Inheritance: PlayFabRequestCommon
Beispiel #1
0
		/// <summary>
		/// Creates and updates the title-specific custom data for the user's character which is readable  and writable by the client
		/// </summary>
		public static void UpdateCharacterData(UpdateCharacterDataRequest request, UpdateCharacterDataCallback resultCallback, ErrorCallback errorCallback)
		{
			if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				UpdateCharacterDataResult result = null;
				PlayFabError error = null;
				ResultContainer<UpdateCharacterDataResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/UpdateCharacterData", serializedJSON, "X-Authorization", AuthKey, callback);
		}
        /// <summary>
        /// Creates and updates the title-specific custom data for the user's character which is readable  and writable by the client
        /// </summary>
        public static void UpdateCharacterData(UpdateCharacterDataRequest request, ProcessApiCallback<UpdateCharacterDataResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<UpdateCharacterDataResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/UpdateCharacterData", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
 //Set character's custom data to playfab
 public static void SetCharacterInitialData(string characterId)
 {
     var request = new UpdateCharacterDataRequest()
     {
         CharacterId = characterId,
         Data = PlayFabDataStore.playerInitialData
     };
     PlayFabClientAPI.UpdateCharacterData(request, (result) =>
     {
         PlayFabCreateCharacter.playFabCreateCharacter.mainMenu.gameObject.SetActive(true);
         PlayFabCreateCharacter.playFabCreateCharacter.gameObject.SetActive(false);
         Debug.Log("Initial Data Set!");
     }, (error) =>
     {
         Debug.Log("Data Set Failed!");
         Debug.Log(error.ErrorMessage);
         Debug.Log(error.ErrorDetails);
     });
 }
 //Creates or Updates a data on a character
 public static void UpdateCharacterData(Dictionary<string, string> data)
 {
     var request = new UpdateCharacterDataRequest()
     {
         CharacterId = PlayFabDataStore.characterId,
         Data = data
     };
     PlayFabClientAPI.UpdateCharacterData(request, (result) =>
     {
         Debug.Log("Character Data Set");
     }, (error) =>
     {
         Debug.Log("Data Set Failed!");
         Debug.Log(error.ErrorMessage);
         Debug.Log(error.ErrorDetails);
     });
 }
Beispiel #5
0
		/// <summary>
		/// Creates and updates the title-specific custom data for the user's character which is readable  and writable by the client
		/// </summary>
        public static async Task<PlayFabResult<UpdateCharacterDataResult>> UpdateCharacterDataAsync(UpdateCharacterDataRequest request)
        {
            if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/UpdateCharacterData", request, "X-Authorization", AuthKey);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<UpdateCharacterDataResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<UpdateCharacterDataResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			UpdateCharacterDataResult result = resultData.data;
			
			
            return new PlayFabResult<UpdateCharacterDataResult>
                {
                    Result = result
                };
        }