protected override void Initialize() { graphics.PreferredBackBufferWidth = WindowWidth; graphics.PreferredBackBufferHeight = WindowHeight; graphics.ApplyChanges(); gameState = State.Playing; p1 = new Platform(new Vector2(100, 250), new Vector2(72, 21)); ground = new Platform(new Vector2(0, WindowHeight - 2), new Vector2(WindowWidth, 3)); player = new Player(new Vector2(100, WindowHeight - 97), gameBoundingBox); base.Initialize(); player.Initialize(); }