private void Update(ref PlayerRaycastTargetTemplate template) { if (template.Graph.CurrentTag == GraphNodeTags.Action) { template.Target.Set(PlayerInputSystem.GetMouseRaycastPosition(template.Raycast.Range)); } }
public override void Evaluate(ActionUsingNode node) { if (_isWaiting) { if (TimeManager.Time >= node.ActionEvent.TimeStart + WaitTime) { node.AdvanceEvent(); } return; } if (!PlayerInputSystem.GetButton(ChargeInput) || _vitalStat.Current < Cost) { node.AdvanceEvent(); } }
void Update() { if (ControlRotation) { HandleRotationMovement(); } var scroll = PlayerInputSystem.GetAxis("Scroll"); if (Mathf.Abs(scroll) < 0.05f) { return; } CamDistance += (scroll * ZoomSmoothing); CamDistance = Mathf.Clamp(CamDistance, CamMinDistance, CamMaxDistance); _cam.transform.localPosition = new Vector3(0, 0, -CamDistance); }
private void HandleRotationMovement() { if (Time.timeScale < float.Epsilon) { return; } SetRootRotation(PlayerInputSystem.GetAxis(PlayerControls.MoveX)); float y = PlayerInputSystem.GetAxis(PlayerControls.LookY); _tiltAngle -= y * TurnSpeed; _tiltAngle = Mathf.Clamp(_tiltAngle, -TiltMin, TiltMax); _pivotTargetRot = Quaternion.Euler(_tiltAngle, _pivotEulers.y, _pivotEulers.z); if (TurnSmoothing > 0) { _pivot.localRotation = Quaternion.Slerp(_pivot.localRotation, _pivotTargetRot, TurnSmoothing * TimeManager.DeltaTime); } else { _pivot.localRotation = _pivotTargetRot; } }
public void Trigger(ActionEvent ae, string eventName) { var origin = ae.Origin; Vector3 originPos; Vector3 target; if (origin.Tags.Contain(EntityTags.Player)) { originPos = PlayerInputSystem.GetLookTargetRay.origin; target = PlayerInputSystem.GetMouseRaycastPosition(ae.Action.Config.Range); } else { originPos = ae.Position; target = ae.Origin.Target.GetPosition; } var actionEntity = ae.Action.Entity; var ray = new Ray(originPos, (target - originPos).normalized); if (CollisionCheckSystem.Raycast(actionEntity, ray, RayDistance, LimitToEnemy) == null && RaySize > 0.01f) { CollisionCheckSystem.SphereCast(actionEntity, ray, RayDistance, RaySize, LimitToEnemy); } }
public override bool TryComplete(float dt) { if (base.TryComplete(dt)) { return(true); } if (_owner == null) { return(true); } if (_isWaiting) { if (TimeManager.Time >= TimeEntered + _originalNode.WaitTime) { return(true); } return(false); } if (!PlayerInputSystem.GetButton(_config.ChargeInput) || _vitalStat.Current < _config.Cost) { return(true); } return(false); }
public override void OnInspectorGUI() { var script = (InputDebugger)target; if (!Game.GameActive || !Application.isPlaying) { EditorGUILayout.LabelField("Game Not Active"); return; } EditorGUILayout.LabelField(string.Format("Time: {0}", TimeManager.Time.ToString("F4"))); EditorGUILayout.LabelField(string.Format("Look: {0}", PlayerInputSystem.LookInput)); EditorGUILayout.LabelField(string.Format("Move: {0}", PlayerInputSystem.MoveInput)); EditorGUILayout.LabelField(string.Format("IsCursorOverUI: {0}", PlayerInputSystem.IsCursorOverUI)); if (script.CheckButtons != null) { for (int i = 0; i < script.CheckButtons.Length; i++) { var button = script.CheckButtons[i]; if (string.IsNullOrEmpty(button)) { continue; } EditorGUILayout.LabelField(string.Format("{0} is down: {1}", button, PlayerInputSystem.GetButton(button))); } } //if (GUILayout.Button("Test")) {} base.OnInspectorGUI(); }