uround() public static method

public static uround ( double v ) : int
v double
return int
コード例 #1
0
 public ColorRGBA(ColorRGBAf c)
 {
     red   = ((byte)AggBasics.uround(c.red * (double)BASE_MASK));
     green = ((byte)AggBasics.uround(c.green * (double)BASE_MASK));
     blue  = ((byte)AggBasics.uround(c.blue * (double)BASE_MASK));
     alpha = ((byte)AggBasics.uround(c.alpha * (double)BASE_MASK));
 }
コード例 #2
0
 //--------------------------------------------------------------------
 public void ResetGamma(IGammaFunction gamma_function)
 {
     for (int i = AA_SCALE - 1; i >= 0; --i)
     {
         m_gammaLut[i] = (int)AggBasics.uround(
             gamma_function.GetGamma((float)(i) / AA_MASK) * AA_MASK);
     }
 }
コード例 #3
0
 public static ColorRGBA Make(double r_, double g_, double b_)
 {
     return(new ColorRGBA(
                ((byte)AggBasics.uround(r_ * (double)BASE_MASK)),
                ((byte)AggBasics.uround(g_ * (double)BASE_MASK)),
                ((byte)AggBasics.uround(b_ * (double)BASE_MASK)),
                ((byte)AggBasics.uround(BASE_MASK))));
 }
コード例 #4
0
        void SetGamma(float g)
        {
            m_gamma = g;
            float inv_g = (float)(1.0 / g);

            for (int i = GAMMA_SIZE - 1; i >= 0; --i)
            {
                m_dir_gamma[i] = (byte)AggBasics.uround(Math.Pow(i / (float)GAMMA_MASK, m_gamma) * (float)GAMMA_MASK);
                m_inv_gamma[i] = (byte)AggBasics.uround(Math.Pow(i / (float)GAMMA_MASK, inv_g) * (float)GAMMA_MASK);
            }
        }