private void Update() { if (IsPaused) { return; } Vector2 mousePos = new Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y); Vector3 playerPos = cam.WorldToScreenPoint(player.position); float diff = mousePos.x - playerPos.x; if (Mathf.Abs(diff) > mouseDeadZone) { movement.Move(Mathf.Clamp(diff / (mouseDeadZone * speedModifier), -speedClamp, speedClamp)); } if (Mathf.Abs(Input.GetAxisRaw("Jump")) > float.Epsilon) { if (!isJumpDown) { isJumpDown = true; movement.Jump(); } } else { isJumpDown = false; } if (Mathf.Abs(Input.GetAxisRaw("Slide")) > float.Epsilon) { movement.Slide(); } if (Mathf.Abs(Input.GetAxisRaw("Shoot")) > float.Epsilon) { combat.Shoot(); } }