protected void CheckUnityBarkUIOnGUI() { if (unityBarkUIOnGUI == null) { unityBarkUIOnGUI = GetComponent <UnityBarkUIOnGUI>(); if (unityBarkUIOnGUI == null) { unityBarkUIOnGUI = gameObject.AddComponent <UnityBarkUIOnGUI>(); } } }
protected void CheckUnityBarkUIOnGUI() { if (unityBarkUIOnGUI == null) { unityBarkUIOnGUI = GetComponent<UnityBarkUIOnGUI>(); if (unityBarkUIOnGUI == null) { unityBarkUIOnGUI = gameObject.AddComponent<UnityBarkUIOnGUI>(); } } }
public virtual void OnDestroy() { Destroy(unityBarkUIOnGUI); unityBarkUIOnGUI = null; }