTemprature(false).ToString("F2").PadLeft(5) + " | " ); //壁体状態更新 for (int j = 0; j < walls.Length; j++) walls[j].Update(); //外気条件を壁に設定 outDoor.SetWallSurfaceBoundaryState(); //室状態更新 mRoom.UpdateRoomTemperatures(); mRoom.UpdateRoomHumidities(); //壁体への熱移動量を積算 for (int j = 0; j < 10; j++) heatTransferToExWall += walls[j].GetHeatTransfer(true); //窓面への熱移動量を積算 heatTransferToWindow += window.AbsorbedHeatGain + window.TransferHeatGain + window.TransmissionHeatGain; heatTransferToWindow -= rooms[0].TransmissionHeatLossFromWindow + rooms[1].TransmissionHeatLossFromWindow; //チューブへの熱移動量を積算 heatTransferToTube += walls[7].GetHeatTransferToTube(0) + walls[8].GetHeatTransferToTube(0) + walls[9].GetHeatTransferToTube(0); //外気負荷を計算 Zone[] zns = new Zone[] { znE1, znE2, znW }; for (int j = 0; j < zns.Length; j++) { if (zns[j].VentilationVolume != 0) { double airDS = 1d / (MoistAir.GetAirStateFromDBHR(zns[j].CurrentDrybulbTemperature, zns[j].CurrentHumidityRatio, MoistAir.Property.SpecificVolume)); double cpAir = MoistAir.GetSpecificHeat(zns[j].CurrentHumidityRatio); oaLoad += zns[j].VentilationVolume * airDS * cpAir * (zns[j].VentilationAirState.DryBulbTemperature - zns[j].CurrentDrybulbTemperature); } } //日時更新 sun.Update(sun.CurrentDateTime.AddSeconds(TIME_STEP)); } sReader.Close(); //熱収支を書き出し //屋外から壁体への熱移動量[MJ] heatTransferToExWall *= TIME_STEP / 1000000d; //窓面への熱移動量[MJ] heatTransferToWindow *= TIME_STEP / 1000000d; //壁体からチューブへの熱移動量[MJ] heatTransferToTube *= TIME_STEP / 1000000d; //外気負荷[MJ] oaLoad *= TIME_STEP / 1000000d / 3.6; //壁体蓄熱量[MJ] double wallHeatStorage = 0; for (int i = 0; i < walls.Length; i++) wallHeatStorage += walls[i].GetHeatStorage(INIT_TEMP); wallHeatStorage /= 1000d; //室蓄熱量[MJ] double zoneHeatStorage = (znE1.GetHeatStorage(INIT_TEMP) + znE2.GetHeatStorage(INIT_TEMP) + znW.GetHeatStorage(INIT_TEMP)) / 1000d; //発熱量 double heatGain = (H_GAIN * TIME_STEP * ITER_NUM) / 1000000; //書き出し Console.WriteLine("壁体への熱移動[MJ] | 窓面への熱移動[MJ] | 壁体の蓄熱量[MJ] | 室の蓄熱量[MJ] | 発熱量[MJ] | チューブへの熱移動[MJ] | 外気負荷[MJ]"); Console.WriteLine(heatTransferToExWall.ToString("F2") + " | " + heatTransferToWindow.ToString("F2") + " | " + wallHeatStorage.ToString("F2") + " | " + zoneHeatStorage.ToString("F2") + " | " + heatGain + " | " + heatTransferToTube.ToString("F2") + " | " + oaLoad.ToString("F2")); Console.WriteLine("熱収支[MJ] = " + (heatTransferToExWall + heatTransferToWindow - heatTransferToTube - wallHeatStorage - zoneHeatStorage + heatGain + oaLoad)); Console.Read(); }
/// <summary>室の温湿度変動テスト(MultiRoomクラス)</summary> private static void RoomModelTest2() { //気象データ:乾球温度,絶対湿度,夜間放射,直達日射,天空日射 double[] dbt = new double[] { 24.2, 24.1, 24.1, 24.2, 24.3, 24.2, 24.4, 25.1, 26.1, 27.1, 28.8, 29.9, 30.7, 31.2, 31.6, 31.4, 31.3, 30.8, 29.4, 28.1, 27.5, 27.1, 26.6, 26.3 }; double[] ahd = new double[] { 0.0134, 0.0136, 0.0134, 0.0133, 0.0131, 0.0134, 0.0138, 0.0142, 0.0142, 0.0140, 0.0147, 0.0149, 0.0142, 0.0146, 0.0140, 0.0145, 0.0144, 0.0146, 0.0142, 0.0136, 0.0136, 0.0135, 0.0136, 0.0140 }; double[] nrd = new double[] { 32, 30, 30, 29, 26, 24, 24, 25, 25, 25, 24, 24, 24, 23, 24, 24, 24, 24, 23, 23, 24, 26, 25, 23 }; double[] dnr = new double[] { 0, 0, 0, 0, 0, 0, 106, 185, 202, 369, 427, 499, 557, 522, 517, 480, 398, 255, 142, 2, 0, 0, 0, 0 }; double[] drd = new double[] { 0, 0, 0, 0, 0, 0, 36, 115, 198, 259, 314, 340, 340, 349, 319, 277, 228, 167, 87, 16, 0, 0, 0, 0 }; //屋外を作成 Outdoor outdoor = new Outdoor(); Sun sun = new Sun(Sun.City.Tokyo); outdoor.Sun = sun; outdoor.GroundTemperature = 25; //傾斜を作成 Incline nIn = new Incline(Incline.Orientation.N, 0.5 * Math.PI); //北 Incline eIn = new Incline(Incline.Orientation.E, 0.5 * Math.PI); //東 Incline wIn = new Incline(Incline.Orientation.W, 0.5 * Math.PI); //西 Incline sIn = new Incline(Incline.Orientation.S, 0.5 * Math.PI); //南 Incline hIn = new Incline(Incline.Orientation.S, 0); //水平 //ゾーンを作成 Zone[] zones = new Zone[4]; Zone wpZone = zones[0] = new Zone("西室ペリメータ"); wpZone.Volume = 3 * 5 * 3; Zone wiZone = zones[1] = new Zone("西室インテリア"); wiZone.Volume = 4 * 5 * 3; Zone epZone = zones[2] = new Zone("東室ペリメータ"); epZone.Volume = 3 * 5 * 3; Zone eiZone = zones[3] = new Zone("東室インテリア"); eiZone.Volume = 4 * 5 * 3; foreach (Zone zn in zones) { zn.TimeStep = 3600; zn.DrybulbTemperatureSetPoint = 26; zn.HumidityRatioSetPoint = 0.01; } //東側インテリアに発熱体を設定 eiZone.AddHeatGain(new ConstantHeatGain(100, 100, 20)); //壁構成を作成:400mmコンクリート WallLayers wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.ReinforcedConcrete), 0.4)); //窓構成を作成 GlassPanes gPanes = new GlassPanes(new GlassPanes.Pane(GlassPanes.Pane.PredifinedGlassPane.HeatReflectingGlass06mm)); //壁体をゾーンに追加 Wall[] walls = new Wall[18]; List<WallSurface> outdoorSurfaces = new List<WallSurface>(); Wall wpwWall = walls[0] = new Wall(wl, "西室ペリメータ西壁"); wpwWall.SurfaceArea = 3 * 3; outdoorSurfaces.Add(wpwWall.GetSurface(true)); wpZone.AddSurface(wpwWall.GetSurface(false)); wpwWall.SetIncline(wIn, true); Wall wpcWall = walls[1] = new Wall(wl, "西室ペリメータ天井"); wpcWall.SurfaceArea = 3 * 5; outdoorSurfaces.Add(wpcWall.GetSurface(true)); wpZone.AddSurface(wpcWall.GetSurface(false)); wpcWall.SetIncline(hIn, true); Wall wpfWall = walls[2] = new Wall(wl, "西室ペリメータ床"); wpfWall.SurfaceArea = 3 * 5; outdoor.AddGroundWallSurface(wpfWall.GetSurface(true)); wpZone.AddSurface(wpfWall.GetSurface(false)); Wall winWall = walls[3] = new Wall(wl, "西室インテリア北壁"); winWall.SurfaceArea = 3 * 5; outdoorSurfaces.Add(winWall.GetSurface(true)); wiZone.AddSurface(winWall.GetSurface(false)); winWall.SetIncline(nIn, true); Wall wiwWall = walls[4] = new Wall(wl, "西室インテリア西壁"); wiwWall.SurfaceArea = 3 * 4; outdoorSurfaces.Add(wiwWall.GetSurface(true)); wiZone.AddSurface(wiwWall.GetSurface(false)); wiwWall.SetIncline(wIn, true); Wall wicWall = walls[5] = new Wall(wl, "西室インテリア天井"); wicWall.SurfaceArea = 4 * 5; outdoorSurfaces.Add(wicWall.GetSurface(true)); wiZone.AddSurface(wicWall.GetSurface(false)); wicWall.SetIncline(hIn, true); Wall wifWall = walls[6] = new Wall(wl, "西室インテリア床"); wifWall.SurfaceArea = 4 * 5; outdoor.AddGroundWallSurface(wifWall.GetSurface(true)); wiZone.AddSurface(wifWall.GetSurface(false)); Wall epwWall = walls[7] = new Wall(wl, "東室ペリメータ東壁"); epwWall.SurfaceArea = 3 * 3; outdoorSurfaces.Add(epwWall.GetSurface(true)); epZone.AddSurface(epwWall.GetSurface(false)); epwWall.SetIncline(eIn, true); Wall epcWall = walls[8] = new Wall(wl, "東室ペリメータ天井"); epcWall.SurfaceArea = 3 * 5; outdoorSurfaces.Add(epcWall.GetSurface(true)); epZone.AddSurface(epcWall.GetSurface(false)); epcWall.SetIncline(hIn, true); Wall epfWall = walls[9] = new Wall(wl, "東室ペリメータ床"); epfWall.SurfaceArea = 3 * 5; outdoor.AddGroundWallSurface(epfWall.GetSurface(true)); epZone.AddSurface(epfWall.GetSurface(false)); Wall einWall = walls[10] = new Wall(wl, "東室インテリア北壁"); einWall.SurfaceArea = 5 * 3; outdoorSurfaces.Add(einWall.GetSurface(true)); eiZone.AddSurface(einWall.GetSurface(false)); einWall.SetIncline(nIn, true); Wall eiwWall = walls[11] = new Wall(wl, "東室インテリア東壁"); eiwWall.SurfaceArea = 4 * 3; outdoorSurfaces.Add(eiwWall.GetSurface(true)); eiZone.AddSurface(eiwWall.GetSurface(false)); eiwWall.SetIncline(eIn, true); Wall eicWall = walls[12] = new Wall(wl, "東室インテリア天井"); eicWall.SurfaceArea = 4 * 5; outdoorSurfaces.Add(eicWall.GetSurface(true)); eiZone.AddSurface(eicWall.GetSurface(false)); eicWall.SetIncline(hIn, true); Wall eifWall = walls[13] = new Wall(wl, "東室インテリア床"); eifWall.SurfaceArea = 4 * 5; outdoor.AddGroundWallSurface(eifWall.GetSurface(true)); eiZone.AddSurface(eifWall.GetSurface(false)); Wall cpWall = walls[14] = new Wall(wl, "ペリメータ部の内壁"); cpWall.SurfaceArea = 3 * 3; wpZone.AddSurface(cpWall.GetSurface(true)); epZone.AddSurface(cpWall.GetSurface(false)); Wall ciWall = walls[15] = new Wall(wl, "インテリア部の内壁"); ciWall.SurfaceArea = 4 * 3; wiZone.AddSurface(ciWall.GetSurface(true)); eiZone.AddSurface(ciWall.GetSurface(false)); Wall wpsWall = walls[16] = new Wall(wl, "西側ペリメータ南壁"); wpsWall.SurfaceArea = 5 * 3 - 3 * 2; outdoorSurfaces.Add(wpsWall.GetSurface(true)); wpZone.AddSurface(wpsWall.GetSurface(false)); wpsWall.SetIncline(sIn, true); Wall epsWall = walls[17] = new Wall(wl, "東側ペリメータ南壁"); epsWall.SurfaceArea = 5 * 3 - 3 * 2; outdoorSurfaces.Add(epsWall.GetSurface(true)); epZone.AddSurface(epsWall.GetSurface(false)); epsWall.SetIncline(sIn, true); //外表面を初期化 foreach (WallSurface ws in outdoorSurfaces) { //屋外に追加 outdoor.AddWallSurface(ws); //放射率を初期化 ws.InitializeEmissivity(WallSurface.SurfaceMaterial.Concrete); } //窓をゾーンに追加 Window wWind = new Window(gPanes, "西室ペリメータ南窓"); wWind.SurfaceArea = 3 * 2; wpZone.AddWindow(wWind); outdoor.AddWindow(wWind); Window eWind = new Window(gPanes, "東室ペリメータ南窓"); eWind.SurfaceArea = 3 * 2; eWind.Shade = SunShade.MakeHorizontalSunShade(3, 2, 1, 1, 1, 0.5, sIn); wpZone.AddWindow(eWind); outdoor.AddWindow(eWind); //多数室オブジェクトを作成 Room eRm = new Room(new Zone[] { epZone, eiZone }); //東側の室 Room wRm = new Room(new Zone[] { wpZone, wiZone }); //西側の室 MultiRoom mRoom = new MultiRoom(new Room[] { eRm, wRm }); //多数室 mRoom.SetTimeStep(3600); //換気の設定 wpZone.VentilationVolume = 10; //西室ペリメータのみ外気導入 mRoom.SetAirFlow(wpZone, wiZone, 10); mRoom.SetAirFlow(epZone, eiZone, 10); mRoom.SetAirFlow(eiZone, epZone, 10); //短波長放射の入射比率を調整:ペリメータ床面6割、その他は面積比率 double sfSum = 0; foreach (ISurface isf in eRm.GetSurface()) sfSum += isf.Area; sfSum -= epfWall.SurfaceArea; foreach (ISurface isf in eRm.GetSurface()) eRm.SetShortWaveRadiationRate(isf, isf.Area / sfSum * 0.4); eRm.SetShortWaveRadiationRate(epfWall.GetSurface(false), 0.6); sfSum = 0; foreach (ISurface isf in wRm.GetSurface()) sfSum += isf.Area; sfSum -= wpfWall.SurfaceArea; foreach (ISurface isf in wRm.GetSurface()) wRm.SetShortWaveRadiationRate(isf, isf.Area / sfSum * 0.4); wRm.SetShortWaveRadiationRate(wpfWall.GetSurface(false), 0.6); //タイトル行書き出し StreamWriter sWriter = new StreamWriter("室の温湿度変動テスト2.csv", false, Encoding.GetEncoding("Shift_JIS")); foreach (Zone zn in zones) sWriter.Write(zn.Name + "乾球温度[C], " + zn.Name + "絶対湿度[kg/kgDA], " + zn.Name + "顕熱負荷[W], " + zn.Name + "潜熱負荷[W], "); sWriter.WriteLine(); //計算実行 for (int i = 0; i < 100; i++) { DateTime dTime = new DateTime(2007, 8, 3, 0, 0, 0); for (int j = 0; j < 24; j++) { //時刻を設定 sun.Update(dTime); mRoom.SetCurrentDateTime(dTime); //空調設定 bool operating = (8 <= dTime.Hour && dTime.Hour <= 19); foreach (Zone zn in zones) { zn.ControlHumidityRatio = operating; zn.ControlDrybulbTemperature = operating; } //気象条件を設定 outdoor.AirState = new MoistAir(dbt[j], ahd[j]); outdoor.NocturnalRadiation = nrd[j]; sun.SetGlobalHorizontalRadiation(drd[j], dnr[j]); //換気の設定 wpZone.VentilationAirState = outdoor.AirState; //外壁表面の状態を設定 outdoor.SetWallSurfaceBoundaryState(); //壁体を更新 foreach (Wall wal in walls) wal.Update(); //多数室を更新 mRoom.UpdateRoomTemperatures(); mRoom.UpdateRoomHumidities(); //時刻を更新 dTime = dTime.AddHours(1); //書き出し設定 if (i == 99) { foreach (Zone zn in zones) { sWriter.Write(zn.CurrentDrybulbTemperature.ToString("F1") + ", " + zn.CurrentHumidityRatio.ToString("F3") + ", " + zn.CurrentSensibleHeatLoad.ToString("F0") + ", " + zn.CurrentLatentHeatLoad.ToString("F0") + ", "); } sWriter.WriteLine(); } } } sWriter.Close(); }
/// <summary>共通比Cを用いた応答係数を計算する</summary> /// <param name="timeStep">タイムステップ[sec]</param> /// <param name="filmCoefficient1">1側総合熱伝達率[W/m2K]</param> /// <param name="filmCoefficient2">2側総合熱伝達率[W/m2K]</param> /// <param name="wallLayers">壁層</param> /// <param name="rfNumber">応答係数の数</param> /// <param name="rFactorX">1側吸熱応答係数</param> /// <param name="rFactorY">貫流応答係数</param> /// <param name="rFactorZ">2側吸熱応答係数</param> /// <param name="commonRatio">共通比</param> public static void GetResponseFactor(double timeStep, double filmCoefficient1, double filmCoefficient2, WallLayers wallLayers, uint rfNumber, ref double[] rFactorX, ref double[] rFactorY, ref double[] rFactorZ, out double commonRatio) { const int G_NUMBER = 8; double[] beta = new double[G_NUMBER]; double[,] g_xyz = new double[3, G_NUMBER]; double[,] rf = new double[3, rfNumber]; double[] g_xyz_0 = new double[3]; //熱抵抗リストと熱容量リストを初期化 double[] res = new double[wallLayers.LayerNumber + 2]; double[] cap = new double[wallLayers.LayerNumber + 2]; res[0] = 1.0d / filmCoefficient1; res[res.Length - 1] = 1.0d / filmCoefficient2; for (uint i = 0; i < wallLayers.LayerNumber; i++) { WallLayers.Layer wl = wallLayers.GetLayer(i); res[i + 1] = wl.Resistance; cap[i + 1] = wl.HeatCapacityPerUnitArea; } for (int i = 0; i < G_NUMBER; i++) { uint iter = 0; //反復計算回数 double bm = 0; //初期値は0 //Beta(i)を収束計算 while (true) { //各壁層の行列Pを計算する for (uint j = 0; j < res.Length; j++) { double rCap = cap[j] * res[j]; double w = rCap * bm; if (0 < w) { w = Math.Sqrt(w); double cw = Math.Cos(w); double sw = Math.Sin(w); matPi[0, 0] = matPi[1, 1] = cw; matPi[0, 1] = res[j] * sw / w; matPi[1, 0] = -w * sw / res[j]; matPid[0, 0] = matPid[1, 1] = 0.5 * rCap * sw / w; matPid[0, 1] = 0.5 * res[j] * (sw / w - cw) / bm; matPid[1, 0] = 0.5 * cap[j] * (sw / w + cw); } else { matPi[0, 0] = 1.0; matPi[0, 1] = res[j]; matPi[1, 0] = 0.0; matPi[1, 1] = 1.0; if (cap[j] == 0) initMatrix(matPid, 0.0); else { matPid[0, 0] = matPid[1, 1] = 0.5 * rCap; matPid[0, 1] = res[j] * rCap / 6.0d; matPid[1, 0] = cap[j]; } } if (j == 0) { copyMatrix(matPi, matP); copyMatrix(matPid, matPd); } else { copyMatrix(matP, matPo); copyMatrix(matPd, matPod); multiplicateMatrix(matPo, matPi, ref matP); multiplicateMatrix(matPod, matPi, ref matPd); multiplicateMatrix(matPo, matPid, ref matPd2); addMatrix(matPd, matPd2, ref matPd); } } if (i == 0 && iter == 0) { double p2 = matP[0, 1] * matP[0, 1]; g_xyz_0[0] = (matPd[0, 0] * matP[0, 1] - matP[0, 0] * matPd[0, 1]) / p2; g_xyz_0[1] = -matPd[0, 1] / p2; g_xyz_0[2] = (matPd[1, 1] * matP[0, 1] - matP[1, 1] * matPd[0, 1]) / p2; } //収束判定 if (Math.Abs(matP[0, 1]) < 1.0e-10d) break; //Nラプソン法でbetaを更新 double bmm = 0; if (0 < i) { for (int j = 0; j < i; j++) { bmm += 1.0d / (beta[j] - bm); } } bm += matP[0, 1] / (matPd[0, 1] - matP[0, 1] * bmm); iter++; if (20 < iter) throw new Exception("Iteration Error"); } //betaを設定 beta[i] = bm; g_xyz[1, i] = 1.0d / (bm * bm * matPd[0, 1]); g_xyz[0, i] = matP[0, 0] * g_xyz[1, i]; g_xyz[2, i] = matP[1, 1] * g_xyz[1, i]; } for (int xyz = 0; xyz < 3; xyz++) { rf[xyz, 0] = g_xyz_0[xyz]; rf[xyz, 1] = -g_xyz_0[xyz]; for (int i = 2; i < rfNumber; i++) rf[xyz, i] = 0; } for (int i = 0; i < G_NUMBER; i++) { double eb = Math.Exp(-beta[i] * timeStep); for (int xyz = 0; xyz < 3; xyz++) { rf[xyz, 0] += g_xyz[xyz, i] * eb; rf[xyz, 1] += g_xyz[xyz, i] * (eb - 2.0d) * eb; for (int j = 2; j < rfNumber; j++) rf[xyz, j] += g_xyz[xyz, i] * (1.0d - eb) * (1.0d - eb) * Math.Exp(-beta[i] * (j - 1) * timeStep); } } double kValue = wallLayers.GetThermalTransmission(filmCoefficient1, filmCoefficient2); for (int xyz = 0; xyz < 3; xyz++) { rf[xyz, 0] = kValue + rf[xyz, 0] / timeStep; for (int i = 1; i < rfNumber; i++) rf[xyz, i] /= timeStep; } //公比 commonRatio = Math.Exp(-beta[0] * timeStep); rFactorX[0] = rf[0, 0]; rFactorY[0] = rf[1, 0]; rFactorZ[0] = rf[2, 0]; for (int i = 1; i < rfNumber; i++) { rFactorX[i] = rf[0, i] - commonRatio * rf[0, i - 1]; rFactorY[i] = rf[1, i] - commonRatio * rf[1, i - 1]; rFactorZ[i] = rf[2, i] - commonRatio * rf[2, i - 1]; } }
/// <summary>Sample program calculating the unsteady heat conduction of wall</summary> private static void wallTest1() { WallLayers layers = new WallLayers(); WallLayers.Layer layer; layer = new WallLayers.Layer(new WallMaterial("Plywood", 0.19, 716), 0.025); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Concrete", 1.4, 1934), 0.120); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Air gap", 1d / 0.086, 0), 0.020); layers.AddLayer(layer); layer = new WallLayers.Layer(new WallMaterial("Rock wool", 0.042, 84), 0.050); layers.AddLayer(layer); Wall wall = new Wall(layers); wall.TimeStep = 3600; wall.AirTemperature1 = 20; wall.AirTemperature2 = 10; wall.InitializeTemperature(10); //Initial temperature is 10 C wall.SurfaceArea = 1; Console.WriteLine("Plywood, Concrete, Air gap, Rock wool"); double[] temps; for (int i = 0; i < 24; i++) { wall.Update(); temps = wall.GetTemperatures(); Console.Write((i + 1).ToString("F0").PadLeft(2) + "Hour | "); for (int j = 0; j < temps.Length - 1; j++) Console.Write(((temps[j] + temps[j + 1]) / 2d).ToString("F1") + " | "); Console.WriteLine(); } //Iterate until wall become steady state for (int i = 0; i < 1000; i++) wall.Update(); Console.WriteLine(); Console.WriteLine("Steady state"); temps = wall.GetTemperatures(); for (int j = 0; j < temps.Length - 1; j++) Console.Write(((temps[j] + temps[j + 1]) / 2d).ToString("F1") + " | "); Console.WriteLine(); Console.WriteLine("Heat transfer at steady state 1: " + wall.GetHeatTransfer(true).ToString("F1")); Console.WriteLine("Heat transfer at steady state 2: " + wall.GetHeatTransfer(false).ToString("F1")); Console.WriteLine("Heat transfer at steady state 3: " + wall.GetStaticHeatTransfer().ToString("F1")); Console.Read(); }