public static async Task Execute(ISession session, CancellationToken cancellationToken) { if (!CheckSnipeConditions(session)) { return; } inProgress = true; double originalLatitude = session.Client.CurrentLatitude; double originalLongitude = session.Client.CurrentLongitude; session.KnownLatitudeBeforeSnipe = originalLatitude; session.KnownLongitudeBeforeSnipe = originalLongitude; //Logger.Write($"DEBUG : Location before snipe : {originalLatitude},{originalLongitude}"); var pth = Path.Combine(Directory.GetCurrentDirectory(), "SnipeMS.json"); try { if (OutOffBallBlock > DateTime.Now || ( File.Exists(pth) && autoSnipePokemons.Count == 0 && manualSnipePokemons.Count == 0 && pokedexSnipePokemons.Count == 0)) { return; } if (autoSnipePokemons.Count > 0 && !SnipePokemonTask.CheckPokeballsToSnipe( session.LogicSettings.MinPokeballsToSnipe + 1, session, cancellationToken)) { session.EventDispatcher.Send(new WarnEvent() { Message = session.Translation.GetTranslation(TranslationString.AutoSnipeDisabled, session.LogicSettings.SnipePauseOnOutOfBallTime) }); OutOffBallBlock = DateTime.Now.AddMinutes(session.LogicSettings.SnipePauseOnOutOfBallTime); return; } List <MSniperInfo2> mSniperLocation2 = new List <MSniperInfo2>(); if (File.Exists(pth)) { var sr = new StreamReader(pth, Encoding.UTF8); var jsn = sr.ReadToEnd(); sr.Close(); mSniperLocation2 = JsonConvert.DeserializeObject <List <MSniperInfo2> >(jsn); File.Delete(pth); if (mSniperLocation2 == null) { mSniperLocation2 = new List <MSniperInfo2>(); } } lock (locker) { if (pokedexSnipePokemons.Count > 0) { mSniperLocation2.Add(pokedexSnipePokemons.OrderByDescending(x => x.PokemonId).FirstOrDefault()); pokedexSnipePokemons.Clear(); } if (manualSnipePokemons.Count > 0) { mSniperLocation2.AddRange(manualSnipePokemons); manualSnipePokemons.Clear(); } else { autoSnipePokemons.RemoveAll(x => x.AddedTime.AddSeconds(SNIPE_SAFE_TIME) < DateTime.Now); // || ( x.ExpiredTime >0 && x.ExpiredTime < DateTime.Now.ToUnixTime())); autoSnipePokemons.OrderBy(x => x.Priority) .ThenByDescending(x => PokemonGradeHelper.GetPokemonGrade((PokemonId)x.PokemonId)) .ThenByDescending(x => x.Iv) .ThenByDescending(x => x.PokemonId) .ThenByDescending(x => x.AddedTime); var batch = autoSnipePokemons.Take(session.LogicSettings.AutoSnipeBatchSize); if (batch != null && batch.Count() > 0) { mSniperLocation2.AddRange(batch); autoSnipePokemons.RemoveAll(x => batch.Contains(x)); } } } foreach (var location in mSniperLocation2) { if (session.Stats.CatchThresholdExceeds(session) || isBlocking) { break; } lock (locker) { if (location.EncounterId > 0 && expiredCache.Get(location.EncounterId.ToString()) != null) { continue; } if (pokedexSnipePokemons.Count > 0 || manualSnipePokemons.Count > 0) { break; //should return item back to snipe list } } session.EventDispatcher.Send(new SnipePokemonStarted(location)); if (location.EncounterId > 0 && session.Cache[location.EncounterId.ToString()] != null) { continue; } if (!SnipePokemonTask.CheckPokeballsToSnipe(session.LogicSettings.MinPokeballsWhileSnipe + 1, session, cancellationToken)) { session.EventDispatcher.Send(new WarnEvent() { Message = session.Translation.GetTranslation(TranslationString.AutoSnipeDisabled) }); OutOffBallBlock = DateTime.Now.AddMinutes(session.LogicSettings.SnipePauseOnOutOfBallTime); break; } if (location.AddedTime.AddSeconds(SNIPE_SAFE_TIME) < DateTime.Now) { continue; } //If bot already catch the same pokemon, and very close this location. string uniqueCacheKey = $"{session.Settings.Username}{Math.Round(location.Latitude, 6)}{location.PokemonId}{Math.Round(location.Longitude, 6)}"; if (session.Cache.Get(uniqueCacheKey) != null) { continue; } session.Cache.Add(location.EncounterId.ToString(), true, DateTime.Now.AddMinutes(15)); cancellationToken.ThrowIfCancellationRequested(); TinyIoC.TinyIoCContainer.Current.Resolve <MultiAccountManager>().ThrowIfSwitchAccountRequested(); session.EventDispatcher.Send(new SnipeScanEvent { Bounds = new Location(location.Latitude, location.Longitude), PokemonId = (PokemonId)location.PokemonId, Source = "InternalSnipe", Iv = location.Iv }); session.Stats.IsSnipping = true; var result = (location.IsVerified()) ? await CatchFromService(session, cancellationToken, location) : await CatchWithSnipe(session, location, cancellationToken); LocationUtils.UpdatePlayerLocationWithAltitude(session, new GeoCoordinate(originalLatitude, originalLongitude), 0); if (result) { snipeFailedCount = 0; } else { snipeFailedCount++; if (snipeFailedCount >= 3) { break; //maybe softban, stop snipe wait until verify it not been } } //await Task.Delay(1000, cancellationToken); session.Stats.LastSnipeTime = DateTime.Now; session.Stats.SnipeCount++; waitNextPokestop = true; } } catch (ActiveSwitchByPokemonException ex) { throw ex; } catch (ActiveSwitchAccountManualException ex) { throw ex; } catch (ActiveSwitchByRuleException ex) { throw ex; } catch (CaptchaException cex) { throw cex; } catch (Exception ex) { if (ex.InnerException != null && ex.InnerException is CaptchaException) { throw ex.InnerException; } File.Delete(pth); var ee = new ErrorEvent { Message = ex.Message }; if (ex.InnerException != null) { ee.Message = ex.InnerException.Message; } session.EventDispatcher.Send(ee); } finally { inProgress = false; session.Stats.IsSnipping = false; //Logger.Write($"DEBUG : Back to home location: {originalLatitude},{originalLongitude}"); LocationUtils.UpdatePlayerLocationWithAltitude(session, new GeoCoordinate(originalLatitude, originalLongitude), 0); } }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); //request map objects to referesh data. keep all fort in session var mapObjectTupe = await GetPokeStops(session); _pokestopList = mapObjectTupe.Item2; var pokeStop = await GetNextPokeStop(session); while (pokeStop != null) { cancellationToken.ThrowIfCancellationRequested(); await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); await WalkingToPokeStop(session, cancellationToken, pokeStop, fortInfo); await DoActionAtPokeStop(session, cancellationToken, pokeStop, fortInfo); await UseGymBattleTask.Execute(session, cancellationToken, pokeStop, fortInfo); if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken); if (session.LogicSettings.EnableHumanWalkingSnipe) { await HumanWalkSnipeTask.Execute(session, cancellationToken, pokeStop); } pokeStop.CooldownCompleteTimestampMs = DateTime.UtcNow.ToUnixTime() + (pokeStop.Type == FortType.Gym ? session.LogicSettings.GymVisitTimeout : 5) * 60 * 1000; //5 minutes to cooldown session.AddForts(new List <FortData>() { pokeStop }); //replace object in memory. pokeStop = await GetNextPokeStop(session); } //await VisitNearByGymTask.UpdateGymList(session, mapObjectTupe.Item2); //while (_pokestopList.Any()) //{ // cancellationToken.ThrowIfCancellationRequested(); // await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken); // _pokestopList = // _pokestopList.OrderBy( // i => // session.Navigation.WalkStrategy.CalculateDistance( // session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude, session)).ToList(); // // randomize next pokestop between first and second by distance // var pokestopListNum = 0; // if (_pokestopList.Count > 1) // pokestopListNum = _rc.Next(0, 2); // var pokeStop = _pokestopList[pokestopListNum]; // _pokestopList.RemoveAt(pokestopListNum); // // this logic should only be called when we reach a pokestop either via GPX path or normal walking // // as when walk-sniping, we want to get to the snipe ASAP rather than stop for lured pokemon upon // // calling FarmPokestop; in that situation we are also always within 40m of the pokestop, so no // // need to walk to it // var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); // // we only move to the PokeStop, and send the associated FortTargetEvent, when not using GPX // // also, GPX pathing uses its own EggWalker and calls the CatchPokemon tasks internally. // if (!session.LogicSettings.UseGpxPathing) // { // // Will modify Lat,Lng and Name to fake position // SetMoveToTargetTask.CheckSetMoveToTargetStatus(ref fortInfo, ref pokeStop); // var eggWalker = new EggWalker(1000, session); // var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, // session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); // cancellationToken.ThrowIfCancellationRequested(); // if (!session.LogicSettings.UseGoogleWalk && !session.LogicSettings.UseYoursWalk) // session.EventDispatcher.Send(new FortTargetEvent { Name = fortInfo.Name, Distance = distance, Route = "NecroBot" }); // else // BaseWalkStrategy.FortInfo = fortInfo; // await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude, // LocationUtils.getElevation(session, pokeStop.Latitude, pokeStop.Longitude)), // async () => // { // if (SetMoveToTargetTask.CheckStopforSetMoveToTarget()) // return false; // // Catch normal map Pokemon // await CatchNearbyPokemonsTask.Execute(session, cancellationToken); // //Catch Incense Pokemon // await CatchIncensePokemonsTask.Execute(session, cancellationToken); // // Minor fix google route ignore pokestop // await LookPokestops(session, pokeStop, cancellationToken); // return true; // }, // session, // cancellationToken); // // we have moved this distance, so apply it immediately to the egg walker. // await eggWalker.ApplyDistance(distance, cancellationToken); // } // if (SetMoveToTargetTask.CheckReachTarget(session)) // return; // await FortAction(session, pokeStop, fortInfo, cancellationToken); // if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) // await SnipePokemonTask.Execute(session, cancellationToken); // //samuraitruong: since we has duplication code for gym. I temporary comment this line to disable my feature. keep the code as reference, will remove later. // //await VisitNearByGymTask.Execute(session, cancellationToken); // if (session.LogicSettings.EnableHumanWalkingSnipe) // { // //refactore to move this code inside the task later. // await HumanWalkSnipeTask.Execute(session, cancellationToken, // async (lat, lng) => // { // //idea of this function is to spin pokestop on way. maybe risky. // var reachablePokestops = _pokestopList.Where(i => // LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, // session.Client.CurrentLongitude, i.Latitude, i.Longitude) < 40 // && i.CooldownCompleteTimestampMs == 0 // ).ToList(); // reachablePokestops = reachablePokestops.OrderBy(i => // LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, // session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); // foreach (var ps in reachablePokestops) // { // if (!session.LogicSettings.UseGpxPathing) // _pokestopList.Remove(ps); // var fi = await session.Client.Fort.GetFort(ps.Id, ps.Latitude, ps.Longitude); // await FarmPokestop(session, ps, fi, cancellationToken, true); // await Task.Delay(2000, cancellationToken); // } // }, // async () => // { // // if using GPX we have to move back to the original pokestop, to resume the path. // // we do not try to use pokest;ops on the way back, as we will have used them getting // // here. // if (session.LogicSettings.UseGpxPathing) // { // var eggWalker = new EggWalker(1000, session); // var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, // session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); // var geo = new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude); // await session.Navigation.Move(geo, // async () => // { // await CatchNearbyPokemonsTask.Execute(session, cancellationToken); // //Catch Incense Pokemon // await CatchIncensePokemonsTask.Execute(session, cancellationToken); // }, // session, // cancellationToken); // await eggWalker.ApplyDistance(distance, cancellationToken); // return; // } // var nearestStop = _pokestopList.OrderBy(i => // LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, // session.Client.CurrentLongitude, i.Latitude, i.Longitude)).FirstOrDefault(); // if (nearestStop != null) // { // var walkedDistance = LocationUtils.CalculateDistanceInMeters(nearestStop.Latitude, nearestStop.Longitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude); // if (walkedDistance > session.LogicSettings.HumanWalkingSnipeWalkbackDistanceLimit) // { // await Task.Delay(3000, cancellationToken); // var nearbyPokeStops = await UpdateFortsData(session); // var notexists = nearbyPokeStops.Where(p => _pokestopList.All(x => x.Id != p.Id)).ToList(); // _pokestopList.AddRange(notexists); // session.EventDispatcher.Send(new PokeStopListEvent { Forts = _pokestopList }); // session.EventDispatcher.Send(new HumanWalkSnipeEvent // { // Type = HumanWalkSnipeEventTypes.PokestopUpdated, // Pokestops = notexists, // NearestDistance = walkedDistance // }); // } // } // }); // } //} }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var pokestopsTuple = await GetPokeStops(session); pokestopList = pokestopsTuple.Item2; while (pokestopList.Any()) { cancellationToken.ThrowIfCancellationRequested(); await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken); pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); // randomize next pokestop between first and second by distance var pokestopListNum = 0; if (pokestopList.Count > 1) { pokestopListNum = rc.Next(0, 2); } var pokeStop = pokestopList[pokestopListNum]; pokestopList.RemoveAt(pokestopListNum); // this logic should only be called when we reach a pokestop either via GPX path or normal walking // as when walk-sniping, we want to get to the snipe ASAP rather than stop for lured pokemon upon // calling FarmPokestop; in that situation we are also always within 40m of the pokestop, so no // need to walk to it var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); // we only move to the PokeStop, and send the associated FortTargetEvent, when not using GPX // also, GPX pathing uses its own EggWalker and calls the CatchPokemon tasks internally. if (!session.LogicSettings.UseGpxPathing) { var eggWalker = new EggWalker(1000, session); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); cancellationToken.ThrowIfCancellationRequested(); if (!session.LogicSettings.UseGoogleWalk && !session.LogicSettings.UseYoursWalk) { session.EventDispatcher.Send(new FortTargetEvent { Name = fortInfo.Name, Distance = distance, Route = "NecroBot" }); } else { BaseWalkStrategy.FortInfo = fortInfo; } await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude, LocationUtils.getElevation(session, pokeStop.Latitude, pokeStop.Longitude)), async() => { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); // Minor fix google route ignore pokestop await LookPokestops(session, pokeStop, cancellationToken); return(true); }, session, cancellationToken); // we have moved this distance, so apply it immediately to the egg walker. await eggWalker.ApplyDistance(distance, cancellationToken); } await FortAction(session, pokeStop, fortInfo, cancellationToken); if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.EnableHumanWalkingSnipe) { //refactore to move this code inside the task later. await HumanWalkSnipeTask.Execute(session, cancellationToken, async (double lat, double lng) => { //idea of this function is to spin pokestop on way. maybe risky. var reachablePokestops = pokestopList.Where(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude) < 40 && i.CooldownCompleteTimestampMs == 0 ).ToList(); reachablePokestops = reachablePokestops.OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); foreach (var ps in reachablePokestops) { if (!session.LogicSettings.UseGpxPathing) { pokestopList.Remove(ps); } var fi = await session.Client.Fort.GetFort(ps.Id, ps.Latitude, ps.Longitude); await FarmPokestop(session, ps, fi, cancellationToken, true); await Task.Delay(2000); } }, async() => { // if using GPX we have to move back to the original pokestop, to resume the path. // we do not try to use pokest;ops on the way back, as we will have used them getting // here. if (session.LogicSettings.UseGpxPathing) { var eggWalker = new EggWalker(1000, session); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); var geo = new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude); await session.Navigation.Move(geo, async() => { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); return(true); }, session, cancellationToken); await eggWalker.ApplyDistance(distance, cancellationToken); return; } var nearestStop = pokestopList.OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).FirstOrDefault(); var walkedDistance = LocationUtils.CalculateDistanceInMeters(nearestStop.Latitude, nearestStop.Longitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude); if (walkedDistance > session.LogicSettings.HumanWalkingSnipeWalkbackDistanceLimit) { await Task.Delay(3000); var nearbyPokeStops = await UpdateFortsData(session); var notexists = nearbyPokeStops.Where(p => !pokestopList.Any(x => x.Id == p.Id)).ToList(); pokestopList.AddRange(notexists); session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList }); session.EventDispatcher.Send(new HumanWalkSnipeEvent() { Type = HumanWalkSnipeEventTypes.PokestopUpdated, Pokestops = notexists, NearestDistance = walkedDistance }); } }); } } }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { var tracks = GetGpxTracks(session); var eggWalker = new EggWalker(1000, session); for (var curTrk = 0; curTrk < tracks.Count; curTrk++) { cancellationToken.ThrowIfCancellationRequested(); var track = tracks.ElementAt(curTrk); var trackSegments = track.Segments; for (var curTrkSeg = 0; curTrkSeg < trackSegments.Count; curTrkSeg++) { cancellationToken.ThrowIfCancellationRequested(); var trackPoints = track.Segments.ElementAt(0).TrackPoints; for (var curTrkPt = 0; curTrkPt < trackPoints.Count; curTrkPt++) { cancellationToken.ThrowIfCancellationRequested(); var nextPoint = trackPoints.ElementAt(curTrkPt); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, Convert.ToDouble(nextPoint.Lat, CultureInfo.InvariantCulture), Convert.ToDouble(nextPoint.Lon, CultureInfo.InvariantCulture)); if (distance > 5000) { session.EventDispatcher.Send(new ErrorEvent { Message = session.Translation.GetTranslation(TranslationString.DesiredDestTooFar, nextPoint.Lat, nextPoint.Lon, session.Client.CurrentLatitude, session.Client.CurrentLongitude) }); break; } var pokestopList = await GetPokeStops(session); session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList }); while (pokestopList.Any()) // warning: this is never entered due to ps cooldowns from UseNearbyPokestopsTask { cancellationToken.ThrowIfCancellationRequested(); pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); var pokeStop = pokestopList[0]; pokestopList.RemoveAt(0); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken); } var fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0) { session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude }); } else { await RecycleItemsTask.Execute(session, cancellationToken); } if (fortSearch.ItemsAwarded.Count > 0) { await session.Inventory.RefreshCachedInventory(); } } if (DateTime.Now > _lastTasksCall) { _lastTasksCall = DateTime.Now.AddMilliseconds(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000)); await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutoFavoritePokemon) { await FavoritePokemonTask.Execute(session, cancellationToken); } } await session.Navigation.HumanPathWalking( trackPoints.ElementAt(curTrkPt), session.LogicSettings.WalkingSpeedInKilometerPerHour, async() => { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); await UseNearbyPokestopsTask.Execute(session, cancellationToken); return(true); }, cancellationToken ); await eggWalker.ApplyDistance(distance, cancellationToken); } //end trkpts } //end trksegs } //end tracks }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { if (inProgress) { return; } inProgress = true; //if (session.LogicSettings.ActivateMSniper) // OpenSocket(); //return;//NEW SNIPE METHOD WILL BE ACTIVATED var pth = Path.Combine(Directory.GetCurrentDirectory(), "SnipeMS.json"); try { if ((!File.Exists(pth) && autoSnipePokemons.Count == 0) || OutOffBallBlock > DateTime.Now) { autoSnipePokemons.Clear(); inProgress = false; return; } if (!await SnipePokemonTask.CheckPokeballsToSnipe(session.LogicSettings.MinPokeballsWhileSnipe + 1, session, cancellationToken)) { inProgress = false; session.EventDispatcher.Send(new WarnEvent() { Message = "Your are out of ball because snipe so fast, you can reduce snipe speed by update MinIVForAutoSnipe or SnipePokemonFilters, Auto snipe will be disable in 5 mins" }); OutOffBallBlock = DateTime.Now.AddMinutes(5); return; } List <MSniperInfo2> mSniperLocation2 = new List <MSniperInfo2>(); if (File.Exists(pth)) { var sr = new StreamReader(pth, Encoding.UTF8); var jsn = sr.ReadToEnd(); sr.Close(); mSniperLocation2 = JsonConvert.DeserializeObject <List <MSniperInfo2> >(jsn); File.Delete(pth); if (mSniperLocation2 == null) { mSniperLocation2 = new List <MSniperInfo2>(); } } mSniperLocation2.AddRange(autoSnipePokemons); autoSnipePokemons.Clear(); foreach (var location in mSniperLocation2) { if (session.Cache[location.EncounterId.ToString()] != null) { continue; } session.Cache.Add(location.EncounterId.ToString(), true, DateTime.Now.AddMinutes(15)); cancellationToken.ThrowIfCancellationRequested(); session.EventDispatcher.Send(new SnipeScanEvent { Bounds = new Location(location.Latitude, location.Longitude), PokemonId = (PokemonId)location.PokemonId, Source = "MSniperService", Iv = location.Iv }); if (location.EncounterId != 0) { await CatchFromService(session, cancellationToken, location); } else { await CatchWithSnipe(session, cancellationToken, location); } await Task.Delay(1000, cancellationToken); } } catch (ActiveSwitchByRuleException ex) { throw ex; } catch (Exception ex) { File.Delete(pth); var ee = new ErrorEvent { Message = ex.Message }; if (ex.InnerException != null) { ee.Message = ex.InnerException.Message; } session.EventDispatcher.Send(ee); } finally { inProgress = false; } }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var distanceFromStart = LocationUtils.CalculateDistanceInMeters( session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude); // Edge case for when the client somehow ends up outside the defined radius if (session.LogicSettings.MaxTravelDistanceInMeters != 0 && distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters) { Logger.Write( session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart), LogLevel.Warning); await session.Navigation.Move( new GeoCoordinate(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, LocationUtils.getElevation(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude)), session.LogicSettings.WalkingSpeedInKilometerPerHour, null, cancellationToken, session.LogicSettings.DisableHumanWalking); } var pokestopList = await GetPokeStops(session); var stopsHit = 0; var rc = new Random(); //initialize pokestop random cleanup counter first time storeRI = rc.Next(8, 15); var eggWalker = new EggWalker(1000, session); if (pokestopList.Count <= 0) { session.EventDispatcher.Send(new WarnEvent { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound) }); } session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList }); while (pokestopList.Any()) { cancellationToken.ThrowIfCancellationRequested(); //resort pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); var pokeStop = pokestopList[0]; pokestopList.RemoveAt(0); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); session.EventDispatcher.Send(new FortTargetEvent { Name = fortInfo.Name, Distance = distance }); await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude, LocationUtils.getElevation(pokeStop.Latitude, pokeStop.Longitude)), session.LogicSettings.WalkingSpeedInKilometerPerHour, async() => { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); return(true); }, cancellationToken, session.LogicSettings.DisableHumanWalking); //Catch Lure Pokemon if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken); } FortSearchResponse fortSearch; var timesZeroXPawarded = 0; var fortTry = 0; //Current check const int retryNumber = 50; //How many times it needs to check to clear softban const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban do { cancellationToken.ThrowIfCancellationRequested(); fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0) { timesZeroXPawarded = 0; } if (fortSearch.ExperienceAwarded == 0) { timesZeroXPawarded++; if (timesZeroXPawarded > zeroCheck) { if ((int)fortSearch.CooldownCompleteTimestampMs != 0) { break; // Check if successfully looted, if so program can continue as this was "false alarm". } fortTry += 1; session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry, Max = retryNumber - zeroCheck, Looted = false }); if (!session.LogicSettings.FastSoftBanBypass) { DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 0); } } } else { if (fortTry != 0) { session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry + 1, Max = retryNumber - zeroCheck, Looted = true }); } session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude, InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull }); if (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull) { storeRI = 1; } break; //Continue with program as loot was succesfull. } } while (fortTry < retryNumber - zeroCheck); //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. await eggWalker.ApplyDistance(distance, cancellationToken); if (++stopsHit >= storeRI) //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing. { storeRI = rc.Next(6, 12); //set new storeRI for new random value stopsHit = 0; await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseLuckyEggConstantly) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseIncenseConstantly) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferWeakPokemon) { await TransferWeakPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutoFavoritePokemon) { await FavoritePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } await GetPokeDexCount.Execute(session, cancellationToken); } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } }
public static async Task Execute(ISession session) { var tracks = GetGpxTracks(session); var curTrkPt = 0; var curTrk = 0; var maxTrk = tracks.Count - 1; var curTrkSeg = 0; var eggWalker = new EggWalker(1000, session); while (curTrk <= maxTrk) { var track = tracks.ElementAt(curTrk); var trackSegments = track.Segments; var maxTrkSeg = trackSegments.Count - 1; while (curTrkSeg <= maxTrkSeg) { var trackPoints = track.Segments.ElementAt(0).TrackPoints; var maxTrkPt = trackPoints.Count - 1; while (curTrkPt <= maxTrkPt) { var nextPoint = trackPoints.ElementAt(curTrkPt); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, Convert.ToDouble(nextPoint.Lat, CultureInfo.InvariantCulture), Convert.ToDouble(nextPoint.Lon, CultureInfo.InvariantCulture)); if (distance > 5000) { session.EventDispatcher.Send(new ErrorEvent { Message = session.Translation.GetTranslation(Common.TranslationString.DesiredDestTooFar, nextPoint.Lat, nextPoint.Lon, session.Client.CurrentLatitude, session.Client.CurrentLongitude) }); break; } var pokestopList = await GetPokeStops(session); session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList }); while (pokestopList.Any()) { pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); var pokeStop = pokestopList[0]; pokestopList.RemoveAt(0); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop); } var fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0) { session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude }); } if (fortSearch.ItemsAwarded.Count > 0) { await session.Inventory.RefreshCachedInventory(); } await RecycleItemsTask.Execute(session); if (session.LogicSettings.SnipeAtPokestops) { await SnipePokemonTask.Execute(session); } if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv) { await EvolvePokemonTask.Execute(session); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session); } if (session.LogicSettings.RenameAboveIv) { await RenamePokemonTask.Execute(session); } } await session.Navigation.HumanPathWalking(trackPoints.ElementAt(curTrkPt), session.LogicSettings.WalkingSpeedInKilometerPerHour, async() => { await CatchNearbyPokemonsTask.Execute(session); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session); await UseNearbyPokestopsTask.Execute(session); return(true); } ); await eggWalker.ApplyDistance(distance); if (curTrkPt >= maxTrkPt) { curTrkPt = 0; } else { curTrkPt++; } } //end trkpts if (curTrkSeg >= maxTrkSeg) { curTrkSeg = 0; } else { curTrkSeg++; } } //end trksegs if (curTrk >= maxTrkSeg) { curTrk = 0; } else { curTrk++; } } //end tracks }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var distanceFromStart = LocationUtils.CalculateDistanceInMeters( session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude); // Edge case for when the client somehow ends up outside the defined radius if (session.LogicSettings.MaxTravelDistanceInMeters != 0 && distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters) { Logger.Write( session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart), LogLevel.Warning); await Task.Delay(1000, cancellationToken); await session.Navigation.HumanLikeWalking( new GeoCoordinate(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude), session.LogicSettings.WalkingSpeedInKilometerPerHour, null, cancellationToken); } var pokestopList = await GetPokeStops(session); var stopsHit = 0; var eggWalker = new EggWalker(1000, session); if (pokestopList.Count <= 0) { session.EventDispatcher.Send(new WarnEvent { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound) }); } session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList }); while (pokestopList.Any()) { cancellationToken.ThrowIfCancellationRequested(); //resort pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); var pokeStop = pokestopList[0]; pokestopList.RemoveAt(0); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); session.EventDispatcher.Send(new FortTargetEvent { Name = fortInfo.Name, Distance = distance }); await session.Navigation.HumanLikeWalking(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude), session.LogicSettings.WalkingSpeedInKilometerPerHour, async() => { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); return(true); }, cancellationToken); //Catch Lure Pokemon if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken); } FortSearchResponse fortSearch; var TimesZeroXPawarded = 0; var fortTry = 0; //Current check const int retryNumber = 50; //How many times it needs to check to clear softban const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban do { cancellationToken.ThrowIfCancellationRequested(); fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0 && TimesZeroXPawarded > 0) { TimesZeroXPawarded = 0; } if (fortSearch.ExperienceAwarded == 0) { TimesZeroXPawarded++; if (TimesZeroXPawarded > zeroCheck) { if ((int)fortSearch.CooldownCompleteTimestampMs != 0) { break; // Check if successfully looted, if so program can continue as this was "false alarm". } fortTry += 1; session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry, Max = retryNumber - zeroCheck }); DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 400); } } else { session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude, inventoryFull = (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull) }); break; //Continue with program as loot was succesfull. } } while (fortTry < retryNumber - zeroCheck); //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. await Task.Delay(1000, cancellationToken); await eggWalker.ApplyDistance(distance, cancellationToken); if (++stopsHit % 5 == 0) //TODO: OR item/pokemon bag is full { stopsHit = 0; if (fortSearch.ItemsAwarded.Count > 0) { await session.Inventory.RefreshCachedInventory(); } await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenameAboveIv) { await RenamePokemonTask.Execute(session, cancellationToken); } } if (session.LogicSettings.SnipeAtPokestops) { await SnipePokemonTask.Execute(session, cancellationToken); } } }
//private static void Msocket_MessageReceived(object sender, MessageReceivedEventArgs e) //{ // try // { // SocketCmd cmd = e.GetSocketCmd(); // switch (cmd) // { // case SocketCmd.IpLimit: // Logger.Write("(IpLimit) " + e.GetSocketData().First(), LogLevel.Service, ConsoleColor.Red); // break; // case SocketCmd.ServerLimit: // Logger.Write("(ServerLimit) " + e.GetSocketData().First(), LogLevel.Service, ConsoleColor.Red); // break; // case SocketCmd.Identity://first request // UserUniequeId = e.GetSocketData().First(); // SendToMSniperServer(UserUniequeId);//confirm // Logger.Write($"(Identity) [ {UserUniequeId} ] connection establisted", LogLevel.Service); // break; // case SocketCmd.PokemonCount://server asks what is in your hand (every 3 minutes) // RefreshLocationQueue(); // var x = LocationQueue.GroupBy(p => p.PokemonName) // .Select(s => new PokemonCount { PokemonId = s.First().GetPokemonName(), Count = s.Count() }) // .ToList(); // SendToMSniperServer(JsonConvert.SerializeObject(x)); // break; // case SocketCmd.SendPokemon://sending encounters // RefreshLocationQueue(); // LocationQueue = LocationQueue.OrderByDescending(p => p.Iv).ToList(); // int rq = 1; // if (LocationQueue.Count < int.Parse(e.GetSocketData().First())) // { // rq = LocationQueue.Count; // } // else // { // rq = int.Parse(e.GetSocketData().First()); // } // var selected = LocationQueue.GetRange(0, rq); // SendToMSniperServer(JsonConvert.SerializeObject(selected)); // AddToVisited(selected.Select(p => p.GetEncounterId()).ToList()); // LocationQueue.RemoveRange(0, rq); // break; // case SocketCmd.SendOneSpecies://server needs one type pokemon // RefreshLocationQueue(); // PokemonId speciesId = (PokemonId)Enum.Parse(typeof(PokemonId), e.GetSocketData().First()); // int requestCount = int.Parse(e.GetSocketData()[1]); // var onespecies = LocationQueue.Where(p => p.GetPokemonName() == speciesId).ToList(); // onespecies = onespecies.OrderByDescending(p => p.Iv).ToList(); // if (onespecies.Count > 0) // { // List<EncounterInfo> oneType; // if (onespecies.Count > requestCount) // { // oneType = LocationQueue.GetRange(0, requestCount); // AddToVisited(oneType.Select(p => p.GetEncounterId()).ToList()); // LocationQueue.RemoveRange(0, requestCount); // } // else // { // oneType = LocationQueue.GetRange(0, LocationQueue.Count); // LocationQueue.Clear(); // } // SendToMSniperServer(JsonConvert.SerializeObject(oneType)); // } // break; // case SocketCmd.Brodcaster://receiving encounter information from server // //// disabled fornow // //var xcoming = JsonConvert.DeserializeObject<List<EncounterInfo>>(e.GetSocketData().First()); // //xcoming = FindNew(xcoming); // //ReceivedPokemons.AddRange(xcoming); // // // //RefreshReceivedPokemons(); // //TimeSpan ts = DateTime.Now - lastNotify; // //if (ts.TotalMinutes >= 5) // //{ // // Logger.Write($"total active spawns:[ {ReceivedPokemons.Count} ]", LogLevel.Service); // // lastNotify = DateTime.Now; // //} // break; // case SocketCmd.None: // Logger.Write("UNKNOWN ERROR", LogLevel.Service, ConsoleColor.Red); // //throw Exception // break; // } // } // catch (Exception ex) // { // socket.Close(); // Logger.Write(ex.Message, LogLevel.Service, ConsoleColor.Red); // //throw ex; // } //} //private static void RefreshReceivedPokemons() //{ // var pkmns = ReceivedPokemons // .Where(p => TimeStampToDateTime(p.Expiration) > DateTime.Now) // .ToList(); // ReceivedPokemons.Clear(); // ReceivedPokemons.AddRange(pkmns); //} //private static void SendToMSniperServer(string message) //{ // try // { // socket.Send($"{message}"); // } // catch (Exception ex) // { // socket.Close(); // Logger.Write(ex.Message, LogLevel.Service, ConsoleColor.Red); // //throw ex; // } //} #endregion public static async Task Execute(ISession session, CancellationToken cancellationToken) { if (inProgress) { return; } inProgress = true; //if (session.LogicSettings.ActivateMSniper) // OpenSocket(); //return;//NEW SNIPE METHOD WILL BE ACTIVATED var pth = Path.Combine(Directory.GetCurrentDirectory(), "SnipeMS.json"); try { if (!File.Exists(pth)) { inProgress = false; return; } if (!await SnipePokemonTask.CheckPokeballsToSnipe(session.LogicSettings.MinPokeballsWhileSnipe + 1, session, cancellationToken)) { inProgress = false; return; } var sr = new StreamReader(pth, Encoding.UTF8); var jsn = sr.ReadToEnd(); sr.Close(); var mSniperLocation2 = JsonConvert.DeserializeObject <List <MSniperInfo2> >(jsn); File.Delete(pth); foreach (var location in mSniperLocation2) { cancellationToken.ThrowIfCancellationRequested(); session.EventDispatcher.Send(new SnipeScanEvent { Bounds = new Location(location.Latitude, location.Longitude), PokemonId = (PokemonId)location.PokemonId, Source = "MSniperService", Iv = location.Iv }); if (location.EncounterId != 0) { await CatchFromService(session, cancellationToken, location); } else { await CatchWithSnipe(session, cancellationToken, location); } await Task.Delay(1000, cancellationToken); } } catch (Exception ex) { File.Delete(pth); var ee = new ErrorEvent { Message = ex.Message }; if (ex.InnerException != null) { ee.Message = ex.InnerException.Message; } session.EventDispatcher.Send(ee); } inProgress = false; }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var distanceFromStart = LocationUtils.CalculateDistanceInMeters( session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude); // Edge case for when the client somehow ends up outside the defined radius if (session.LogicSettings.MaxTravelDistanceInMeters != 0 && distanceFromStart > session.LogicSettings.MaxTravelDistanceInMeters) { Logger.Write( session.Translation.GetTranslation(TranslationString.FarmPokestopsOutsideRadius, distanceFromStart), LogLevel.Warning); await session.Navigation.Move( new GeoCoordinate(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude, LocationUtils.getElevation(session.Settings.DefaultLatitude, session.Settings.DefaultLongitude)), session.LogicSettings.WalkingSpeedInKilometerPerHour, null, cancellationToken, session.LogicSettings.DisableHumanWalking); } var pokestopList = await GetPokeStops(session); var stopsHit = 0; var rc = new Random(); //initialize pokestop random cleanup counter first time storeRI = rc.Next(8, 15); var eggWalker = new EggWalker(1000, session); if (pokestopList.Count <= 0) { session.EventDispatcher.Send(new WarnEvent { Message = session.Translation.GetTranslation(TranslationString.FarmPokestopsNoUsableFound) }); } session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList }); while (pokestopList.Any()) { cancellationToken.ThrowIfCancellationRequested(); //resort var pokestopListWithDetails = pokestopList .Select(p => { Boolean useNav = session.LogicSettings.UseOsmNavigation && LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, p.Latitude, p.Longitude) > session.LogicSettings.OsmMinDistanceInMeter; String uri = useNav ? string.Format(_CultureEnglish, "http://www.yournavigation.org/api/1.0/gosmore.php?flat={0:0.000000}&flon={1:0.000000}&tlat={2:0.000000}&tlon={3:0.000000}&v=foot", session.Client.CurrentLatitude, session.Client.CurrentLongitude, p.Latitude, p.Longitude) : null; XDocument doc = useNav ? XDocument.Load(uri) : null; XNamespace kmlns = useNav ? XNamespace.Get("http://earth.google.com/kml/2.0") : null; var points = !useNav ? null : doc.Element(kmlns + "kml") .Element(kmlns + "Document") .Element(kmlns + "Folder") .Element(kmlns + "Placemark") .Element(kmlns + "LineString") .Element(kmlns + "coordinates") .Value .Trim() .Split(Environment.NewLine.ToCharArray(), StringSplitOptions.RemoveEmptyEntries) .Select(pp => { String[] parts = pp.Split(','); return(new { Latitude = double.Parse(parts[1], _CultureEnglish), Longitude = double.Parse(parts[0], _CultureEnglish), }); }) .ToArray(); Double dist = useNav ? new Func <double>(() => { Double d = 0d; for (int i = 1; i < points.Length; i++) { d += LocationUtils.CalculateDistanceInMeters ( points[i - 1].Latitude, points[i - 1].Longitude, points[i].Latitude, points[i].Longitude ); } return(d); })() : LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, p.Latitude, p.Longitude); return(new { PokeStop = p, UseOSM = useNav, Distance = dist, NavigationDocumentUri = uri, NavigationDocument = doc, NavigationDocumentNamespace = kmlns, Points = points }); }) .OrderBy(p => p.Distance) .ToList(); // randomize next pokestop between first and second by distance var pokestopListNum = 0; if (pokestopList.Count > 1) { pokestopListNum = rc.Next(0, 2); } var pokeStop = pokestopListWithDetails[pokestopListNum]; pokestopList.Remove(pokeStop.PokeStop); var distance = pokeStop.Distance; var fortInfo = await session.Client.Fort.GetFort(pokeStop.PokeStop.Id, pokeStop.PokeStop.Latitude, pokeStop.PokeStop.Longitude); session.EventDispatcher.Send(new FortTargetEvent { Name = fortInfo.Name, Distance = distance }); if (pokeStop.UseOSM) { var points = pokeStop.Points; if (points.Any()) { foreach (var step in points) { await MoveToLocationAsync(session, cancellationToken, step.Latitude, step.Longitude); } } } //Why no else? Just to be sure =) await MoveToLocationAsync(session, cancellationToken, pokeStop.PokeStop.Latitude, pokeStop.PokeStop.Longitude); //Catch Lure Pokemon if (pokeStop.PokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop.PokeStop, cancellationToken); } FortSearchResponse fortSearch; var timesZeroXPawarded = 0; var fortTry = 0; //Current check const int retryNumber = 50; //How many times it needs to check to clear softban const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban do { cancellationToken.ThrowIfCancellationRequested(); fortSearch = await session.Client.Fort.SearchFort(pokeStop.PokeStop.Id, pokeStop.PokeStop.Latitude, pokeStop.PokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0) { timesZeroXPawarded = 0; } if (fortSearch.ExperienceAwarded == 0) { timesZeroXPawarded++; if (timesZeroXPawarded > zeroCheck) { if ((int)fortSearch.CooldownCompleteTimestampMs != 0) { break; // Check if successfully looted, if so program can continue as this was "false alarm". } fortTry += 1; session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry, Max = retryNumber - zeroCheck, Looted = false }); if (!session.LogicSettings.FastSoftBanBypass) { DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 0); } } } else { if (fortTry != 0) { session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry + 1, Max = retryNumber - zeroCheck, Looted = true }); } session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.PokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.PokeStop.Latitude, Longitude = pokeStop.PokeStop.Longitude, InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull }); if (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull) { storeRI = 1; } break; //Continue with program as loot was succesfull. } } while (fortTry < retryNumber - zeroCheck); //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. await eggWalker.ApplyDistance(distance, cancellationToken); if (++stopsHit >= storeRI) //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing. { storeRI = rc.Next(6, 12); //set new storeRI for new random value stopsHit = 0; await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseLuckyEggConstantly) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseIncenseConstantly) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferWeakPokemon) { await TransferWeakPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutoFavoritePokemon) { await FavoritePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } await GetPokeDexCount.Execute(session, cancellationToken); } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var pokestopList = await GetPokeStops(session); while (pokestopList.Any()) { cancellationToken.ThrowIfCancellationRequested(); await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken); pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); // randomize next pokestop between first and second by distance var pokestopListNum = 0; if (pokestopList.Count > 1) { pokestopListNum = rc.Next(0, 2); } var pokeStop = pokestopList[pokestopListNum]; pokestopList.RemoveAt(pokestopListNum); await FortPokestop(session, cancellationToken, pokeStop); if (++stopsHit >= storeRI) //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing. { storeRI = rc.Next(6, 12); //set new storeRI for new random value stopsHit = 0; if (session.LogicSettings.UseNearActionRandom) { if (NearRandom.Next(1, 10) > 4) { await RecycleItemsTask.Execute(session, cancellationToken); } } else { await RecycleItemsTask.Execute(session, cancellationToken); } if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { if (session.LogicSettings.UseNearActionRandom) { if (NearRandom.Next(1, 10) > 4) { await EvolvePokemonTask.Execute(session, cancellationToken); } } else { await EvolvePokemonTask.Execute(session, cancellationToken); } } if (session.LogicSettings.UseLuckyEggConstantly) { if (session.LogicSettings.UseNearActionRandom) { if (NearRandom.Next(1, 10) > 4) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } } else { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } } if (session.LogicSettings.UseIncenseConstantly) { if (session.LogicSettings.UseNearActionRandom) { if (NearRandom.Next(1, 10) > 4) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } } else { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } } if (session.LogicSettings.TransferDuplicatePokemon) { if (session.LogicSettings.UseNearActionRandom) { if (NearRandom.Next(1, 10) > 4) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } } else { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } } if (session.LogicSettings.TransferWeakPokemon) { if (session.LogicSettings.UseNearActionRandom) { if (NearRandom.Next(1, 10) > 4) { await TransferWeakPokemonTask.Execute(session, cancellationToken); } } else { await TransferWeakPokemonTask.Execute(session, cancellationToken); } } if (session.LogicSettings.RenamePokemon) { if (session.LogicSettings.UseNearActionRandom) { if (NearRandom.Next(1, 10) > 4) { await RenamePokemonTask.Execute(session, cancellationToken); } } else { await RenamePokemonTask.Execute(session, cancellationToken); } } if (session.LogicSettings.AutoFavoritePokemon) { if (session.LogicSettings.UseNearActionRandom) { if (NearRandom.Next(1, 10) > 4) { await FavoritePokemonTask.Execute(session, cancellationToken); } } else { await FavoritePokemonTask.Execute(session, cancellationToken); } } if (session.LogicSettings.AutomaticallyLevelUpPokemon) { if (session.LogicSettings.UseNearActionRandom) { if (NearRandom.Next(1, 10) > 4) { await LevelUpPokemonTask.Execute(session, cancellationToken); } } else { await LevelUpPokemonTask.Execute(session, cancellationToken); } } await GetPokeDexCount.Execute(session, cancellationToken); } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } //samuraitruong: temoporary not allow human walk snipe until we implement a good logic to use. if (session.LogicSettings.EnableHumanWalkingSnipe && !session.LogicSettings.UseGpxPathing) { //refactore to move this code inside the task later. await HumanWalkSnipeTask.Execute(session, cancellationToken, async (double lat, double lng) => { //idea of this function is to spin pokestop on way. maybe risky. var reachablePokestops = pokestopList.Where(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude) < 30.0) .ToList(); reachablePokestops = reachablePokestops.OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)) .ToList(); foreach (var ps in reachablePokestops) { pokestopList.Remove(ps); await FortPokestop(session, cancellationToken, ps); } }, async() => { var nearestStop = pokestopList.OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).FirstOrDefault(); var walkedDistance = LocationUtils.CalculateDistanceInMeters(nearestStop.Latitude, nearestStop.Longitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude); if (walkedDistance > session.LogicSettings.HumanWalkingSnipeWalkbackDistanceLimit) { await Task.Delay(3000); var nearbyPokeStops = await UpdateFortsData(session); var notexists = nearbyPokeStops.Where(p => !pokestopList.Any(x => x.Id == p.Id)).ToList(); pokestopList.AddRange(notexists); session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList }); session.EventDispatcher.Send(new HumanWalkSnipeEvent() { Type = HumanWalkSnipeEventTypes.PokestopUpdated, Pokestops = notexists, NearestDistane = walkedDistance }); } }); } } }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var pokestopsTuple = await GetPokeStops(session); var allPokestops = pokestopsTuple.Item1; var pokestopList = pokestopsTuple.Item2; while (pokestopList.Any()) { cancellationToken.ThrowIfCancellationRequested(); await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken); pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); // randomize next pokestop between first and second by distance var pokestopListNum = 0; if (pokestopList.Count > 1) { pokestopListNum = rc.Next(0, 2); } var pokeStop = pokestopList[pokestopListNum]; pokestopList.RemoveAt(pokestopListNum); // this logic should only be called when we reach a pokestop either via GPX path or normal walking // as when walk-sniping, we want to get to the snipe ASAP rather than stop for lured pokemon upon // calling FarmPokestop; in that situation we are also always within 40m of the pokestop, so no // need to walk to it var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); // we only move to the PokeStop, and send the associated FortTargetEvent, when not using GPX // also, GPX pathing uses its own EggWalker and calls the CatchPokemon tasks internally. if (!session.LogicSettings.UseGpxPathing) { var eggWalker = new EggWalker(1000, session); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); cancellationToken.ThrowIfCancellationRequested(); if (!session.LogicSettings.UseGoogleWalk && !session.LogicSettings.UseYoursWalk) { session.EventDispatcher.Send(new FortTargetEvent { Name = fortInfo.Name, Distance = distance, Route = "NecroBot" }); } else { BaseWalkStrategy.FortInfo = fortInfo; } await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude, LocationUtils.getElevation(session, pokeStop.Latitude, pokeStop.Longitude)), async() => { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); return(true); }, session, cancellationToken); // we have moved this distance, so apply it immediately to the egg walker. await eggWalker.ApplyDistance(distance, cancellationToken); } //Catch Lure Pokemon if (pokeStop.LureInfo != null) { // added for cooldowns await Task.Delay(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000)); await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken); } await FarmPokestop(session, pokeStop, fortInfo, cancellationToken); if (++stopsHit >= storeRI) //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing. { storeRI = rc.Next(6, 12); //set new storeRI for new random value stopsHit = 0; if (session.LogicSettings.UseNearActionRandom) { await HumanRandomActionTask.Execute(session, cancellationToken); } else { await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseLuckyEggConstantly) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseIncenseConstantly) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferWeakPokemon) { await TransferWeakPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutoFavoritePokemon) { await FavoritePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } await GetPokeDexCount.Execute(session, cancellationToken); } } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.EnableHumanWalkingSnipe) { //refactore to move this code inside the task later. await HumanWalkSnipeTask.Execute(session, cancellationToken, async (double lat, double lng) => { //idea of this function is to spin pokestop on way. maybe risky. var reachablePokestops = allPokestops.Where(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude) < 40).ToList(); reachablePokestops = reachablePokestops.OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); foreach (var ps in reachablePokestops) { if (!session.LogicSettings.UseGpxPathing || pokestopList.Contains(ps)) { pokestopList.Remove(ps); } var fi = await session.Client.Fort.GetFort(ps.Id, ps.Latitude, ps.Longitude); await FarmPokestop(session, ps, fi, cancellationToken); } }, async() => { // if using GPX we have to move back to the original pokestop, to resume the path. // we do not try to use pokestops on the way back, as we will have used them getting // here. if (session.LogicSettings.UseGpxPathing) { var eggWalker = new EggWalker(1000, session); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); var geo = new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude); await session.Navigation.Move(geo, async() => { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); return(true); }, session, cancellationToken); await eggWalker.ApplyDistance(distance, cancellationToken); return; } var nearestStop = pokestopList.OrderBy(i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).FirstOrDefault(); var walkedDistance = LocationUtils.CalculateDistanceInMeters(nearestStop.Latitude, nearestStop.Longitude, session.Client.CurrentLatitude, session.Client.CurrentLongitude); if (walkedDistance > session.LogicSettings.HumanWalkingSnipeWalkbackDistanceLimit) { await Task.Delay(3000); var nearbyPokeStops = await UpdateFortsData(session); var notexists = nearbyPokeStops.Where(p => !pokestopList.Any(x => x.Id == p.Id)).ToList(); pokestopList.AddRange(notexists); session.EventDispatcher.Send(new PokeStopListEvent { Forts = pokestopList }); session.EventDispatcher.Send(new HumanWalkSnipeEvent() { Type = HumanWalkSnipeEventTypes.PokestopUpdated, Pokestops = notexists, NearestDistance = walkedDistance }); } }); } } }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { if (inProgress || OutOffBallBlock > DateTime.Now) { return; } inProgress = true; var pth = Path.Combine(Directory.GetCurrentDirectory(), "SnipeMS.json"); try { if ((!File.Exists(pth) && autoSnipePokemons.Count == 0) || OutOffBallBlock > DateTime.Now) { autoSnipePokemons.Clear(); return; } if (!await SnipePokemonTask.CheckPokeballsToSnipe(session.LogicSettings.MinPokeballsWhileSnipe + 1, session, cancellationToken)) { session.EventDispatcher.Send(new WarnEvent() { Message = "Your are out of ball because snipe so fast, you can reduce snipe speed by update MinIVForAutoSnipe or SnipePokemonFilters, Auto snipe will be disable in 5 mins" }); OutOffBallBlock = DateTime.Now.AddMinutes(5); return; } List <MSniperInfo2> mSniperLocation2 = new List <MSniperInfo2>(); if (File.Exists(pth)) { var sr = new StreamReader(pth, Encoding.UTF8); var jsn = sr.ReadToEnd(); sr.Close(); mSniperLocation2 = JsonConvert.DeserializeObject <List <MSniperInfo2> >(jsn); File.Delete(pth); if (mSniperLocation2 == null) { mSniperLocation2 = new List <MSniperInfo2>(); } } if (manualSnipePokemons.Count > 0) { mSniperLocation2.AddRange(manualSnipePokemons); manualSnipePokemons.Clear(); } else { autoSnipePokemons.Reverse(); mSniperLocation2.AddRange(autoSnipePokemons.Take(10)); autoSnipePokemons.Clear(); } foreach (var location in mSniperLocation2) { if (location.EncounterId > 0 && session.Cache[location.EncounterId.ToString()] != null) { continue; } //If bot already catch the same pokemon, and very close this location. string uniqueCacheKey = $"{session.Settings.PtcUsername}{session.Settings.GoogleUsername}{Math.Round(location.Latitude, 6)}{location.PokemonId}{Math.Round(location.Longitude, 6)}"; if (session.Cache.Get(uniqueCacheKey) != null) { continue; } session.Cache.Add(location.EncounterId.ToString(), true, DateTime.Now.AddMinutes(15)); cancellationToken.ThrowIfCancellationRequested(); session.EventDispatcher.Send(new SnipeScanEvent { Bounds = new Location(location.Latitude, location.Longitude), PokemonId = (PokemonId)location.PokemonId, Source = "MSniperService", Iv = location.Iv }); if (location.EncounterId != 0) { if (!await CatchFromService(session, cancellationToken, location)) { //inventory full, out of ball break snipe break; } } else { await CatchWithSnipe(session, location, cancellationToken); } await Task.Delay(1000, cancellationToken); } } catch (ActiveSwitchByRuleException ex) { throw ex; } catch (CaptchaException cex) { throw cex; } catch (Exception ex) { File.Delete(pth); var ee = new ErrorEvent { Message = ex.Message }; if (ex.InnerException != null) { ee.Message = ex.InnerException.Message; } session.EventDispatcher.Send(ee); } finally { inProgress = false; } }
public static async Task CatchWithSnipe(ISession session, MSniperInfo2 encounterId, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); await SnipePokemonTask.Snipe(session, new List <PokemonId>() { (PokemonId)encounterId.PokemonId }, encounterId.Latitude, encounterId.Longitude, cancellationToken); }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { cancellationToken.ThrowIfCancellationRequested(); var pokestopList = await GetPokeStops(session); while (pokestopList.Any()) { cancellationToken.ThrowIfCancellationRequested(); await SnipeMSniperTask.CheckMSniperLocation(session, cancellationToken); pokestopList = pokestopList.OrderBy( i => LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, i.Latitude, i.Longitude)).ToList(); // randomize next pokestop between first and second by distance var pokestopListNum = 0; if (pokestopList.Count > 1) { pokestopListNum = rc.Next(0, 2); } var pokeStop = pokestopList[pokestopListNum]; pokestopList.RemoveAt(pokestopListNum); var fortInfo = await session.Client.Fort.GetFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); // we only move to the PokeStop, and send the associated FortTargetEvent, when not using GPX // also, GPX pathing uses its own EggWalker and calls the CatchPokemon tasks internally. if (!session.LogicSettings.UseGpxPathing) { var eggWalker = new EggWalker(1000, session); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, pokeStop.Latitude, pokeStop.Longitude); cancellationToken.ThrowIfCancellationRequested(); if (!session.LogicSettings.UseGoogleWalk && !session.LogicSettings.UseYoursWalk) { session.EventDispatcher.Send(new FortTargetEvent { Name = fortInfo.Name, Distance = distance, Route = "NecroBot" }); } else { BaseWalkStrategy.FortInfo = fortInfo; } await session.Navigation.Move(new GeoCoordinate(pokeStop.Latitude, pokeStop.Longitude, LocationUtils.getElevation(pokeStop.Latitude, pokeStop.Longitude)), async() => { // Catch normal map Pokemon await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); return(true); }, session, cancellationToken); // we have moved this distance, so apply it immediately to the egg walker. await eggWalker.ApplyDistance(distance, cancellationToken); } //Catch Lure Pokemon if (pokeStop.LureInfo != null) { await CatchLurePokemonsTask.Execute(session, pokeStop, cancellationToken); } FortSearchResponse fortSearch; var timesZeroXPawarded = 0; var fortTry = 0; //Current check const int retryNumber = 50; //How many times it needs to check to clear softban const int zeroCheck = 5; //How many times it checks fort before it thinks it's softban do { cancellationToken.ThrowIfCancellationRequested(); if (SearchThresholdExceeds(session)) { break; } fortSearch = await session.Client.Fort.SearchFort(pokeStop.Id, pokeStop.Latitude, pokeStop.Longitude); if (fortSearch.ExperienceAwarded > 0 && timesZeroXPawarded > 0) { timesZeroXPawarded = 0; } if (fortSearch.ExperienceAwarded == 0) { timesZeroXPawarded++; if (timesZeroXPawarded > zeroCheck) { if ((int)fortSearch.CooldownCompleteTimestampMs != 0) { break; // Check if successfully looted, if so program can continue as this was "false alarm". } fortTry += 1; session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry, Max = retryNumber - zeroCheck, Looted = false }); if (!session.LogicSettings.FastSoftBanBypass) { DelayingUtils.Delay(session.LogicSettings.DelayBetweenPlayerActions, 0); } } } else { if (fortTry != 0) { session.EventDispatcher.Send(new FortFailedEvent { Name = fortInfo.Name, Try = fortTry + 1, Max = retryNumber - zeroCheck, Looted = true }); } session.EventDispatcher.Send(new FortUsedEvent { Id = pokeStop.Id, Name = fortInfo.Name, Exp = fortSearch.ExperienceAwarded, Gems = fortSearch.GemsAwarded, Items = StringUtils.GetSummedFriendlyNameOfItemAwardList(fortSearch.ItemsAwarded), Latitude = pokeStop.Latitude, Longitude = pokeStop.Longitude, InventoryFull = fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull }); if (fortSearch.Result == FortSearchResponse.Types.Result.InventoryFull) { storeRI = 1; } session.Stats.PokeStopTimestamps.Add(DateTime.Now.Ticks); break; //Continue with program as loot was succesfull. } } while (fortTry < retryNumber - zeroCheck); //Stop trying if softban is cleaned earlier or if 40 times fort looting failed. if (session.LogicSettings.RandomlyPauseAtStops) { if (++RandomStop >= RandomNumber) { RandomNumber = rc.Next(4, 11); RandomStop = 0; int RandomWaitTime = rc.Next(30, 120); Thread.Sleep(RandomWaitTime); } } if (++stopsHit >= storeRI) //TODO: OR item/pokemon bag is full //check stopsHit against storeRI random without dividing. { storeRI = rc.Next(6, 12); //set new storeRI for new random value stopsHit = 0; await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { await EvolvePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseLuckyEggConstantly) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseIncenseConstantly) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferWeakPokemon) { await TransferWeakPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutoFavoritePokemon) { await FavoritePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } await GetPokeDexCount.Execute(session, cancellationToken); } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } }
public static async Task Execute(ISession session, CancellationToken cancellationToken) { var tracks = GetGpxTracks(session); var eggWalker = new EggWalker(1000, session); if (_resumeTrack + _resumeTrackSeg + _resumeTrackPt == 0) { _resumeTrack = session.LogicSettings.ResumeTrack; _resumeTrackSeg = session.LogicSettings.ResumeTrackSeg; _resumeTrackPt = session.LogicSettings.ResumeTrackPt; } for (var curTrk = _resumeTrack; curTrk < tracks.Count; curTrk++) { _resumeTrack = curTrk; cancellationToken.ThrowIfCancellationRequested(); var track = tracks.ElementAt(curTrk); var trackSegments = track.Segments; for (var curTrkSeg = _resumeTrackSeg; curTrkSeg < trackSegments.Count; curTrkSeg++) { _resumeTrackSeg = curTrkSeg; cancellationToken.ThrowIfCancellationRequested(); var trackPoints = trackSegments.ElementAt(curTrkSeg).TrackPoints; for (var curTrkPt = _resumeTrackPt; curTrkPt < trackPoints.Count; curTrkPt++) { _resumeTrackPt = curTrkPt; cancellationToken.ThrowIfCancellationRequested(); var nextPoint = trackPoints.ElementAt(curTrkPt); var distance = LocationUtils.CalculateDistanceInMeters(session.Client.CurrentLatitude, session.Client.CurrentLongitude, Convert.ToDouble(nextPoint.Lat, CultureInfo.InvariantCulture), Convert.ToDouble(nextPoint.Lon, CultureInfo.InvariantCulture)); if (distance > 5000) { session.EventDispatcher.Send(new ErrorEvent { Message = session.Translation.GetTranslation(TranslationString.DesiredDestTooFar, nextPoint.Lat, nextPoint.Lon, session.Client.CurrentLatitude, session.Client.CurrentLongitude) }); break; } if (DateTime.Now > _lastTasksCall) { _lastTasksCall = DateTime.Now.AddMilliseconds(Math.Min(session.LogicSettings.DelayBetweenPlayerActions, 3000)); await RecycleItemsTask.Execute(session, cancellationToken); if (session.LogicSettings.EvolveAllPokemonWithEnoughCandy || session.LogicSettings.EvolveAllPokemonAboveIv || session.LogicSettings.UseLuckyEggsWhileEvolving || session.LogicSettings.KeepPokemonsThatCanEvolve) { await EvolvePokemonTask.Execute(session, cancellationToken); } await GetPokeDexCount.Execute(session, cancellationToken); if (session.LogicSettings.AutomaticallyLevelUpPokemon) { await LevelUpPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseLuckyEggConstantly) { await UseLuckyEggConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.UseIncenseConstantly) { await UseIncenseConstantlyTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferDuplicatePokemon) { await TransferDuplicatePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.TransferWeakPokemon) { await TransferWeakPokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.RenamePokemon) { await RenamePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.AutoFavoritePokemon) { await FavoritePokemonTask.Execute(session, cancellationToken); } if (session.LogicSettings.SnipeAtPokestops || session.LogicSettings.UseSnipeLocationServer) { await SnipePokemonTask.Execute(session, cancellationToken); } } var geo = new GeoCoordinate(Convert.ToDouble(trackPoints.ElementAt(curTrkPt).Lat, CultureInfo.InvariantCulture), Convert.ToDouble(trackPoints.ElementAt(curTrkPt).Lon, CultureInfo.InvariantCulture)); await session.Navigation.Move(geo, async() => { await CatchNearbyPokemonsTask.Execute(session, cancellationToken); //Catch Incense Pokemon await CatchIncensePokemonsTask.Execute(session, cancellationToken); await UseNearbyPokestopsTask.Execute(session, cancellationToken); return(true); }, session, cancellationToken); await eggWalker.ApplyDistance(distance, cancellationToken); } //end trkpts _resumeTrackPt = 0; } //end trksegs _resumeTrackSeg = 0; } //end tracks _resumeTrack = 0; }