/// <summary> /// Creates and updates the title-specific custom data for the user's character which is readable and writable by the client /// </summary> public static void UpdateCharacterData(UpdateCharacterDataRequest request, UpdateCharacterDataCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { UpdateCharacterDataResult result = null; PlayFabError error = null; ResultContainer<UpdateCharacterDataResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/UpdateCharacterData", serializedJSON, "X-Authorization", AuthKey, callback); }
/// <summary> /// Creates and updates the title-specific custom data for the user's character which is readable and writable by the client /// </summary> public static void UpdateCharacterData(UpdateCharacterDataRequest request, ProcessApiCallback<UpdateCharacterDataResult> resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<UpdateCharacterDataResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/UpdateCharacterData", serializedJson, "X-Authorization", _authKey, callback, request, customData); }
//Set character's custom data to playfab public static void SetCharacterInitialData(string characterId) { var request = new UpdateCharacterDataRequest() { CharacterId = characterId, Data = PlayFabDataStore.playerInitialData }; PlayFabClientAPI.UpdateCharacterData(request, (result) => { PlayFabCreateCharacter.playFabCreateCharacter.mainMenu.gameObject.SetActive(true); PlayFabCreateCharacter.playFabCreateCharacter.gameObject.SetActive(false); Debug.Log("Initial Data Set!"); }, (error) => { Debug.Log("Data Set Failed!"); Debug.Log(error.ErrorMessage); Debug.Log(error.ErrorDetails); }); }
//Creates or Updates a data on a character public static void UpdateCharacterData(Dictionary<string, string> data) { var request = new UpdateCharacterDataRequest() { CharacterId = PlayFabDataStore.characterId, Data = data }; PlayFabClientAPI.UpdateCharacterData(request, (result) => { Debug.Log("Character Data Set"); }, (error) => { Debug.Log("Data Set Failed!"); Debug.Log(error.ErrorMessage); Debug.Log(error.ErrorDetails); }); }
/// <summary> /// Creates and updates the title-specific custom data for the user's character which is readable and writable by the client /// </summary> public static async Task<PlayFabResult<UpdateCharacterDataResult>> UpdateCharacterDataAsync(UpdateCharacterDataRequest request) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/UpdateCharacterData", request, "X-Authorization", AuthKey); if(httpResult is PlayFabError) { PlayFabError error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) PlayFabSettings.GlobalErrorHandler(error); return new PlayFabResult<UpdateCharacterDataResult> { Error = error, }; } string resultRawJson = (string)httpResult; var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings); var resultData = serializer.Deserialize<PlayFabJsonSuccess<UpdateCharacterDataResult>>(new JsonTextReader(new StringReader(resultRawJson))); UpdateCharacterDataResult result = resultData.data; return new PlayFabResult<UpdateCharacterDataResult> { Result = result }; }