示例#1
0
 public static void GetMoney()
 {
     PlayFab.ClientModels.GetUserInventoryRequest request = new PlayFab.ClientModels.GetUserInventoryRequest();
     PlayFabClientAPI.GetUserInventory(request, result => {
         MoneyTracker.SetMoneyText(result.VirtualCurrency["NM"]);
     }, error => {});
 }
示例#2
0
		/// <summary>
		/// Retrieves the user's current inventory of virtual goods
		/// </summary>
		public static void GetUserInventory(GetUserInventoryRequest request, GetUserInventoryCallback resultCallback, ErrorCallback errorCallback)
		{
			if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

			string serializedJSON = JsonConvert.SerializeObject(request, Util.JsonFormatting, Util.JsonSettings);
			Action<string,string> callback = delegate(string responseStr, string errorStr)
			{
				GetUserInventoryResult result = null;
				PlayFabError error = null;
				ResultContainer<GetUserInventoryResult>.HandleResults(responseStr, errorStr, out result, out error);
				if(error != null && errorCallback != null)
				{
					errorCallback(error);
				}
				if(result != null)
				{
					
					if(resultCallback != null)
					{
						resultCallback(result);
					}
				}
			};
			PlayFabHTTP.Post(PlayFabSettings.GetURL()+"/Client/GetUserInventory", serializedJSON, "X-Authorization", AuthKey, callback);
		}
	void GetInventory()
	{	
		Debug.Log("Getting the player inventory...");
		GetUserInventoryRequest request = new GetUserInventoryRequest();
		PlayFabClientAPI.GetUserInventory(request, OnGetInventoryCallback, OnApiCallError);
	}
        /// <summary>
        /// Retrieves the user's current inventory of virtual goods
        /// </summary>
        public static void GetUserInventory(GetUserInventoryRequest request, ProcessApiCallback<GetUserInventoryResult> resultCallback, ErrorCallback errorCallback, object customData = null)
        {
            if (_authKey == null) throw new Exception("Must be logged in to call this method");

            string serializedJson = SimpleJson.SerializeObject(request, Util.ApiSerializerStrategy);
            Action<CallRequestContainer> callback = delegate(CallRequestContainer requestContainer)
            {
                ResultContainer<GetUserInventoryResult>.HandleResults(requestContainer, resultCallback, errorCallback, null);
            };
            PlayFabHTTP.Post("/Client/GetUserInventory", serializedJson, "X-Authorization", _authKey, callback, request, customData);
        }
 //Get Currency of the user
 public static void GetUserVirtualCurrency()
 {
     var request = new GetUserInventoryRequest()
     {
         
     };
     PlayFabClientAPI.GetUserInventory(request, (result) =>
     {
         PlayFabDataStore.playerCurrency = result.VirtualCurrency["GC"];
     },
     (error) =>
     {
         Debug.Log("Currency Can't retrieved!");
         Debug.Log(error.ErrorMessage);
         Debug.Log(error.ErrorDetails);
     });
 }
示例#6
0
 private void GetUserInventory_C()
 {
     var getRequest = new ClientModels.GetUserInventoryRequest();
     PlayFabClientAPI.GetUserInventory(getRequest, GetUserItemsCallback_C, SharedFailCallback("GetUserInventory_C"));
 }
示例#7
0
		/// <summary>
		/// Retrieves the user's current inventory of virtual goods
		/// </summary>
        public static async Task<PlayFabResult<GetUserInventoryResult>> GetUserInventoryAsync(GetUserInventoryRequest request)
        {
            if (AuthKey == null) throw new Exception ("Must be logged in to call this method");

            object httpResult = await PlayFabHTTP.DoPost(PlayFabSettings.GetURL() + "/Client/GetUserInventory", request, "X-Authorization", AuthKey);
            if(httpResult is PlayFabError)
            {
                PlayFabError error = (PlayFabError)httpResult;
                if (PlayFabSettings.GlobalErrorHandler != null)
                    PlayFabSettings.GlobalErrorHandler(error);
                return new PlayFabResult<GetUserInventoryResult>
                {
                    Error = error,
                };
            }
            string resultRawJson = (string)httpResult;

            var serializer = JsonSerializer.Create(PlayFabSettings.JsonSettings);
            var resultData = serializer.Deserialize<PlayFabJsonSuccess<GetUserInventoryResult>>(new JsonTextReader(new StringReader(resultRawJson)));
			
			GetUserInventoryResult result = resultData.data;
			
			
            return new PlayFabResult<GetUserInventoryResult>
                {
                    Result = result
                };
        }