protected void CheckUnityBarkUIOnGUI()
 {
     if (unityBarkUIOnGUI == null)
     {
         unityBarkUIOnGUI = GetComponent <UnityBarkUIOnGUI>();
         if (unityBarkUIOnGUI == null)
         {
             unityBarkUIOnGUI = gameObject.AddComponent <UnityBarkUIOnGUI>();
         }
     }
 }
Example #2
0
 protected void CheckUnityBarkUIOnGUI()
 {
     if (unityBarkUIOnGUI == null) {
         unityBarkUIOnGUI = GetComponent<UnityBarkUIOnGUI>();
         if (unityBarkUIOnGUI == null) {
             unityBarkUIOnGUI = gameObject.AddComponent<UnityBarkUIOnGUI>();
         }
     }
 }
 public virtual void OnDestroy()
 {
     Destroy(unityBarkUIOnGUI);
     unityBarkUIOnGUI = null;
 }
Example #4
0
 public virtual void OnDestroy()
 {
     Destroy(unityBarkUIOnGUI);
     unityBarkUIOnGUI = null;
 }