コード例 #1
0
ファイル: Magnezone.cs プロジェクト: anak4569/PokemonBot2.0
 public Magnezone(double health, string status)
 {
     name = "Magnezone";
     type1 = new Steel();
     type2 = new Electric();
     
     estimatedSpeed = 309; estimatedHealth = 309; estimatedAttack = 309; estimatedDefense = 309; estimatedSpAttk = 309; estimatedSpDef = 309; move1 = new Flamethrower(); move2 = new Flamethrower(); move3 = new Flamethrower(); move4 = new Flamethrower(); Initialize(name, health, status);
 }
コード例 #2
0
ファイル: Lucario.cs プロジェクト: anak4569/PokemonBot2.0
 public Lucario(double health, string status)
 {
     name = "Lucario";
     type1 = new Fighting();
     type2 = new Steel();
     
     estimatedSpeed = 309; estimatedHealth = 309; estimatedAttack = 309; estimatedDefense = 309; estimatedSpAttk = 309; estimatedSpDef = 309; move1 = new Flamethrower(); move2 = new Flamethrower(); move3 = new Flamethrower(); move4 = new Flamethrower(); Initialize(name, health, status);
 }
コード例 #3
0
ファイル: Forretress.cs プロジェクト: anak4569/PokemonBot2.0
 public Forretress(double health, string status)
 {
     name = "Forretress";
     type1 = new Steel();
     type2 = new Bug();
     
     estimatedSpeed = 309; estimatedHealth = 309; estimatedAttack = 309; estimatedDefense = 309; estimatedSpAttk = 309; estimatedSpDef = 309; move1 = new Flamethrower(); move2 = new Flamethrower(); move3 = new Flamethrower(); move4 = new Flamethrower(); Initialize(name, health, status);
 }
コード例 #4
0
ファイル: Jirachi.cs プロジェクト: anak4569/PokemonBot2.0
 public Jirachi(double health, string status)
 {
     name = "Jirachi";
     type1 = new Steel();
     type2 = new Psychic();
     
     estimatedSpeed = 309; estimatedHealth = 309; estimatedAttack = 309; estimatedDefense = 309; estimatedSpAttk = 309; estimatedSpDef = 309; move1 = new Flamethrower(); move2 = new Flamethrower(); move3 = new Flamethrower(); move4 = new Flamethrower(); Initialize(name, health, status);
 }
コード例 #5
0
ファイル: Bisharp.cs プロジェクト: anak4569/PokemonBot2.0
 public Bisharp(double health, string status)
 {
     name = "Bisharp";
     type1 = new Dark();
     type2 = new Steel();
     
     estimatedSpeed = 309; estimatedHealth = 309; estimatedAttack = 309; estimatedDefense = 309; estimatedSpAttk = 309; estimatedSpDef = 309; move1 = new Flamethrower(); move2 = new Flamethrower(); move3 = new Flamethrower(); move4 = new Flamethrower(); Initialize(name, health, status);
 }