Esempio n. 1
0
        /// <summary>
        /// Spawns a client into a map at a given location
        /// </summary>
        /// <param name="c">Client to spawn into map</param>
        /// <param name="location">Location to spawn client at</param>
        /// <param name="questOveride">If this also sets the quest data, specify the quest name here to load the spawn from the bin rather then generate it.</param>
        public void SpawnClient(Client c, PSOLocation location, string questOveride = "")
        {
            if (Clients.Contains(c))
            {
                return;
            }

            // Set area
            if (questOveride != "") // TODO: This is a temporary hack, fix me!!
            {
                var setAreaPacket = File.ReadAllBytes("Resources/quests/" + questOveride + ".bin");
                c.SendPacket(0x03, 0x24, 4, setAreaPacket);
            }
            else
            {
                PacketWriter writer = new PacketWriter();
                writer.WriteStruct(new ObjectHeader(3, EntityType.Map));
                writer.WriteStruct(new ObjectHeader((uint)c.User.PlayerId, EntityType.Player));
                writer.Write(0x1); // 8 Zeros
                writer.Write(0); // 8 Zeros
                writer.Write(~(uint)Type); // F4 FF FF FF
                writer.Write(MapID); // Map ID maybe
                writer.Write((uint)Flags);
                writer.Write(GenerationArgs.seed); // 81 8F E6 19 (Maybe seed)
                writer.Write(VariantID); // Randomgen enable / disable maybe
                writer.Write(GenerationArgs.xsize); // X Size
                writer.Write(GenerationArgs.ysize); // Y Size
                writer.Write(1);
                writer.Write(1);
                writer.Write(~0); // FF FF FF FF FF FF FF FF
                writer.Write(0x301);

                c.SendPacket(0x3, 0x0, 0x0, writer.ToArray());
            }

            if (c.CurrentZone != null)
            {
                c.CurrentZone.RemoveClient(c);
            }

            var setPlayerId = new PacketWriter();
            setPlayerId.WritePlayerHeader((uint)c.User.PlayerId);
            c.SendPacket(0x06, 0x00, 0, setPlayerId.ToArray());

            // Spawn Character
            c.SendPacket(new CharacterSpawnPacket(c.Character, location));
            c.CurrentLocation = location;
            c.CurrentZone = this;

            // Objects
            foreach (PSOObject obj in Objects)
            {
                c.SendPacket(0x08, 0x0B, 0x0, obj.GenerateSpawnBlob());
            }

            // NPCs
            foreach (PSONPC npc in NPCs)
            {
                c.SendPacket(0x08, 0xC, 0x4, npc.GenerateSpawnBlob());
            }

            // Spawn for others, Spawn others for me
            CharacterSpawnPacket spawnMe = new CharacterSpawnPacket(c.Character, location, false);
            foreach (Client other in Clients)
            {
                other.SendPacket(spawnMe);
                c.SendPacket(new CharacterSpawnPacket(other.Character, other.CurrentLocation, false));
            }

            // Unlock Controls
            c.SendPacket(new NoPayloadPacket(0x03, 0x2B)); // Inital spawn only, move this!

            Clients.Add(c);

            Logger.Write("[MAP] {0} has spawned in {1}.", c.User.Username, Name);

            if (InstanceName != null && ZoneManager.Instance.playerCounter.ContainsKey(InstanceName))
            {
                ZoneManager.Instance.playerCounter[InstanceName] += 1;
            }
        }
Esempio n. 2
0
        private void SpawnClone(string[] args, int length, string full, Client client)
        {
            // Temporary haxifications to pull your own connection
            var name = args[1].Trim('\"');
            var playerName = args[2].Trim('\"');
            var x = float.Parse(args[3]);
            var y = float.Parse(args[4]);
            var z = float.Parse(args[5]);

            if (client == null)
            {
                var foundPlayer = false;

                // Find the player
                var id = Helper.FindPlayerByUsername(name);
                if (id != -1)
                    foundPlayer = true;

                // Couldn't find the username
                if (!foundPlayer)
                {
                    Logger.WriteError("[CMD] Could not find user " + name);
                    return;
                }

                client = PolarisApp.Instance.Server.Clients[id];
            }

            // Default coordinates
            if (x == 0)
                x = -0.417969f;
            if (y == 0)
                y = 0.000031f;
            if (z == 0)
                z = 134.375f;

            var fakePlayer = new Player
            {
                Username = name,
                Nickname = playerName,
                PlayerId = (12345678 + new Random().Next())
            };

            var fakeChar = new Character
            {
                CharacterId = 12345678 + new Random().Next(),
                Player = fakePlayer,
                Name = playerName,
                Looks = client.Character.Looks,
                Jobs = client.Character.Jobs
            };

            var fakePacket = new CharacterSpawnPacket(fakeChar, new PSOLocation(0f, 1f, 0f, 0f, x, y, z))
            {
                IsItMe = false
            };
            client.SendPacket(fakePacket);

            Logger.WriteCommand(client, "[CMD] Spawned a clone of {0} named {1}", name, playerName);
        }