private void FixedUpdate() { Vector2 direction = pMov.GetDirection(); if (direction != Vector2.zero) { var angle = Mathf.Atan2(-direction.x, direction.y) * Mathf.Rad2Deg; Quaternion desiredLegsRotation = Quaternion.AngleAxis(angle, Vector3.forward); eyes.transform.rotation = Quaternion.Slerp(eyes.transform.rotation, desiredLegsRotation, .25f); if (direction.x != 0) { if (direction.x >= 0) { playerAnimator.SetFloat("SpeedRight", 1f); playerAnimator.SetFloat("SpeedLeft", 0f); } else { playerAnimator.SetFloat("SpeedRight", 0f); playerAnimator.SetFloat("SpeedLeft", 1f); } } else { if (direction.y >= 0) { playerAnimator.SetFloat("SpeedRight", 1f); playerAnimator.SetFloat("SpeedLeft", 0f); } else { playerAnimator.SetFloat("SpeedRight", 0f); playerAnimator.SetFloat("SpeedLeft", 1f); } } } else { playerAnimator.SetFloat("SpeedRight", 0f); playerAnimator.SetFloat("SpeedLeft", 0f); } float actTime = Time.time; if (actTime - starveTimer > starveTimeDelta) { food = food - starvePoints; starveTimer = actTime; if (food <= 0 && isAlive) { die(); } } hud.setFood(food); if (quitPressed > 0) { Application.Quit(); } if (restartPressed > 0) { SceneManager.LoadScene(SceneManager.GetActiveScene().name); } }