public void GetHit(Player player, string direction) { health -= 15; if (health <= 0) { currentLocation.RemoveEnemy(this); drops.ForEach(drop => { if (drop.Count > 0) { drop.SetLocation(new Vector2(location.X + (width / 2), location.Y)); currentLocation.AddItem(drop); } }); player.AddXp(xp); return; } state = "hurt"; hurtCounter = 20; if (direction == "left") { horizontalVelocity -= 5; } else { horizontalVelocity += 5; } if (!isFalling) { verticalVelocity = -7; } else { verticalVelocity -= 3; } isFalling = true; }