Inheritance: NOpenType.GlyphPathBuilderBase
コード例 #1
0
 public NOpenTypeFontFace(Typeface ntypeface, string fontName, string fontPath)
 {
     this.ntypeface = ntypeface;
     this.name = fontName;
     this.path = fontPath;
     //----
     glyphPathBuilder = new Agg.GlyphPathBuilderVxs(ntypeface);
 }
コード例 #2
0
ファイル: Form1.cs プロジェクト: prepare/HTML-Renderer
        //from http://www.w3schools.com/tags/ref_pxtoemconversion.asp
        //set default
        // 16px = 1 em
        //-------------------
        //1. conv font design unit to em
        // em = designUnit / unit_per_Em       
        //2. conv font design unit to pixels


        // float scale = (float)(size * resolution) / (pointsPerInch * _typeface.UnitsPerEm);



        void RenderWithMiniAgg(Typeface typeface, char testChar, float sizeInPoint)
        {
            //2. glyph-to-vxs builder
            var builder = new GlyphPathBuilderVxs(typeface);
            builder.Build(testChar, sizeInPoint);
            VertexStore vxs = builder.GetVxs();

            //5. use PixelFarm's Agg to render to bitmap...
            //5.1 clear background
            p.Clear(PixelFarm.Drawing.Color.White);

            if (chkFillBackground.Checked)
            {
                //5.2 
                p.FillColor = PixelFarm.Drawing.Color.Black;
                //5.3
                p.Fill(vxs);
            }
            if (chkBorder.Checked)
            {
                //5.4 
                p.StrokeColor = PixelFarm.Drawing.Color.Green;
                //user can specific border width here...
                //p.StrokeWidth = 2;
                //5.5 
                p.Draw(vxs);
            }
            //6. use this util to copy image from Agg actual image to System.Drawing.Bitmap
            BitmapHelper.CopyToWindowsBitmap(destImg, winBmp, new RectInt(0, 0, 300, 300));
            //--------------- 
            //7. just render our bitmap
            g.Clear(Color.White);
            g.DrawImage(winBmp, new Point(10, 0));
        }
コード例 #3
0
ファイル: TextPrinter.cs プロジェクト: prepare/HTML-Renderer
        public void Print(Typeface typeface, float size, char[] str, GlyphPlan[] glyphPlanBuffer)
        {

            //check if we have created a glyph cache
            GlyphsCache glyphCache;
            if (!_glyphCaches.TryGetValue(typeface, out glyphCache))
            {
                //create new 
                glyphCache = new GlyphsCache(typeface);
                _glyphCaches.Add(typeface, glyphCache);
            }

            //---------------------------------------------- 
            //1. convert char[] to glyph[]
            //2. send to shaping engine
            //3. layout position of each glyph 
            //---------------------------------------------- 

            var glyphPathBuilder = new GlyphPathBuilderVxs(typeface);
            int j = str.Length;
            if (j > 1)
            {
                //for debug
            }
            //TODO:....
            //2.  
            //shaping, glyph substitution
            for (int i = 0; i < j; ++i)
            {
                var glyphPlan = new GlyphPlan();
                glyphPlan.glyphIndex = (ushort)typeface.LookupIndex(str[i]);
                glyphPlanBuffer[i] = glyphPlan;
            }


            float scale = typeface.CalculateScale(size);

            float cx = 0;
            float cy = 0;
            bool enable_kerning = this.EnableKerning;


            for (int i = 0; i < j; ++i)
            {
                GlyphPlan glyphPlan = glyphPlanBuffer[i];
                ushort glyIndex = glyphPlan.glyphIndex;
                //-----------------------------------
                //check if we static vxs/bmp for this glyph
                //if not, create and cache
                //-----------------------------------  
                glyphPathBuilder.BuildFromGlyphIndex(glyIndex, size);
                //----------------------------------- 
                var vxs = glyphPathBuilder.GetVxs();
                //this advWidth in font design unit 
                float advWidth = typeface.GetAdvanceWidthFromGlyphIndex(glyIndex) * scale;
                //---------------------------------- 
                glyphPlan.x = cx;
                glyphPlan.y = 0;
                glyphPlan.advX = advWidth;
                glyphPlan.vxs = vxs;
                //

                if (enable_kerning && i > 0)
                {
                    //check kerning
                    advWidth += typeface.GetKernDistance(glyphPlanBuffer[i - 1].glyphIndex, glyphPlanBuffer[i].glyphIndex) * scale;
                }
                cx += advWidth;
            }

            //TODO:....
            //2.  
            //shaping, glyph substitution
            //3. layout glyph position
            //----------------------------------------------
            //4. actual render


        }