public void OnEnable() { brush.TypeSet(false, BrushTypeSphere.Inst); if (rendy == null) { rendy = GetComponent <MeshRenderer>(); } if (rigid == null) { rigid = GetComponent <Rigidbody>(); } if (_collider == null) { _collider = GetComponent <SphereCollider>(); } rendy.sharedMaterial.color = brush.colorLinear.ToGamma(); brush.TargetIsTex2D = false; }