public RuntimeSpriteAnimationNode(SpriteAnimationNode node, RuntimeStateGraph graph) : base(node, graph) { _animNode = node; }
public RuntimeSpriteAnimationNode(SpriteAnimationNode node, RuntimeStateGraph graph) : base(node, graph) { AnimNode = node; Renderer = graph.Entity.Get <SpriteRendererComponent>(); Animator = graph.Entity.Get <SpriteAnimatorComponent>(); }
public InstancedRuntimeAnimationNode(SpriteAnimationNode node, RuntimeStateGraph graph) : base (node, graph) { _simpleRenderer = graph.Entity.Get <SpriteSimpleRendererComponent>(); }
public DirectionalRuntimeAnimationNode(SpriteAnimationNode node, RuntimeStateGraph graph) : base (node, graph) { _billboard = graph.Entity.Get <SpriteBillboardComponent>(); }