/// <summary>壁熱貫流テスト(冷温水配管埋設)</summary> private static void wallHeatTransferTest2() { WallLayers wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.FrexibleBoard), 0.0165)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("水", 0.59, 4186), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("水", 0.59, 4186), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.ExtrudedPolystyreneFoam_3), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.AirGap), 0.015)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); Wall wall = new Wall(wl); wall.TimeStep = 300; wall.AirTemperature1 = 20; wall.AirTemperature2 = 10; wall.SurfaceArea = 6.48; //配管を埋設 Tube tube = new Tube(0.84, 0.346, 4186); wall.AddTube(tube, 1); tube.SetFlowRate(0); //最初は流量0 tube.FluidTemperature = 30; wall.InitializeTemperature(20); //壁体温度を初期化 for (int i = 0; i < wall.Layers.LayerNumber; i++) Console.Write("温度" + i + ", "); Console.WriteLine("配管への熱移動量[W], 配管出口温度[C]"); for (int i = 0; i < 100; i++) { if (i == 50) tube.SetFlowRate(0.54); //通水開始 wall.Update(); double[] tmp = wall.GetTemperatures(); for (int j = 0; j < tmp.Length - 1; j++) Console.Write(((tmp[j] + tmp[j + 1]) / 2d).ToString("F1") + ", "); Console.Write(wall.GetHeatTransferToTube(1).ToString("F0") + ", " + tube.GetOutletFluidTemperature().ToString("F1")); Console.WriteLine(); } Console.Read(); }
/// <summary>Sample program calculating the unsteady heat conduction of wall with heating tube</summary> private static void wallTest2() { WallLayers wl = new WallLayers(); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.FrexibleBoard), 0.0165)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("Water", 0.59, 4186), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial("Water", 0.59, 4186), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.ExtrudedPolystyreneFoam_3), 0.02)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.AirGap), 0.015)); wl.AddLayer(new WallLayers.Layer(new WallMaterial(WallMaterial.PredefinedMaterials.Plywood), 0.009)); Wall wall = new Wall(wl); wall.TimeStep = 300; wall.AirTemperature1 = 20; wall.AirTemperature2 = 10; wall.SurfaceArea = 6.48; Tube tube = new Tube(0.84, 0.346, 4186); //installing tube to wall wall.AddTube(tube, 1); tube.SetFlowRate(0); //initial flow rate is 0 kg/s tube.FluidTemperature = 30; wall.InitializeTemperature(20); //initialize temperature of the wall for (int i = 0; i < wall.Layers.LayerNumber; i++) Console.Write("temperature" + i + ", "); Console.WriteLine("heat transfer to the tube[W], outlet temperature of fluid[C]"); for (int i = 0; i < 100; i++) { if (i == 50) tube.SetFlowRate(0.54); //start heating wall.Update(); double[] tmp = wall.GetTemperatures(); for (int j = 0; j < tmp.Length - 1; j++) Console.Write(((tmp[j] + tmp[j + 1]) / 2d).ToString("F1") + ", "); Console.Write(wall.GetHeatTransferToTube(1).ToString("F0") + ", " + tube.GetOutletFluidTemperature().ToString("F1")); Console.WriteLine(); } Console.Read(); }