public static void GetMoney() { PlayFab.ClientModels.GetUserInventoryRequest request = new PlayFab.ClientModels.GetUserInventoryRequest(); PlayFabClientAPI.GetUserInventory(request, result => { MoneyTracker.SetMoneyText(result.VirtualCurrency["NM"]); }, error => {}); }
/// <summary> /// Retrieves the user's current inventory of virtual goods /// </summary> public static void GetUserInventory(GetUserInventoryRequest request, GetUserInventoryCallback resultCallback, ErrorCallback errorCallback) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings); Action<string,string> callback = delegate(string responseStr, string errorStr) { GetUserInventoryResult result = null; PlayFabError error = null; ResultContainer<GetUserInventoryResult>.HandleResults(responseStr, errorStr, out result, out error); if(error != null && errorCallback != null) { errorCallback(error); } if(result != null) { if(resultCallback != null) { resultCallback(result); } } }; PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/GetUserInventory", serializedJSON, "X-Authorization", AuthKey, callback); }
void GetInventory() { Debug.Log("Getting the player inventory..."); GetUserInventoryRequest request = new GetUserInventoryRequest(); PlayFabClientAPI.GetUserInventory(request, OnGetInventoryCallback, OnApiCallError); }
/// <summary> /// Retrieves the user's current inventory of virtual goods /// </summary> public static void GetUserInventory(GetUserInventoryRequest request, ProcessApiCallback<GetUserInventoryResult> resultCallback, ErrorCallback errorCallback, object customData = null) { if (_authKey == null) throw new Exception("Must be logged in to call this method"); string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy); Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer) { ResultContainer<GetUserInventoryResult>.HandleResults(requestContainer, resultCallback, errorCallback, null); }; PlayFabHTTP.Post("/Client/GetUserInventory", serializedJson, "X-Authorization", _authKey, callback, request, customData); }
//Get Currency of the user public static void GetUserVirtualCurrency() { var request = new GetUserInventoryRequest() { }; PlayFabClientAPI.GetUserInventory(request, (result) => { PlayFabDataStore.playerCurrency = result.VirtualCurrency["GC"]; }, (error) => { Debug.Log("Currency Can't retrieved!"); Debug.Log(error.ErrorMessage); Debug.Log(error.ErrorDetails); }); }
private void GetUserInventory_C() { var getRequest = new ClientModels.GetUserInventoryRequest(); PlayFabClientAPI.GetUserInventory(getRequest, GetUserItemsCallback_C, SharedFailCallback("GetUserInventory_C")); }
/// <summary> /// Retrieves the user's current inventory of virtual goods /// </summary> public static async Task<PlayFabResult<GetUserInventoryResult>> GetUserInventoryAsync(GetUserInventoryRequest request) { if (AuthKey == null) throw new Exception ("Must be logged in to call this method"); object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/GetUserInventory", request, "X-Authorization", AuthKey); if(httpResult is PlayFabError) { PlayFabError error = (PlayFabError)httpResult; if (PlayFabSettings.GlobalErrorHandler != null) PlayFabSettings.GlobalErrorHandler(error); return new PlayFabResult<GetUserInventoryResult> { Error = error, }; } string resultRawJson = (string)httpResult; var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings); var resultData = serializer.Deserialize<PlayFabJsonSuccess<GetUserInventoryResult>>(new JsonTextReader(new StringReader(resultRawJson))); GetUserInventoryResult result = resultData.data; return new PlayFabResult<GetUserInventoryResult> { Result = result }; }