/// <summary> /// Spawns a client into a map at a given location /// </summary> /// <param name="c">Client to spawn into map</param> /// <param name="location">Location to spawn client at</param> /// <param name="questOveride">If this also sets the quest data, specify the quest name here to load the spawn from the bin rather then generate it.</param> public void SpawnClient(Client c, PSOLocation location, string questOveride = "") { if (Clients.Contains(c)) { return; } // Set area if (questOveride != "") // TODO: This is a temporary hack, fix me!! { var setAreaPacket = File.ReadAllBytes("Resources/quests/" + questOveride + ".bin"); c.SendPacket(0x03, 0x24, 4, setAreaPacket); } else { PacketWriter writer = new PacketWriter(); writer.WriteStruct(new ObjectHeader(3, EntityType.Map)); writer.WriteStruct(new ObjectHeader((uint)c.User.PlayerId, EntityType.Player)); writer.Write(0x1); // 8 Zeros writer.Write(0); // 8 Zeros writer.Write(~(uint)Type); // F4 FF FF FF writer.Write(MapID); // Map ID maybe writer.Write((uint)Flags); writer.Write(GenerationArgs.seed); // 81 8F E6 19 (Maybe seed) writer.Write(VariantID); // Randomgen enable / disable maybe writer.Write(GenerationArgs.xsize); // X Size writer.Write(GenerationArgs.ysize); // Y Size writer.Write(1); writer.Write(1); writer.Write(~0); // FF FF FF FF FF FF FF FF writer.Write(0x301); c.SendPacket(0x3, 0x0, 0x0, writer.ToArray()); } if (c.CurrentZone != null) { c.CurrentZone.RemoveClient(c); } var setPlayerId = new PacketWriter(); setPlayerId.WritePlayerHeader((uint)c.User.PlayerId); c.SendPacket(0x06, 0x00, 0, setPlayerId.ToArray()); // Spawn Character c.SendPacket(new CharacterSpawnPacket(c.Character, location)); c.CurrentLocation = location; c.CurrentZone = this; // Objects foreach (PSOObject obj in Objects) { c.SendPacket(0x08, 0x0B, 0x0, obj.GenerateSpawnBlob()); } // NPCs foreach (PSONPC npc in NPCs) { c.SendPacket(0x08, 0xC, 0x4, npc.GenerateSpawnBlob()); } // Spawn for others, Spawn others for me CharacterSpawnPacket spawnMe = new CharacterSpawnPacket(c.Character, location, false); foreach (Client other in Clients) { other.SendPacket(spawnMe); c.SendPacket(new CharacterSpawnPacket(other.Character, other.CurrentLocation, false)); } // Unlock Controls c.SendPacket(new NoPayloadPacket(0x03, 0x2B)); // Inital spawn only, move this! Clients.Add(c); Logger.Write("[MAP] {0} has spawned in {1}.", c.User.Username, Name); if (InstanceName != null && ZoneManager.Instance.playerCounter.ContainsKey(InstanceName)) { ZoneManager.Instance.playerCounter[InstanceName] += 1; } }
private void SpawnClone(string[] args, int length, string full, Client client) { // Temporary haxifications to pull your own connection var name = args[1].Trim('\"'); var playerName = args[2].Trim('\"'); var x = float.Parse(args[3]); var y = float.Parse(args[4]); var z = float.Parse(args[5]); if (client == null) { var foundPlayer = false; // Find the player var id = Helper.FindPlayerByUsername(name); if (id != -1) foundPlayer = true; // Couldn't find the username if (!foundPlayer) { Logger.WriteError("[CMD] Could not find user " + name); return; } client = PolarisApp.Instance.Server.Clients[id]; } // Default coordinates if (x == 0) x = -0.417969f; if (y == 0) y = 0.000031f; if (z == 0) z = 134.375f; var fakePlayer = new Player { Username = name, Nickname = playerName, PlayerId = (12345678 + new Random().Next()) }; var fakeChar = new Character { CharacterId = 12345678 + new Random().Next(), Player = fakePlayer, Name = playerName, Looks = client.Character.Looks, Jobs = client.Character.Jobs }; var fakePacket = new CharacterSpawnPacket(fakeChar, new PSOLocation(0f, 1f, 0f, 0f, x, y, z)) { IsItMe = false }; client.SendPacket(fakePacket); Logger.WriteCommand(client, "[CMD] Spawned a clone of {0} named {1}", name, playerName); }